🎲 Skills & Resolution

“In the Dark Future, knowing how to do something—really knowing—can be the difference between a fat payday and a shallow grave.”

This chapter covers the core mechanic of Cyberpunk RED: how to resolve actions, use skills, and determine success or failure.


⚡ Quick Reference

Skill Checks At A Glance

The Formula: STAT + Skill + 1d10 vs. DV

DifficultyDVExample
Simple9Basic driving
Everyday13Find item in store
Difficult15Pick a standard lock
Professional17Fix an engine
Heroic21Hack a corp server
Incredible24Shoot a target in pitch darkness
Legendary29Impossible feats

Critical 10: Roll again, add to total
Critical 1: Roll again, subtract from total
Ties: Defender/obstacle wins


Core Mechanic

All skill checks use STAT + Skill + 1d10 vs DV. See How to Play for the full explanation — critical success/failure, opposed checks, and LUCK rules.


📝 Modifiers

When conditions make a task harder, the GM applies Modifiers that subtract from your roll.

Skill Check Modifiers

ConditionModifier
Night or low lighting-1
Never done this before-1
Complex task-1
Don’t have right tools/parts-1
Slept uncomfortable-1
Under extreme stress-2
Exhausted-2
Extremely drunk/sedated-2
Trying to perform secretly-2
Obscured by smoke/darkness-2
Trying Again-4

Modifiers are cumulative!

Positive Modifiers

ConditionModifier
Taking Extra Time (4× longer)+1
Complementary Skill used+1

🔄 Special Situations

Trying Again

If you fail a Skill Check, you cannot try again unless:

  • You took longer to attempt it
  • You used a better tool
  • Someone made a successful Complementary Skill Check

Even then, you take a -4 penalty on the retry.

Complementary Skills

When one Skill directly helps with another, a successful roll grants +1 to the subsequent Check.

Example: Using Library Search to find blueprints before using Electronics/Security to bypass an alarm.

  • Bonus only applies once
  • Does not stack with other Complementary bonuses

Taking Extra Time

Taking 4× longer than necessary grants +1 to your Check.

No Skill?

If you don’t have the required Skill, you can still try using only the linked STAT + 1d10. You’re relying purely on natural ability.


📖 Complete Skill List

Skills are organized by category. Each Skill is linked to a STAT. Skills marked (×2) cost double to purchase and improve.

Awareness Skills

SkillSTATDescription
ConcentrationWILLFocus, memory, mental control, resisting suppression
Conceal/Reveal ObjectINTHiding items and finding hidden items
Lip ReadingINTUnderstanding speech by watching lips
PerceptionINTSpotting hidden things, people, clues, traps
TrackingINTFollowing trails and observing clues

Body Skills

SkillSTATDescription
AthleticsDEXJumping, climbing, throwing, swimming, lifting
ContortionistDEXEscaping bonds, fitting into tight spaces
DanceDEXProfessional-level dancing
EnduranceWILLWithstanding harsh conditions, pain, deprivation
Resist Torture/DrugsWILLResisting interrogation, torture, drug effects
StealthDEXMoving quietly, hiding, evading detection

Control Skills

SkillSTATDescription
Drive Land VehicleREFDriving cars, bikes, tanks
Pilot Air Vehicle (×2)REFFlying AVs, helicopters, jets
Pilot Sea VehicleREFSteering boats, submarines
RidingREFRiding horses or other mounts

Education Skills

SkillSTATDescription
AccountingINTBalancing books, spotting embezzlement
Animal HandlingINTTraining and calming animals
BureaucracyINTNavigating red tape, dealing with corps/govt
BusinessINTEconomics, trade, supply chains
CompositionINTWriting songs, articles, books
CriminologyINTForensics, fingerprints, ballistics
CryptographyINTEncrypting and decoding data
DeductionINTLogic puzzles, connecting clues
EducationINTGeneral knowledge and trivia
GambleINTKnowing odds, playing games of chance
LanguageINTSpeaking a specific language (choose one)
Library SearchINTFinding info on Data Pool or archives
Local ExpertINTKnowledge of a specific area (choose one)
ScienceINTAcademic knowledge — choose field (Physics, Bio, Chem, etc.)
TacticsINTManaging large-scale battles
Wilderness SurvivalINTHunting, camping, badlands navigation

Fighting Skills

SkillSTATDescription
BrawlingDEXUnarmed combat, grappling, choking
EvasionDEXThe Defense Skill — dodging melee attacks (anyone) and ranged attacks (REF 8+ only)
Martial Arts (×2)DEXSpecialized fighting forms — see Martial Arts for all forms and special moves
Melee WeaponDEXUsing swords, knives, bats, hammers

Performance Skills

SkillSTATDescription
ActingCOOLDisguise, faking emotion, bluffing
Play InstrumentTECHPlaying musical instruments (choose one)

Ranged Weapon Skills

SkillSTATDescription
ArcheryREFBows and crossbows
Autofire (×2)REFUsing autofire mode on SMGs/Rifles
HandgunREFPistols and SMGs (single shot)
Heavy Weapons (×2)REFGrenade/rocket launchers, cannons
Shoulder ArmsREFRifles and shotguns

Social Skills

SkillSTATDescription
BriberyCOOLKnowing who to pay and how much
ConversationEMPExtracting info via casual chat
Human PerceptionEMPReading emotions, detecting lies
InterrogationCOOLForcing information from someone
PersuasionCOOLConvincing, debating, fast-talking
Personal GroomingCOOLLooking good, presentation
StreetwiseCOOLFinding illegal goods, navigating the street
TradingCOOLHaggling prices, striking deals
Wardrobe & StyleCOOLKnowing what to wear to fit in

Technique Skills

SkillSTATDescription
Air Vehicle TechTECHRepairing flying vehicles
Basic TechTECHGeneral repair, simple machines
CybertechTECHRepairing and installing cyberware
Demolitions (×2)TECHExplosives, defusing bombs
Electronics/Security (×2)TECHLocks, bugs, alarms, computers
First AidTECHStabilizing wounds, treating minor injuries
ForgeryTECHFaking documents or art
Land Vehicle TechTECHRepairing cars, bikes, tanks
Paint/Draw/SculptTECHVisual arts
Paramedic (×2)TECHTreating major critical injuries
Photography/FilmTECHUsing cameras, editing video
Pick LockTECHOpening mechanical locks
Pick PocketTECHStealing from pockets, sleight of hand
Sea Vehicle TechTECHRepairing boats
WeaponstechTECHRepairing and maintaining weapons

📈 Skill Proficiency Levels

What different Skill Bases mean in practice:

Skill BaseProficiency Level
10Competent amateur, some experience
14Professional level, makes a living at it
18Expert level, among the best in the city
22+World-class, legendary ability

🎓 Basic Skills

These Skills are essential for every character. In Edgerunner and Complete Package creation, they must be at Level 2 minimum.

  • Athletics
  • Brawling
  • Concentration
  • Conversation
  • Education
  • Evasion
  • First Aid
  • Human Perception
  • Language (Native)
  • Local Expert (Your Home)
  • Perception
  • Persuasion
  • Stealth

💰 Skill Costs (IP)

When spending IP (Improvement Points) to raise Skills:

Level×1 Skill Cost×2 Skill Cost
120 IP40 IP
240 IP80 IP
360 IP120 IP
480 IP160 IP
5100 IP200 IP
6120 IP240 IP
7140 IP280 IP
8160 IP320 IP
9180 IP360 IP
10200 IP400 IP

🔗 Next Steps

  • → Combat — Put your skills to the test in combat
  • → Character Creation — Building your character and assigning skill points
  • Humanity — Cyberware and its impact on your character
  • Improvement — Spending IP to level up your skills

(Source: Cyberpunk RED Core Rulebook, pp. 128-165)