🎲 How to Play

“Whenever your Character tries to do something, there’s always the question of whether they’ll succeed or fail.” — Cyberpunk RED Core Rulebook
This page explains the core mechanic of Cyberpunk RED — the one rule that governs almost everything you do.
🎯 The Core Formula
When the outcome of an action is uncertain, you roll dice:
STAT + Skill + 1d10 vs. Difficulty Value (DV)
- STAT — Your natural ability (e.g., REF for reflexes)
- Skill — Your training (e.g., Handgun for shooting)
- 1d10 — Roll a ten-sided die
- DV — The target number you need to beat
In Plain English
Add your STAT + Skill + dice roll. If the total beats the DV, you succeed!
📊 Difficulty Values (DV)
The GM sets the DV based on how hard the task is:
| Difficulty | DV | Example |
|---|---|---|
| Simple | 9 | Walking across a room |
| Everyday | 13 | Climbing a fence, basic first aid |
| Difficult | 15 | Picking a standard lock |
| Professional | 17 | Hacking a secure terminal |
| Heroic | 21 | Dodging automatic fire |
| Incredible | 24 | Olympic-level athletics |
| Legendary | 29+ | The stuff of legends |
🎲 Two Types of Checks
1. Against a Fixed DV
Used when challenging the environment or a situation.
Example: Picking a Lock
Situation: You’re picking a standard electronic lock.
GM: “It’s a Professional-grade lock. DV 17.”
Your roll: TECH (5) + Pick Lock (4) + 1d10 (rolled 9) = 18
Result: 18 beats 17 → Success! The door clicks open.
2. Opposed Check (vs Another Person)
Used when competing against someone else — both sides roll.
Example: Lying to a Guard
Situation: You’re trying to bluff past a security checkpoint.
You roll: COOL (6) + Persuasion (4) + 1d10 (rolled 7) = 17
Guard rolls: INT (5) + Human Perception (3) + 1d10 (rolled 5) = 13
Result: 17 beats 13 → You win! The guard waves you through.
Ties
In an opposed check, ties go to the Defender (the person being acted upon).
đź’Ą Critical Success (Exploding 10s)
When you roll a natural 10 on your d10:
- Roll another d10
- Add it to your total
- (Rolling another 10 does NOT explode again)
Critical Success Example
Your roll: REF (8) + Handgun (6) + 1d10 (rolled 10!)
Explosion roll: +1d10 (rolled 7)
Total: 8 + 6 + 10 + 7 = 31
That’s a legendary shot!
đź’€ Critical Failure (Imploding 1s)
When you roll a natural 1 on your d10:
- Roll another d10
- Subtract it from your total
- (Rolling another 1 does NOT implode again)
Critical Failure Example
Your roll: DEX (6) + Athletics (4) + 1d10 (rolled 1!)
Implosion roll: -1d10 (rolled 8)
Total: 6 + 4 + 1 - 8 = 3
You stumble badly.
Still Possible to Succeed
A highly skilled character can still succeed even after a Critical Failure. The math just works against you.
🍀 Using LUCK
LUCK is a special resource you can spend to boost rolls:
- Spend 1 LUCK point → Add +1 to your roll
- Spend multiple → Add that many to your roll
- Limit: Can’t spend more LUCK than your current LUCK pool
Example: Burning LUCK
Your roll: COOL (6) + Trading (3) + 1d10 (5) = 14
DV: 15 (you missed by 1!)
You: “I spend 2 LUCK to make it 16.”
Result: Success! But now your LUCK pool is 2 lower until it refreshes.
LUCK Refreshes
Your LUCK pool resets to maximum at the start of each session.
⚔️ Combat Checks
Combat uses the same formula, but with specific target numbers:
Ranged Attacks
- Your roll: REF + Weapon Skill + 1d10
- Target: Range DV (based on distance and weapon type)
Melee Attacks
- Your roll: DEX + Weapon Skill + 1d10
- Target: Opponent’s Evasion roll (DEX + Evasion + 1d10)

→ See Combat for full details.
📝 Skill Base
Your Skill Base is your STAT + Skill level combined. This is the number you add to every roll with that skill.
Example: John's Handgun
- REF: 8
- Handgun Skill: 7
- Skill Base: 15
Every time John shoots, he rolls 15 + 1d10 vs the DV.
âś… Quick Reference
| Concept | Formula |
|---|---|
| Basic Check | STAT + Skill + 1d10 vs DV |
| Opposed Check | Your roll vs their roll |
| Critical Success | Roll natural 10 → add another d10 |
| Critical Failure | Roll natural 1 → subtract another d10 |
| Using LUCK | Spend LUCK points to add to roll |
| Skill Base | STAT + Skill (pre-calculated) |
đź”— Next Steps
- → Create Your Character — Ready to build your Edgerunner?
- Skills — See all available skills
- Combat — Learn combat mechanics