π― Complete Package Character Creation
Total control. Build exactly what you want.
The Complete Package method gives you points to buy everything β STATs, skills, and gear. Maximum customization, maximum time.
π² What You'll Need
- ~15d10 for Lifepath (no stat rolls!)
- ~4d6 for Role-specific Lifepath
- A character sheet β PDF Β· Expanded PDF Β· Markdown
- β±οΈ About 45-60 minutes
π Overview
| Step | What You Do | Time |
|---|---|---|
| 1 | Pick a Role | 1 min |
| 2 | Buy STATs (62 points) | 5-10 min |
| 3 | Calculate Derived Stats | 1 min |
| 4 | Run Lifepath | 5-10 min |
| 5 | Spend 86 Skill Points | 10-15 min |
| 6 | Spend 2,550eb on Gear | 10-15 min |
| 7 | Buy Cyberware (from budget) | 5-10 min |
Step 1: Pick a Role
Your Role defines your special ability and your place in Night City. Set your Role Ability to Rank 4.
π Role Gallery
Find Your Fit
Not sure? Ask yourself: βWhat do I want to be famous for?β
- Killing people? β Solo or Lawman
- Hacking systems? β Netrunner
- Talking my way out? β Fixer, Rockerboy, or Exec
- Building things? β Tech or Medtech
- Road warrior vibes? β Nomad
- Exposing secrets? β Media
Click any Role below to read their full page before deciding.
Role You Areβ¦ Role Ability Solo The combat specialist, the bodyguard, the killer Combat Awareness β distribute points across 6 combat buffs (damage, initiative, awareness, etc.) Netrunner The hacker, the data thief, the digital ghost Interface β jack into NET Architectures, fight ICE, control devices remotely Fixer The deal-maker, the broker, the one who knows everyone Operator β build a crew of contacts for deals, intel, and hired services Nomad The road warrior, the outsider, the family Moto β bonded vehicle with upgrades, plus call in convoy support Rockerboy The rebel, the performer, the voice of a generation Charismatic Impact β influence crowds, inspire action, start (or stop) riots Tech The inventor, the modifier, the one who makes it work Maker β craft, upgrade, and invent gear nobody else can build Medtech The street surgeon, the healer, the one who patches you up Medicine β perform surgery, create pharmaceuticals, install cyberware Media The journalist, the truth-seeker, the one who exposes Credibility β uncover truths, rally public support, build a following Exec The corporate shark, the power player, the one with resources Teamwork β command a loyal team member who follows your orders Lawman The law, the judge, the one who enforces Backup β call in institutional support (patrol officers, detectives, SWAT)
Link to original
Step 2: Buy STATs (62 Points)
Complete Package Method
No templates needed. You get 62 STAT points to distribute freely.
Rules:
- Minimum STAT: 2 (no stat can be below 2)
- Maximum STAT: 8 (during character creation)
- Total must equal 62
Allocation Tips
- Decide your playstyle first: combat? social? tech?
- Your Roleβs key STAT should be 7-8 (e.g., REF for Solos, INT for Netrunners)
- BODY + WILL determine HP β donβt dump both
- EMP Γ 10 = starting Humanity β high EMP means more room for chrome
- LUCK is always valuable β it saves your life
Example: Solo Build (62 pts)
STAT Value Reasoning INT 4 Not a thinker REF 8 Maximum shooting DEX 7 Good in melee TECH 4 Basic competence COOL 6 Steady under fire WILL 6 Good staying power LUCK 6 Safety net MOVE 6 Average speed BODY 7 Tough EMP 8 Room for lots of chrome Total 62 β Example: Netrunner Build (62 pts)
STAT Value Reasoning INT 8 Maximum hacking REF 4 Not a shooter DEX 4 Not a fighter TECH 7 Tech skills COOL 5 Some composure WILL 8 Mental fortress LUCK 5 Some luck MOVE 4 Not athletic BODY 4 Squishy EMP 7 Good chrome tolerance Total 62 β
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Step 3: Calculate Derived Stats
Derived Statistics
Once you have your STATs, calculate these values. They determine your survivability and humanity.
β€οΈ Hit Points (HP)
Your total health. When HP reaches 0, youβre in serious trouble.
Formula:
HP = 10 + 5 Γ β(BODY + WILL) Γ· 2βPlain English
Add BODY + WILL, divide by 2, round UP, multiply by 5, add 10.
HP Lookup Table β find your BODY on the left, WILL on top:
BODY\WILL 2 3 4 5 6 7 8 2 20 25 25 30 30 35 35 3 25 25 30 30 35 35 40 4 25 30 30 35 35 40 40 5 30 30 35 35 40 40 45 6 30 35 35 40 40 45 45 7 35 35 40 40 45 45 50 8 35 40 40 45 45 50 50 π©Ή Seriously Wounded Threshold
When your HP drops to or below this number, you take -2 to all Actions.
Seriously Wounded = HP Γ· 2 (round up)π Death Save
When you hit 0 HP, you roll 1d10 each turn. Need to roll β₯ BODY to survive.
Death Save = BODYMortally Wounded
At 0 HP, youβre not dead yet β but youβre dying. Each turn: roll 1d10.
- Roll β₯ BODY β Survive another turn
- Roll < BODY β Flatlined
π§ Humanity
Your connection to your own emotions and identity. Cyberware costs Humanity.
Starting Humanity = EMP Γ 10When your Humanity drops a tens digit, your EMP decreases:
Humanity EMP 70-79 7 60-69 6 50-59 5 40-49 4 30-39 3 20-29 2 10-19 1 0-9 Cyberpsychosis Cyberpsychosis
At 0 Humanity, your character becomes an NPC controlled by the GM.
π Movement
Value Formula Use Walk MOVE Γ 2 m/turn Standard movement Run MOVE Γ 4 m/turn Running (costs full Action) π Quick Reference
Stat Formula Write On Sheet HP 10 + 5 Γ β(BODY+WILL)/2β HP box Seriously Wounded HP Γ· 2 (round up) SW threshold Death Save = BODY Death Save box Humanity EMP Γ 10 Humanity box
β Pick a Role Β· Step 2 of 7 Β· Lifepath β
Link to original
Step 4: Run Lifepath
β Go through the tables here: π Lifepath Tables
Remember your native language gets set at Rank 4 β write it on your skill list!
Step 5: Spend 86 Skill Points
You have 86 points to distribute among skills.
Rules
- 13 Basic Skills at Level 2 minimum (costs 26 points)
- Native Language at Level 4 from Lifepath (costs 4 points)
- No skill higher than Level 6 during creation
- Γ2 Skills cost double (Martial Arts, Heavy Weapons, Paramedic, etc.)
- Remaining: 56 points to spend freely
Don't start from scratch
Check your Roleβs Streetrat Skill Package β it shows which skills matter most for your Role. Use it as a baseline and customize from there.
β See the Skill Shopping List for every available skill grouped by category. β See Quick Picks by Archetype for proven combos.
Step 6: Spend 2,550eb on Gear
Unlike Streetrats and Edgerunners, you buy all your gear individually.
Your Budget
| Category | Budget |
|---|---|
| Weapons, Armor, Gear | 2,550eb |
| Fashion & Fashionware | 800eb (separate) |
Shopping Lists
β Weapons β Armor β Gear
Example: Solo Loadout
Item Cost Very Heavy Pistol 100eb Assault Rifle 500eb Medium Armorjack (Body) 500eb Light Armorjack (Head) 100eb Agent 100eb Flashlight 20eb Rope (20m) 20eb Handcuffs 50eb Total 1,390eb Remaining 1,160eb (keep or spend on chrome)
Step 7: Buy Cyberware
Any remaining eddies from your 2,550eb can be spent on cyberware.
Popular Starting Chrome
| Cyberware | Cost | HL |
|---|---|---|
| Neural Link | 500eb | 2d6 |
| Chipware Socket | 500eb | 2d6 |
| Interface Plugs | 500eb | 2d6 |
| Cyberaudio | 500eb | 2d6 |
| Cybereye (Basic) | 100eb | 2d6 |
| Cyberarm (Basic) | 500eb | 3d6 |
Humanity Loss
Unlike Streetrat/Edgerunner, Complete Package characters roll dice for Humanity Loss when buying chrome β same as during play.
β Youβre Done!
Your character is ready to play.
Ready to Play
- Learn the core rules: How to Play
- Understand combat: Combat Rules
- Browse gear you might want later: The Compendium