🚔 Lawman

“The badge doesn’t mean what it used to. Doesn’t matter. Someone has to hold the line. Might as well be me.”


🎯 Identity

Play this if you want to be like… Judge DreddDirty HarryRoboCopThe ShieldBlade Runner

You’re the law — whatever that means in Night City. Maybe you’re an honest cop in a corrupt department. Maybe you’re a corporate security enforcer. Maybe you’re the only thing standing between civilians and the chaos.

Many Flavors of Law

Lawmen aren’t just NCPD beat cops. They could be corporate security, Trauma Team emergency responders, MAX-TAC cyberpsycho hunters, bounty hunters, or even Nomad pack enforcers. Your “badge” is a metaphor — what matters is you have authority and institutional backing.

💡 Character Concepts

Choose your angle — each plays completely differently:

  • The True Believer — You actually believe in justice. In Night City. Good luck.
  • The Corrupt Cop — Everyone takes bribes. You just know who to take from.
  • The Burnout — You’ve seen too much. You drink too much. You’re still the best.
  • The Reformer — You’re trying to clean up the department. They don’t like that.
  • The Vigilante — The badge is a cover. Your real work happens after hours.
  • The Detective — You solve cases. The violence is just a side effect.

🎮 Role Ability: Backup

You’re not alone. Your department sends backup when you call. As an Action, roll d10 ≤ your Backup Rank to get a response. Then roll 1d6 for Rounds until arrival. If you roll a 6, backup is upgraded to the next tier (if Rank 10, two groups arrive instead).

Backup by Rank

Combat Number combines STAT + Skill — add 1d10 when attacking or defending. Backup cannot dodge bullets.

Rank 1–2 — Corporate Security Combat #8 • SP 7 • HP 20 • MOVE/BODY 4 Four local renta-cops arriving on foot. Heavy Pistols, Kevlar.

Rank 3–4 — NCPD Beat Cops Combat #10 • SP 7 • HP 25 • MOVE/BODY 5 Four cops arriving in two Compact Groundcars. Heavy Pistols, Kevlar.

Rank 5–7 — Sheriff’s Department Combat #14 • SP 13 • HP 35 • MOVE/BODY 4 Two County Mounties in a High Performance Groundcar. Heavy Pistols, Assault Rifles, Heavy Armorjack.

Rank 8 — Recovery Zone Marshal Combat #16 • SP 15 • HP 50 • MOVE/BODY 6 One lone Marshal on a Superbike. Very Heavy Pistol, Assault Rifle, Grenade Launcher, Flak Armor.

Rank 9 — C-SWAT Combat #15 • SP 18 • HP 35 • MOVE/BODY 4 Two Psycho Squad heavy hitters in an AV-4. Assault Rifles, Rocket Launchers, Metalgear.

Rank 10 — National Law Enforcement / Interpol / FBI / Netwatch Combat #14 • SP 11 • HP 35 • MOVE/BODY 6 Two serious hitters in an AV-4. Very Heavy Pistols, Assault Rifles, Light Armorjack. These agents stick around to investigate after the fight and the same pair responds to related calls until the “case” is closed. Can use Combat Number for: Accounting, Acting, Conceal/Reveal Object, Criminology, Cryptography, Deduction, Education, Forgery, Interrogation, Paramedic, Perception, Personal Grooming, Resist Torture/Drugs, Stealth, and Tracking.

Limitations

Backup won’t help with illegal activity. Use your badge wrong and lose it.


📘 How to Play

Roleplay Tips

As a Lawman, you live in the tension between the system and doing what’s right. Night City’s law enforcement is underfunded, corrupt, and overwhelmed. Every call is a moral choice:

  • Do you follow procedure and let a suspect go on a technicality?
  • Do you bend the rules and risk your badge?
  • Do you take the bribe and look the other way?

The best Lawman stories come from that gray zone where the law and justice aren’t the same thing.

Common Situations

SituationRoll ThisNotes
Crime scene investigationINT + CriminologyExamine evidence, read the scene
Interrogating a suspectCOOL + InterrogationOpposed by Resist Torture/Drugs
Spotting an ambushINT + PerceptionKey survival skill
Reading a witnessEMP + Human PerceptionDetect lies, gauge emotions
Chasing a suspectDEX + AthleticsOr Drive Land Vehicle for vehicle chases
Taking down a subjectDEX + BrawlingNon-lethal takedowns
Calling in backupd10 ≤ Backup RankYour core ability — don’t forget you have it
Navigating bureaucracyINT + BureaucracyRequisitions, warrants, red tape

Tactical Tips

  1. Call backup early. It takes 1d6 rounds to arrive — that’s time you need to survive alone.
  2. Use your badge. Persuasion checks with authority backing gain situational modifiers.
  3. Handgun is your bread and butter. Invest in it — you’ll fire it more than anything else.
  4. Investigation wins the game. Combat is easy to start; Criminology and Deduction solve the cases that get you paid and promoted.
  5. Know when to holster. Not every encounter needs bullets. The best Lawmen are talkers first.

🔑 Key Skills

These are the skills that define the Lawman playstyle. Invest here first.

🎯 Primary — Law Enforcement

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🔍 Investigation

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⚔️ Combat

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📋 Quick Reference

Recommended STATs

PrioritySTATsWhy
HighREF, COOLCombat accuracy and authority
MediumINT, EMPInvestigation and reading people
LowTECHLeave repairs to the Tech

Starting Gear

  • Service pistol (Heavy Pistol) — Standard issue
  • Badge and credentials — Authority and access
  • Light Armorjack (SP 11) — Body armor
  • Agent — Department communications

📜 Role Lifepath


🔗 Connections

  • Solo — Combat focus without the badge
  • Exec — Authority through corporations instead of law
  • Fixer — Knows the same streets, opposite side of the law

World & Lore

  • Lawman Lore — History and details of Lawmen in Night City
  • NCPD — Night City Police Department
  • MAX-TAC — Maximum Force Tactical Division (Cyberpsycho Squad)
  • Trauma Team — Emergency medical response corporation

Rules & Mechanics