πŸ” Investigation

β€œNot every case ends with a firefight. Some end with a whisper β€” and a name you wished you’d never learned.”

Night City is built on secrets. Stolen tech, disappeared people, covered-up murders β€” when the bullets stop flying, somebody still needs to figure out what happened. The Investigation System gives Edgerunners the tools to crack mysteries, gather Clues, and follow trails of evidence through Night City’s web of lies.

This system doesn’t replace roleplay β€” it supports it. Think of it as a mechanical skeleton for your detective work, keeping the mystery on track while you play out the interrogations, stake-outs, and crime scenes.


⚑ Quick Reference

Investigation At A Glance

ConceptSummary
FocusDerived stat = 10 + 5 Γ— [(INT + WILL) / 2, round up]. Your mental stamina for investigating.
MysteryHas a Goal (what you’re solving) and Complexity (HP to whittle down).
Evidence CheckSkill Check vs DV β†’ success deals damage to Complexity. Failure costs Focus.
ObfuscationClue’s β€œarmor SP” β€” reduces damage dealt by a successful Evidence Check.
ObstaclesComplications that cost Focus and add depth (authority blocks, red herrings, ticking clocks).
RecoveryRest a full day: recover INT + WILL Focus. Pass DV 15 Concentration: +5 more.

🧠 Focus

Just like HP tracks your body’s limits, Focus tracks your mind’s limits during an investigation. When it hits 0, you can’t make Evidence Checks until you rest.

Calculating Focus

Example

An Edgerunner with INT 6 and WILL 5 has Focus = 10 + 5 Γ— ⌈(6+5)/2βŒ‰ = 10 + 5 Γ— 6 = 40.

Focus Table

Use this quick-reference to look up Focus by INT and WILL:

WILL ↓ / INT β†’2345678910
2202525303035354040
3252530303535404045
4253030353540404545
5303035354040454550
6303535404045455050
7353540404545505055
8354040454550505555
9404045455050555560
10404545505055556060

Recovering Focus

  • Rest for a full day (no Hustling, no Role Abilities): recover INT + WILL Focus.
  • DV 15 Concentration Check while resting: recover an additional 5 Focus.
  • You only have one Focus pool, even across multiple active mysteries.

πŸ•΅οΈ Mysteries

Every investigation revolves around a Mystery β€” a question that needs answering.

Components

ComponentDescription
GoalWhat you’re trying to figure out. β€œWho killed the Fixer?” β€œWhere’s the stolen prototype?”
ComplexityThe mystery’s hit points. Clues deal damage to it. When it hits 0, the case is cracked.

Mystery Complexity

DifficultyComplexityExample
Easy25A single-mission side mystery β€” find who stole the bar’s Smash supply.
Average50The core of a single mission β€” figure out who killed the crew’s Fixer.
Challenging100A multi-mission arc β€” uncover who hired the assassin.
Difficult150A major campaign subplot β€” locate a missing Lifepath contact.
Legendary200The campaign’s central mystery β€” why were you abducted and dumped in Night City?

Long-Term Mysteries

Not every mystery needs dogged, daily dedication. A Lifepath-driven cold case might get one Evidence Check per week as a side project, then heat up when new leads appear. Great background plots!


πŸ”Ž Clues & Evidence Checks

Clues are the puzzle pieces. To collect a clue and learn its meaning, you make an Evidence Check β€” a Skill Check against a GM-set DV.

How Evidence Checks Work

  1. GM presents a potential clue (a crime scene, a witness, a data shard).
  2. You choose an appropriate Skill and roll against the DV.
  3. On success: Roll the clue’s damage dice, subtract Obfuscation, and deal the remainder to the Mystery’s Complexity.
  4. On failure: Take Focus damage as listed. On a Fumble (rolled a natural 1 and failed), suffer additional complications.

Key Rules

  • One Evidence Check per clue per day per Edgerunner.
  • If one Crew member succeeds, the Clue is collected β€” but anyone who failed still loses Focus.
  • Failed checks can be retried the next day, though DV or Obfuscation may change as time passes.
  • No guessing β€” you need a reason to think something is a Clue before you can check it.
  • Stuck? Request a DV 15 Deduction Check for a hint (costs 1d6 Focus regardless).

Obfuscation

Obfuscation is a clue’s β€œarmor” β€” it reduces the damage dealt to the Mystery’s Complexity when you succeed.

TypeObfuscationExample
None0A witness who saw it moments ago. A clear, complete recording.
Light2A drunk/high witness. A clear but partial recording.
Heavy4A secondhand account. A complete but poor-quality recording.
Near Total6A rumor of a rumor. A poor-quality, incomplete recording.

Clue Types

Clue TypeExampleSkill UsedDamageOn Failure
AuditingGoing over records for discrepanciesAccounting or Bureaucracy3d62d6 Focus
AutopsyDetermining cause of deathParamedic or Surgery4d63d6 Focus. Fumble: body damaged, future checks at βˆ’4.
Chemical AnalysisIdentifying drugs, poisons, chemicalsBasic Tech or Science3d62d6 Focus. Fumble: sample destroyed.
CryptographyDecoding secret messagesCryptography2d61d6 Focus
Digital ScavengingPulling data from Agents or computersSecurity Tech4d63d6 Focus. Fumble: device Destroyed, must repair.
ForensicsReading a crime sceneCriminology or Deduction4d63d6 Focus. Fumble: critical evidence Destroyed Beyond Repair.
GossipTapping local sourcesConversation, Persuasion, or Streetwise2d61d6 Focus
InterrogationQuestioning a witness or subjectHuman Perception or Interrogation3d62d6 Focus. Fumble: can’t be retried by anyone in the Crew.
ObservationNoticing something off at a glanceHuman Perception or Perception2d61d6 Focus
ResearchDigging through archives or databasesEducation or Library Search2d61d6 Focus
TailingFollowing or shadowing a subjectStealth3d62d6 Focus. Fumble: subject becomes aggressive or flees.
TrackingFollowing a set of tracksTracking2d61d6 Focus

Rule of Cool

Don’t feel limited by the Skills listed above. If a player can justify an alternative Skill, go for it!


βœ… Solving a Mystery

To solve a Mystery, reduce its Complexity to 0 through Evidence Checks. Once you do, you’ve cracked the case.

The Process

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”     β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”     β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚ Find a Clue  │────►│ Evidence      │────►│ Deal damage to β”‚
β”‚ (or get hint)β”‚     β”‚ Check (Skill) β”‚     β”‚ Complexity     β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜     β””β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”˜     β””β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”˜
                           β”‚ Fail                  β”‚
                           β–Ό                       β”‚ Complexity = 0?
                    β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”               β–Ό
                    β”‚ Lose Focus   β”‚        β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
                    β”‚ (+ Fumble?)  β”‚        β”‚ πŸŽ‰ SOLVED!    β”‚
                    β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜        β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

What If You Get It Wrong?

  • False accusations are part of the genre. The GM doesn’t have to tell you you’re wrong β€” you might need to work off more Complexity to confirm.
  • Players solve it before characters? GM can slash Complexity to 0, pivot the question (β€œNow find the killer’s hideout”), or require proof before NPCs act.
  • Focus depleted? Rest, do a side gig, come back fresh. Meanwhile, the villain may hide evidence, silence witnesses, or act again…

🚧 Obstacles

Obstacles are complications that get in the way of your investigation. They cost Focus and add dramatic depth.

  • Overcome an Obstacle: 1d6 Focus damage.
  • Fail to overcome it: 2d6 Focus damage.

Overcoming an Obstacle may require a Skill Check (GM sets DV) or an entire Beat of roleplay and action.

Obstacle Types

ObstacleExample
AuthorityA corp shuts down your line of questioning.
Cultural DisputesDifferent customs obscure information.
DigitalThe data is locked in a hard-to-access NET Architecture.
DistractionAnother event pulls you away from the case.
FatiguePhysical/mental exhaustion grinds progress to a halt.
LegalNCPD denies you access to the crime scene.
LocationThe case leads to a remote or dangerous area.
MisdirectionWaves of screamsheet gossip muddy the trail.
Missing ClueA vital piece simply isn’t available yet β€” someone won’t talk until tomorrow, or you’re looking in the wrong place.
Red HerringLooks like a Clue but isn’t. Presented as an Evidence Check β€” success means you realize it’s fake. Failure costs Focus as if you’d failed a real Check.
Social EngineeringSomeone is manipulating data about the incident.
Tech IssuesUnfamiliar or degraded tech is hard to interface with.
Territory DisputesGang turf blocks access to the investigation area.

The Ticking Clock

Some mysteries are time-sensitive. β€œDeliver the ransom before midnight or the hostage ships in fast food containers.” A Ticking Clock drives urgency β€” especially powerful when the players know their deadline.


🎯 Cyberware & Investigations

Don’t forget what chrome can do for detective work:

  • Cyberoptics β€” Zoom, low-light, and targeting overlays help at crime scenes.
  • Cyberaudio β€” Audio recording catches whispered confessions.
  • Olfactory Boost β€” Smell traces of a killer’s perfume at the scene.
  • Chemical Analyzer β€” Identify the specific poison used.
  • Skill Chips β€” Slot Criminology, Deduction, or Tracking when your crew lacks the right expert.

When designing mysteries, remember the crew might be walking, talking crime labs. Plan accordingly!


πŸ“‹ Sample Mysteries


❓ Quick Answers


  • Skills β€” Full skill list including Criminology, Deduction, Tracking
  • Reputation β€” Your street cred affects who will talk to you
  • Lawman β€” The Role built for investigation work
  • Media β€” Investigative journalists use these same skills
  • Netrunning β€” Digital evidence often requires a Netrunner
  • Agents β€” Pull data from devices, record conversations, search archives

(Source: Interface RED Volume 5, Chapter 5, pp. 61–70)