🤝 Fixer

“You want something? I can get it. You need someone? I know them. You have a problem? For the right price, I can make it go away. That’s not bragging — that’s just the job.”


🎯 Identity

Play this if you want to be like… Saul GoodmanThe BrokerWakako (Cyberpunk 2077)Varys (Game of Thrones)

You’re the connector. You don’t pull triggers — you know people who do. You don’t have the skills — you know where to find them. In Night City, information and connections are power, and you have both.

The Real Power

Solos have guns. Netrunners have code. You have everyone’s phone number.

💡 Character Concepts

  • The Honest Broker — Your word is your bond. You never double-deal.
  • The Spider — Everyone owes you something. You’re patient.
  • The Middleman — You never touch the goods, never meet the clients. Deniability is everything.
  • The Reluctant Fixer — You just wanted to run a shop. Then Night City happened.
  • The Collector — Secrets are currency. You hoard them for rainy days.
  • The Night Market King — Your market is the hottest in the Combat Zone.

🎮 Role Ability: Operator

Your network is your power. Fixers maintain vast webs of contacts and clients. Your Operator rank determines your Contacts, Reach, Haggle ability, and Grease (cultural blending).

Haggle Roll: COOL + Trading Skill + Operator Rank + 1d10 vs. opponent’s roll. Only 1 Fixer deal per transaction.

Rank-by-Rank Breakdown

Ranks 1–2

  • Contacts: Local honcho, gang lord, neighborhood leadership
  • Reach: Cheap and Everyday items, piece-by-piece
  • Haggle: 10% more or less than market price
  • Grease: Know the ins-and-outs of your immediate neighborhood including all local gangs

Ranks 3–4

  • Contacts: City gang honcho, minor politician, Corp Exec
  • Reach: Up to Expensive items, piece-by-piece
  • Haggle: Buy 5+ of same item, get 1 free
  • Grease: +1 culture + 1 language at Skill Level 4

Ranks 5–6

  • Contacts: Major City player, City politico, neighborhood celebrity
  • Reach: Set up a Night Market (once/month) — source up to Super Luxury items
  • Haggle: Negotiate Job pay up 20%
  • Grease: +2 additional cultures (3 total) + languages at Skill Level 4

Ranks 7–8

  • Contacts: Local Corp president, mayor, local celebrity
  • Reach: Up to Very Expensive items, piece-by-piece
  • Haggle: Pay half now / half in 1 month for Luxury+ items (break trust = lose forever)
  • Grease: +3 additional cultures (6 total) + languages at Skill Level 4

Rank 9

  • Contacts: Divisional Corp head, state politico, well known celebrity
  • Reach: Up to Luxury items piece-by-piece + can set up Midnight Market inside Night Market
  • Haggle: 20% more or less than market price
  • Grease: Blend with corporate and governmental agencies

Rank 10

  • Contacts: Major world leader, major Corp head, world-famous celebrity
  • Reach: Up to Super Luxury items, piece-by-piece
  • Haggle: Double pay per person for Dangerous Jobs
  • Grease: Blend seamlessly with almost any group — secret societies, cults, exclusive clubs

📘 How to Play

Roleplay Tips

Fixers are the social engine of Cyberpunk RED. You’re the quest-giver, the fence, the negotiator, and the black market all rolled into one:

  • Relationships are your inventory. Every person you meet is a potential asset. Be charming, memorable, and reliable.
  • Information has a price. You trade in secrets as much as goods. Know what knowledge is worth.
  • Trust is fragile. One broken deal and your network crumbles. Protect your reputation above all.

Common Situations

SituationRoll ThisNotes
Haggling a priceCOOL + Trading + Operator RankYour core loop
Convincing someoneCOOL + PersuasionDeals, negotiations, arguments
Reading someone’s angleEMP + Human PerceptionEveryone has a motive
Building rapportEMP + ConversationLong-game relationship building
Greasing palmsCOOL + BriberySometimes cash talks louder
Finding illegal goodsCOOL + StreetwiseWeapons, drugs, data
Running the numbersINT + AccountingTrack deals, spot fraud
Knowing your turfINT + Local ExpertWho runs what, where’s safe

Tactical Tips

  1. Trading + Operator is your power combo. The Haggle roll is your primary mechanic — max it.
  2. Night Markets are game-changers. At Rank 5+, you can source Super Luxury items once per month. That’s rare weapons, cyberware, vehicles.
  3. Grease opens doors. Free languages and cultural knowledge mean you can blend into any neighborhood or faction.
  4. Never burn a contact. Short-term gains from betrayal aren’t worth the long-term network damage.
  5. Carry a pistol but don’t use it. You should almost never be the one shooting. If you are, something went wrong.
  6. Information is leverage. A secret you know is worth more than a secret you share. Timing is everything.

🔑 Key Skills

🤝 Primary — Social

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💼 Business

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⚔️ Survival

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📋 Quick Reference

Recommended STATs

PrioritySTATsWhy
HighCOOL, EMPPersuasion, reading people
MediumINTBusiness sense
LowREF, BODYYou’re not the muscle

Starting Gear

  • Agent (good quality) — Your lifeline
  • Nice clothes — Image matters
  • Light Pistol — For emergencies
  • Starting contacts — Your network begins

📜 Role Lifepath


🔗 Connections

  • Exec — Corporate version of your game
  • Media — Trades in information like you, different motives
  • Rockerboy — Influence through art, you through connections

World & Lore

  • Fixer Lore — History and details of Fixers in Night City
  • Afterlife — Where Fixers meet their crews

Rules & Mechanics