🤝 Fixer

“You want something? I can get it. You need someone? I know them. You have a problem? For the right price, I can make it go away. That’s not bragging — that’s just the job.”
🎯 Identity
Play this if you want to be like… Saul Goodman • The Broker • Wakako (Cyberpunk 2077) • Varys (Game of Thrones)
You’re the connector. You don’t pull triggers — you know people who do. You don’t have the skills — you know where to find them. In Night City, information and connections are power, and you have both.
The Real Power
Solos have guns. Netrunners have code. You have everyone’s phone number.

💡 Character Concepts
- The Honest Broker — Your word is your bond. You never double-deal.
- The Spider — Everyone owes you something. You’re patient.
- The Middleman — You never touch the goods, never meet the clients. Deniability is everything.
- The Reluctant Fixer — You just wanted to run a shop. Then Night City happened.
- The Collector — Secrets are currency. You hoard them for rainy days.
- The Night Market King — Your market is the hottest in the Combat Zone.
🎮 Role Ability: Operator
Your network is your power. Fixers maintain vast webs of contacts and clients. Your Operator rank determines your Contacts, Reach, Haggle ability, and Grease (cultural blending).
Haggle Roll: COOL + Trading Skill + Operator Rank + 1d10 vs. opponent’s roll. Only 1 Fixer deal per transaction.
Rank-by-Rank Breakdown
Ranks 1–2
- Contacts: Local honcho, gang lord, neighborhood leadership
- Reach: Cheap and Everyday items, piece-by-piece
- Haggle: 10% more or less than market price
- Grease: Know the ins-and-outs of your immediate neighborhood including all local gangs
Ranks 3–4
- Contacts: City gang honcho, minor politician, Corp Exec
- Reach: Up to Expensive items, piece-by-piece
- Haggle: Buy 5+ of same item, get 1 free
- Grease: +1 culture + 1 language at Skill Level 4
Ranks 5–6
- Contacts: Major City player, City politico, neighborhood celebrity
- Reach: Set up a Night Market (once/month) — source up to Super Luxury items
- Haggle: Negotiate Job pay up 20%
- Grease: +2 additional cultures (3 total) + languages at Skill Level 4
Ranks 7–8
- Contacts: Local Corp president, mayor, local celebrity
- Reach: Up to Very Expensive items, piece-by-piece
- Haggle: Pay half now / half in 1 month for Luxury+ items (break trust = lose forever)
- Grease: +3 additional cultures (6 total) + languages at Skill Level 4
Rank 9
- Contacts: Divisional Corp head, state politico, well known celebrity
- Reach: Up to Luxury items piece-by-piece + can set up Midnight Market inside Night Market
- Haggle: 20% more or less than market price
- Grease: Blend with corporate and governmental agencies
Rank 10
- Contacts: Major world leader, major Corp head, world-famous celebrity
- Reach: Up to Super Luxury items, piece-by-piece
- Haggle: Double pay per person for Dangerous Jobs
- Grease: Blend seamlessly with almost any group — secret societies, cults, exclusive clubs
📘 How to Play
Roleplay Tips
Fixers are the social engine of Cyberpunk RED. You’re the quest-giver, the fence, the negotiator, and the black market all rolled into one:
- Relationships are your inventory. Every person you meet is a potential asset. Be charming, memorable, and reliable.
- Information has a price. You trade in secrets as much as goods. Know what knowledge is worth.
- Trust is fragile. One broken deal and your network crumbles. Protect your reputation above all.
Common Situations
| Situation | Roll This | Notes |
|---|---|---|
| Haggling a price | COOL + Trading + Operator Rank | Your core loop |
| Convincing someone | COOL + Persuasion | Deals, negotiations, arguments |
| Reading someone’s angle | EMP + Human Perception | Everyone has a motive |
| Building rapport | EMP + Conversation | Long-game relationship building |
| Greasing palms | COOL + Bribery | Sometimes cash talks louder |
| Finding illegal goods | COOL + Streetwise | Weapons, drugs, data |
| Running the numbers | INT + Accounting | Track deals, spot fraud |
| Knowing your turf | INT + Local Expert | Who runs what, where’s safe |
Tactical Tips
- Trading + Operator is your power combo. The Haggle roll is your primary mechanic — max it.
- Night Markets are game-changers. At Rank 5+, you can source Super Luxury items once per month. That’s rare weapons, cyberware, vehicles.
- Grease opens doors. Free languages and cultural knowledge mean you can blend into any neighborhood or faction.
- Never burn a contact. Short-term gains from betrayal aren’t worth the long-term network damage.
- Carry a pistol but don’t use it. You should almost never be the one shooting. If you are, something went wrong.
- Information is leverage. A secret you know is worth more than a secret you share. Timing is everything.
🔑 Key Skills
🤝 Primary — Social
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💼 Business
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⚔️ Survival
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📋 Quick Reference
Recommended STATs
| Priority | STATs | Why |
|---|---|---|
| High | COOL, EMP | Persuasion, reading people |
| Medium | INT | Business sense |
| Low | REF, BODY | You’re not the muscle |
Starting Gear
- Agent (good quality) — Your lifeline
- Nice clothes — Image matters
- Light Pistol — For emergencies
- Starting contacts — Your network begins
📜 Role Lifepath
What type of Fixer are you?
d6 Type 1 Information broker 2 Arms dealer 3 Talent scout (finds crews for jobs) 4 Night Market operator 5 Smuggler/transporter 6 Blackmail specialist
Do you have a partner?
d6 Partner 1 Family in the business 2 Old friend who covers you 3 Romantic partner 4 Corporate contact (secret) 5 Gang connection 6 Corrupted official
Who are your regular clients?
d6 Clients 1 Local gang leadership 2 Corporate execs (off the books) 3 Edgerunner crews 4 Nomad families 5 Media looking for stories 6 Anyone with eddies
Who's gunning for you?
d6 Enemy 1 A rival Fixer 2 A job that went bad 3 Corporate security you burned 4 Law enforcement 5 A client who thinks you cheated them 6 A crew who blames you for a flatlined friend
🔗 Connections
Related Roles
- Exec — Corporate version of your game
- Media — Trades in information like you, different motives
- Rockerboy — Influence through art, you through connections
World & Lore
- Fixer Lore — History and details of Fixers in Night City
- Afterlife — Where Fixers meet their crews
Rules & Mechanics
- Skills — Complete skill list and descriptions
- Money & Night Markets — Trade rules and market mechanics
- Combat — Combat rules