🌐 Netrunner

“Bartmoss had it easy. To crack a system, I have to move my meat and jack in on-site. Sure, maybe I’ll encounter a Hellhound, but they don’t spike my heart rate. You know what scares me? Real dogs. Cloned, chipped, and cybered to be nastier than any black ICE.” — Redeye, Netrunner


🎯 Identity

Play this if you want to be like… Mr. RobotTrinityLisbeth SalanderT-Bug (Cyberpunk 2077)

You want to be the digital ghost. You crack systems, steal data, control security, and fight battles in cyberspace while your crew handles meatspace.

The NET is Dead

The old global NET was destroyed in the DataKrash. Now you jack into local architectures — you have to be physically close to your target.

💡 Character Concepts

  • The Idealist — You use your skills to expose corporate crimes and help the little guy.
  • The Data Thief — Information is money. You sell secrets to the highest bidder.
  • The Ghost — You were never here. Your tracks are always clean.
  • The Addict — The NET is more real than meatspace. You’re losing touch.
  • The Survivor — You’ve seen Netrunners flatline. You know what’s in there. You go anyway.
  • The Hacktivist — Digital anarchist. You fight the power with code.

🎮 Role Ability: Interface

Your connection to the NET. Interface determines how many NET Actions you get per turn while jacked in:

RankNET Actions/Turn
1-32
4-63
7-94
105

Interface Abilities

Each NET Action you take uses one of these abilities. All resolve as Interface + 1d10 vs. DV unless noted.

AbilityRollWhat It Does
ScannerMeat Action, Interface + 1d10Find access points to NET Architectures. Higher roll = more found, further away.
PathfinderInterface + 1d10Reveal Architecture “map” — see floors equal to your Check (blocked by high-DV Passwords). Use this first.
BackdoorInterface + 1d10 vs. DVBreak through Passwords. Auto-pass if you know the password.
ControlInterface + 1d10 vs. DVSeize a Control Node (cameras, turrets, doors). Each device = 1 extra NET Action to operate. Lose control on Jack Out.
Eye-DeeInterface + 1d10 vs. DVIdentify a File’s contents and value.
ZapInterface + 1d10 vs. DEF/Interface + 1d10Basic 1d6 attack. Works vs Programs (DEF) and Netrunners (Interface).
SlideInterface + 1d10 vs. PER + 1d10Escape one Black ICE to an adjacent floor. Once per Turn. Cannot be preemptive.
CloakInterface + 1d10Hide your tracks. DV to discover you = your Cloak Check. Skip this and you’re auto-discovered.
VirusInterface + 1d10 vs. DVAt the lowest floor: leave up to 2 persistent changes. May need multiple NET Actions.

→ Full rules with examples: Netrunning — Interface Abilities

Programs & Black ICE

Programs are loaded on your Cyberdeck (limited by slots). Each takes a NET Action to Rez/Derez. Installing/uninstalling takes 1 hour.

TypeBehaviorExamples
BoosterStays active while RezzedEraser (+2 Cloak), See Ya (+2 Pathfinder), Speedy Gonzalvez (+2 Speed), Worm (+2 Backdoor)
DefenderStays active while Rezzed (once per Netrun)Armor (−4 brain damage), Shield (blocks 1 hit), Flak (nullifies Attacker ATK)
Anti-Program AttackerFire once, auto-deactivatesSword (3d6 vs ICE), Banhammer (3d6 vs Programs)
Anti-Personnel AttackerFire once, auto-deactivatesHellbolt (2d6 + fire), DeckKRASH (forced unsafe Jack Out), Nervescrub (stat drain)

Your starting programs: Armor, Sword, See Ya, Speedy Gonzalvez

→ Full program stats, effects, and strategy: Programs → Black ICE stat blocks and behavior: Black ICE


📘 How to Play

Roleplay Tips

Netrunners are hackers in a world that runs on data. You’re feared by Corps, hunted by law enforcement, and essential to every crew. The tension comes from:

  • Meatspace vulnerability. While you’re jacked in, your body is defenseless. You need someone watching your back.
  • The addiction of the NET. It feels better than reality. How long before you stop wanting to come back?
  • Knowledge is power — and danger. You see things in corporate systems that can get you killed just for knowing.

Common Situations

SituationRoll ThisNotes
Finding an access pointScanner (Meat Action, Interface + 1d10)Higher roll = more found from further away
Breaking a passwordBackdoor (Interface + 1d10 vs. DV)Auto-pass if you know the password
Scouting the ArchitecturePathfinder (Interface + 1d10)See floors = Check, blocked by Passwords > roll
Fighting Black ICEZap + Attacker ProgramsInterface + ATK + 1d10 vs. DEF + 1d10
Running from Black ICESlide (Interface + 1d10 vs. PER + 1d10)Once per Turn, non-preemptive
Taking control of devicesControl (Interface + 1d10 vs. DV)Each device = separate NET Action to operate
Hiding your tracksCloak (Interface + 1d10)Skip and you’re auto-discovered
Leaving a virusVirus (Interface + 1d10 vs. DV)Lowest floor only, may need multiple NET Actions
Cracking a physical lockTECH + Security TechFor hardware you can’t hack remotely
Breaking encryptionINT + CryptographyOut-of-NET codebreaking
Sneaking to access pointDEX + StealthGetting close enough to jack in
Researching a targetINT + Library SearchData Pool searches

Tactical Tips

  1. Always have a bodyguard. You’re helpless while jacked in. A Solo watching your meat is essential.
  2. Pathfinder first. Knowing the architecture map before committing lets you plan your NET run.
  3. Don’t fight what you can Slide past. Black ICE is dangerous. Avoid when possible.
  4. Control wins encounters. Turning turrets on their owners is more effective than shooting.
  5. Invest in Stealth. You need to get close to access points — that means not being seen.
  6. Carry a light pistol. For when things go wrong in meatspace.

🔑 Key Skills

🖥️ Primary — NET & Technical

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🕵️ Support

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🖥️ Required Cyberware

To Netrun, you need:

  • Neural Link — Foundation cyberware
  • Interface Plugs — Physical connection
  • Cyberdeck — Your weapon

📋 Quick Reference

Recommended STATs

PrioritySTATsWhy
HighINTInterface checks, all NET actions
MediumWILLResist Black ICE, focus
LowBODYYou’re usually behind the lines

Starting Gear

  • Cyberdeck (basic model)
  • Programs: Armor, Sword, See Ya, Speedy
  • Agent (smartphone)
  • Light Pistol for emergencies

📜 Role Lifepath


🔗 Connections

  • Tech — Hardware to your software
  • Media — Information-focused investigator
  • Fixer — Can source the programs and gear you need

World & Lore

  • Netrunner Lore — History and details of Netrunners in Night City
  • Old NET — What was lost in the DataKrash

Rules & Mechanics

  • Netrunning — Netrunning rules, Interface Abilities, NET combat
  • Programs — All programs (Boosters, Defenders, Attackers) with stats and strategy
  • Black ICE — Black ICE and Demons with stat blocks and behavior
  • Skills — Complete skill list and descriptions
  • Combat — Meatspace combat rules