๐ก๏ธ Self-ICE
๐ Details
| Field | Value | |--------------| | Type | Neuralware | | Price | 500eb (Expensive) per installation | | Install | Hospital | | Humanity Loss | 3 (1d6) per installation | | Max Installations | 3 |
๐ Description
Intrusion countermeasure electronics system designed to harden the user against Quickhacks. In an era where every Neuroport is a potential attack vector, Self-ICE provides crucial protection against enemy Netrunners.
โ๏ธ Mechanics
Mechanics
Self-ICE is a Neuralware option protection system.
- Effect: Each installation adds 1 Passwall to your Neuroportโs internal NET architecture.
- Breach Required: Netrunners must breach every Passwall you have before they can target you with Quickhacks.
- Stacking DVs: The Difficulty Value (DV) of ALL your Passwalls increases based on total Self-ICE installed:
- 1 Self-ICE: Passwall DV 6.
- 2 Self-ICE: Passwall DV 8.
- 3 Self-ICE: Passwall DV 10 (Max Protection).
๐ Protection Summary
| Self-ICE Installed | Passwalls | Each Passwall DV |
|---|---|---|
| 1 | 1 | 6 |
| 2 | 2 | 8 |
| 3 | 3 | 10 |
With 3 Self-ICE installed, a Netrunner must make three DV 10 Breach checks before they can Quickhack you.
๐ Related
(Source: Edgerunners Mission Kit, p.36)