๐Ÿ›ก๏ธ Self-ICE

๐Ÿ“‹ Details

| Field | Value | |--------------| | Type | Neuralware | | Price | 500eb (Expensive) per installation | | Install | Hospital | | Humanity Loss | 3 (1d6) per installation | | Max Installations | 3 |


๐Ÿ“ Description

Intrusion countermeasure electronics system designed to harden the user against Quickhacks. In an era where every Neuroport is a potential attack vector, Self-ICE provides crucial protection against enemy Netrunners.


โš™๏ธ Mechanics

Mechanics

Self-ICE is a Neuralware option protection system.

  • Effect: Each installation adds 1 Passwall to your Neuroportโ€™s internal NET architecture.
  • Breach Required: Netrunners must breach every Passwall you have before they can target you with Quickhacks.
  • Stacking DVs: The Difficulty Value (DV) of ALL your Passwalls increases based on total Self-ICE installed:
    • 1 Self-ICE: Passwall DV 6.
    • 2 Self-ICE: Passwall DV 8.
    • 3 Self-ICE: Passwall DV 10 (Max Protection).

๐Ÿ“Š Protection Summary

Self-ICE InstalledPasswallsEach Passwall DV
116
228
3310

With 3 Self-ICE installed, a Netrunner must make three DV 10 Breach checks before they can Quickhack you.



(Source: Edgerunners Mission Kit, p.36)