🏥 Medtech

“They’ve forgotten my name, but I can still see their initials on my arms. That’s where I write the names of the ones I’ve saved. Most came bleeding out, dying from burns, or missing limbs. I patched them up and they went back out there.” — Doc Dara Nightingale, Street Medtech


🎯 Identity

Play this if you want to be like… Street surgeonCombat medicDr. Vik (Cyberpunk 2077)Trauma Team paramedic

You keep people alive when they should be dead. In a world where violence is common and chrome is everywhere, you’re the difference between flatline and second chance.

Art and Canvas

“You’re an artist, and the human body is your canvas.” — Cyberpunk RED Core Rulebook

💡 Character Concepts

  • The Street Angel — You treat anyone, regardless of ability to pay.
  • The Meat Mechanic — Bodies are machines. You fix machines.
  • The Trauma Jockey — You were Trauma Team. Now you’re independent.
  • The Last Resort — When everyone else has given up, they call you.
  • The Experimenter — You push the boundaries of what medicine can do.
  • The Combat Doc — You patch people up under fire. It’s your specialty.

🎮 Role Ability: Medicine

Healing hands and sharp tools. Your Medicine ability determines your proficiency in three Specialties:

SpecialtyWhat It Does
SurgeryStabilize, treat crit injuries, install cyberware
PharmaceuticalsCreate drugs, antidotes, combat chems
Cryosystem OperationKeep mortally wounded alive on ice

Each time you increase Medicine Rank, choose one specialty to improve.

Specialty Details

Surgery — For every point allocated, gain 2 points in the Surgery Skill (max 10). Surgery is the TECH Skill used to treat the most severe Critical Injuries and implant cyberware. Only available to Medtechs through this specialty.

Medical Tech (Pharmaceuticals) — For every point allocated, gain 1 point in Medical Tech Skill (max 10, max 5 points in this specialty). Each point also grants access to one pharmaceutical you can synthesize (DV13 Medical Tech Check, 200eb materials → doses = Medical Tech Skill in 1 hour). Applying a dose takes an Action. Unwilling targets: Melee Attack with Airhypo.

DrugEffect
AntibioticHeals extra 2 HP/day for a week (one at a time)
RapidetoxImmediately purges drug/poison/intoxicant effects
SpeedhealHeal BODY+WILL HP instantly (not if Mortally Wounded, 1/day)
StimIgnore Seriously Wounded penalties for 1 hour (1/day)
SurgeFunction without sleep for 24 hours (1/week)

Medical Tech (Cryosystem Operation) — For every point allocated, gain 1 point in Medical Tech Skill (max 10, max 5 points in this specialty). Benefits by level:

  • 1 pt: Gain a Cryopump
  • 2 pts: Registered Cryotank Technician — unlimited access to 1 Cryotank at any facility
  • 3 pts: Gain 1 Cryotank (installed in a room of your choosing)
  • 4 pts: 2 more Cryotanks + Cryopump upgraded to 2 charges / 2 people
  • 5 pts: 3 more Cryotanks + Cryopump upgraded to 3 charges / 3 people

📘 How to Play

Roleplay Tips

Medtechs hold life and death in their hands — literally. In Night City, that’s a power that everyone respects and many try to exploit:

  • Everyone needs you. Even gangs don’t mess with street docs. That’s leverage and danger simultaneously.
  • The ethics of chrome. Do you install cyberware that pushes someone toward cyberpsychosis? Do you treat a known killer?
  • Information as currency. You see people at their most vulnerable. What you learn on the operating table is worth eddies.

Common Situations

SituationRoll ThisNotes
Stabilizing a dying characterTECH + First Aid or ParamedicDV depends on wound severity
Treating a Critical InjuryTECH + Paramedic or SurgerySurgery for most severe injuries
Installing cyberwareTECH + SurgeryDV based on cyberware type
Synthesizing drugsTECH + Medical TechDV13, 200eb materials
Diagnosing a conditionINT + ScienceMedical knowledge
Reading a patientEMP + Human PerceptionAre they hiding injuries?
Maintaining cyberwareTECH + CybertechRepairs and upkeep
Applying a drug in combatAction + Melee (if unwilling)Airhypo for hostile targets

Tactical Tips

  1. Stay behind cover. You’re more valuable alive and healing than dead and heroic.
  2. Stim is your best combat drug. Ignoring Seriously Wounded penalties for an hour can save a fight.
  3. Invest in Surgery early. It’s your monopoly — only Medtechs can perform surgery.
  4. Carry Speedheal. BODY+WILL instant HP is a mid-combat lifesaver.
  5. First Aid is for everyone; Paramedic is for you. Know which injuries need which skill.
  6. Befriend the Tech. You fix meat, they fix chrome. Together you cover everything.

🔑 Key Skills

🏥 Primary — Medical

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🔍 Support

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⚔️ Survival

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📋 Quick Reference

Recommended STATs

PrioritySTATsWhy
HighTECHSurgery, treatment
MediumEMP, INTPatient care, diagnosis
LowREFYou’re not the shooter

Starting Gear

  • Medtech Bag — Medical supplies
  • Agent — Patient records
  • Light Pistol — Defense
  • Scrubs or practical clothing

📜 Role Lifepath


🔗 Connections

  • Tech — You fix meat, they fix chrome
  • Fixer — Supply connections for pharmaceuticals and black market cyberware
  • Solo — Your most frequent patient

World & Lore

  • Medtech Lore — History and details of Medtechs in Night City
  • Trauma Team — The gold standard of emergency medicine

Rules & Mechanics