🏥 Medtech

“They’ve forgotten my name, but I can still see their initials on my arms. That’s where I write the names of the ones I’ve saved. Most came bleeding out, dying from burns, or missing limbs. I patched them up and they went back out there.” — Doc Dara Nightingale, Street Medtech
🎯 Identity
Play this if you want to be like… Street surgeon • Combat medic • Dr. Vik (Cyberpunk 2077) • Trauma Team paramedic
You keep people alive when they should be dead. In a world where violence is common and chrome is everywhere, you’re the difference between flatline and second chance.
Art and Canvas
“You’re an artist, and the human body is your canvas.” — Cyberpunk RED Core Rulebook

💡 Character Concepts
- The Street Angel — You treat anyone, regardless of ability to pay.
- The Meat Mechanic — Bodies are machines. You fix machines.
- The Trauma Jockey — You were Trauma Team. Now you’re independent.
- The Last Resort — When everyone else has given up, they call you.
- The Experimenter — You push the boundaries of what medicine can do.
- The Combat Doc — You patch people up under fire. It’s your specialty.
🎮 Role Ability: Medicine

Healing hands and sharp tools. Your Medicine ability determines your proficiency in three Specialties:
| Specialty | What It Does |
|---|---|
| Surgery | Stabilize, treat crit injuries, install cyberware |
| Pharmaceuticals | Create drugs, antidotes, combat chems |
| Cryosystem Operation | Keep mortally wounded alive on ice |
Each time you increase Medicine Rank, choose one specialty to improve.
Specialty Details
Surgery — For every point allocated, gain 2 points in the Surgery Skill (max 10). Surgery is the TECH Skill used to treat the most severe Critical Injuries and implant cyberware. Only available to Medtechs through this specialty.
Medical Tech (Pharmaceuticals) — For every point allocated, gain 1 point in Medical Tech Skill (max 10, max 5 points in this specialty). Each point also grants access to one pharmaceutical you can synthesize (DV13 Medical Tech Check, 200eb materials → doses = Medical Tech Skill in 1 hour). Applying a dose takes an Action. Unwilling targets: Melee Attack with Airhypo.
| Drug | Effect |
|---|---|
| Antibiotic | Heals extra 2 HP/day for a week (one at a time) |
| Rapidetox | Immediately purges drug/poison/intoxicant effects |
| Speedheal | Heal BODY+WILL HP instantly (not if Mortally Wounded, 1/day) |
| Stim | Ignore Seriously Wounded penalties for 1 hour (1/day) |
| Surge | Function without sleep for 24 hours (1/week) |
Medical Tech (Cryosystem Operation) — For every point allocated, gain 1 point in Medical Tech Skill (max 10, max 5 points in this specialty). Benefits by level:
- 1 pt: Gain a Cryopump
- 2 pts: Registered Cryotank Technician — unlimited access to 1 Cryotank at any facility
- 3 pts: Gain 1 Cryotank (installed in a room of your choosing)
- 4 pts: 2 more Cryotanks + Cryopump upgraded to 2 charges / 2 people
- 5 pts: 3 more Cryotanks + Cryopump upgraded to 3 charges / 3 people
📘 How to Play
Roleplay Tips
Medtechs hold life and death in their hands — literally. In Night City, that’s a power that everyone respects and many try to exploit:
- Everyone needs you. Even gangs don’t mess with street docs. That’s leverage and danger simultaneously.
- The ethics of chrome. Do you install cyberware that pushes someone toward cyberpsychosis? Do you treat a known killer?
- Information as currency. You see people at their most vulnerable. What you learn on the operating table is worth eddies.
Common Situations
| Situation | Roll This | Notes |
|---|---|---|
| Stabilizing a dying character | TECH + First Aid or Paramedic | DV depends on wound severity |
| Treating a Critical Injury | TECH + Paramedic or Surgery | Surgery for most severe injuries |
| Installing cyberware | TECH + Surgery | DV based on cyberware type |
| Synthesizing drugs | TECH + Medical Tech | DV13, 200eb materials |
| Diagnosing a condition | INT + Science | Medical knowledge |
| Reading a patient | EMP + Human Perception | Are they hiding injuries? |
| Maintaining cyberware | TECH + Cybertech | Repairs and upkeep |
| Applying a drug in combat | Action + Melee (if unwilling) | Airhypo for hostile targets |
Tactical Tips
- Stay behind cover. You’re more valuable alive and healing than dead and heroic.
- Stim is your best combat drug. Ignoring Seriously Wounded penalties for an hour can save a fight.
- Invest in Surgery early. It’s your monopoly — only Medtechs can perform surgery.
- Carry Speedheal. BODY+WILL instant HP is a mid-combat lifesaver.
- First Aid is for everyone; Paramedic is for you. Know which injuries need which skill.
- Befriend the Tech. You fix meat, they fix chrome. Together you cover everything.
🔑 Key Skills
🏥 Primary — Medical
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🔍 Support
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⚔️ Survival
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📋 Quick Reference
Recommended STATs
| Priority | STATs | Why |
|---|---|---|
| High | TECH | Surgery, treatment |
| Medium | EMP, INT | Patient care, diagnosis |
| Low | REF | You’re not the shooter |
Starting Gear
- Medtech Bag — Medical supplies
- Agent — Patient records
- Light Pistol — Defense
- Scrubs or practical clothing
📜 Role Lifepath
How did you learn medicine?
d6 Training 1 Formal med school (rare and expensive) 2 Military medical corps during the War 3 Apprenticed to a street ripperdoc 4 Self-taught from necessity 5 Corporate medical training (escaped) 6 Trauma Team washout
Where do you practice?
d6 Practice 1 Street clinic — open to anyone 2 Mobile — you go to them 3 Ripperdoc back room 4 Trauma Team AV (if you’re lucky) 5 Corporate facility (side work) 6 Wherever the crew needs you
Why do you do this?
d6 Motivation 1 To help people — genuine care 2 The money — skilled work pays 3 Atonement — you’ve caused death before 4 Knowledge — the body fascinates you 5 Survival — the crew needs you alive 6 Control — life and death in your hands
Who's gunning for you?
d6 Enemy 1 A patient (or their family) who blames you 2 Corporate medical wanting you back 3 Rival Medtech / ripperdoc 4 Someone whose enemy you saved 5 Law enforcement (illegal surgeries) 6 A gang you refused to help
🔗 Connections
Related Roles
- Tech — You fix meat, they fix chrome
- Fixer — Supply connections for pharmaceuticals and black market cyberware
- Solo — Your most frequent patient
World & Lore
- Medtech Lore — History and details of Medtechs in Night City
- Trauma Team — The gold standard of emergency medicine
Rules & Mechanics
- Skills — Complete skill list and descriptions
- Damage and Wounds — How damage, healing, and critical injuries work
- Combat — Combat rules