💼 Exec

“If you want to succeed, you need to find the right people and get them on your side. And if you can’t? Find a way. Do whatever it takes to turn a ‘no’ into a ‘yes.’” — Chanda Mishra, Rocklin Augmentics Executive


🎯 Identity

Play this if you want to be like… Corporate sharkMachiavelli in a suitTyrell (Blade Runner)The one with resources

You’re corporate. You have money, connections, and a team. You also have enemies above you, below you, and everywhere around you. It’s a war fought in boardrooms and back alleys.

The Price

“You told yourself you joined the Corporation to make it a better place. But now you’re not so sure. Your ideals are a little tarnished.” — Cyberpunk RED Core Rulebook

💡 Character Concepts

  • The Reformer — You believe you can change the system from inside. Naive?
  • The Shark — Politics is war. You’re winning.
  • The Trapped — You want out. But you know too much.
  • The Heir — Family business. You didn’t choose this.
  • The Double Agent — You work for the Corp. You work against them too.
  • The Fixer in a Suit — Your title is “VP.” Your real job is making problems disappear.

🎮 Role Ability: Teamwork

How It Works

  1. Perks: Rank 1 = businesswear suit. Rank 2 = free corporate housing. Rank 6 = Trauma Team Silver. Rank 7/8/10 = housing + insurance upgrades
  2. Team Members: Gain one at Ranks 3, 5, and 9 (max 3). Choose type: Bodyguard, Covert Operative, Driver, Netrunner, or Technician
  3. Using Them: Tell your Team Member what to do — the GM controls their actions using their stat block. They act on your initiative
  4. Loyalty: Starts at 1d6+1 (cap 10). When given a dangerous or distasteful order, GM rolls 1d6 — if the result ≥ current Loyalty, member may refuse, botch, or betray
  5. Maintaining Loyalty: Actively manage each session through roleplay (gifts, bonuses, praise). Loyalty cap resets to 10 between sessions
  6. Loyalty 0 or below: Member actively betrays you. Below 0 at session end = leaves permanently. Replacement: next session, Loyalty 1, costs 200eb

Example: Chanda, Rank 5 Exec (Bodyguard Loyalty 5, Covert Op Loyalty 3)

  • Routine order: “Guard the door.” No Loyalty check — nothing dangerous or distasteful.
  • Risky order: “Break into a rival exec’s apartment.” GM rolls 1d6 → 4, which is ≥ 3 (Covert Op’s Loyalty). She refuses — too risky. Loyalty drops by 1 to 2.
  • Combat: The Bodyguard acts on Chanda’s initiative. GM moves them and attacks using their Combat Number. Company policy: Light Armorjack only (no heavier armor).
  • Maintenance: Between jobs, Chanda gives the Covert Op a 500eb bonus. GM rules +1 Loyalty → back to 3.
  • Betrayal risk: If the Covert Op hits Loyalty 0, she actively sabotages Chanda. Below 0 at session end? She complains to HR and quits for good.

Your team is your power. Execs build a personal team of employees whose members help them accomplish their goals, whether legal or not.

  • Rank 1: Signing Bonus — Businesswear suit (Jacket, Top, Bottom, Footwear).
  • Rank 2: Corporate Housing — Rent-free Corporate Conapt. Rank 7 upgrade to Beaverville House. Rank 10 upgrade to McMansion or Luxury Penthouse.
  • Rank 6: Health Insurance — Trauma Team Silver. Rank 8 upgrade to Executive.
  • Ranks 3, 5, 9: Gain a Team Member (max 3).

Team Members

Types: Bodyguard, Covert Operative, Driver, Netrunner, Technician

Creating Team Members:

  • Choose their job (and optional cover job)
  • Roll 1d6 for STATs (read across the row on the template chart)
  • Record Skills, Cyberware, and Gear (standard company packages)
  • Starting Loyalty: 1d6 + 1

Loyalty: Team Members follow orders based on Loyalty. Caps at 10 between sessions. Exec must actively maintain it each session.

Loyalty Save: GM rolls 1d6 under current Loyalty when a task is given. Failure = may refuse, botch, or turn. At 0 or lower = actively betrays. Below 0 at session end = complains to HR and leaves.

Losing Members: HR replaces lost Team Members next session. New hire has new STATs, starting Loyalty reduced to 1, and costs 200eb in “hiring fees” (bribes).

Restrictions: Team Members cannot wear armor other than Light Armorjack (company policy). They do not improve Skills. Controlled by the GM.

Resource Access

Higher rank = more corporate resources, bigger budget, better cover.


📘 How to Play

Roleplay Tips

Execs play a fundamentally different game than other roles. Your power is institutional — you command resources, people, and money. The tension comes from:

  • Corporate politics. Everyone above you wants you controlled. Everyone below wants your job. Everyone beside you wants you out.
  • Loyalty management. Your team is your lifeline, but they can betray you. Keep them happy.
  • The moral cost. Every rung you climb, you compromise a little more. How far will you go?

Common Situations

SituationRoll ThisNotes
Negotiating a dealCOOL + PersuasionYour bread and butter
Reading someone’s motivesEMP + Human PerceptionEssential for corporate survival
Building a relationshipEMP + ConversationNetworking is power
Following the moneyINT + AccountingFind embezzlement, track payments
Navigating bureaucracyINT + BureaucracyCorporate red tape is a weapon
Running the businessINT + BusinessOperations, strategy, logistics
Bribing an officialCOOL + BriberyEveryone has a price
Looking the partCOOL + Wardrobe & StyleImage is everything in the boardroom

Tactical Tips

  1. Use your team. You have a Bodyguard, Netrunner, or Covert Operative — deploy them.
  2. Maintain loyalty. A betrayal at the wrong moment is lethal. Invest time in your people.
  3. Corporate resources are real. Company cars, expense accounts, intel — use what the Corp gives you.
  4. You’re not the fighter. Let your Solo or Bodyguard handle violence. Your job is to make sure violence isn’t necessary.
  5. Accounting finds secrets. Following money trails reveals more than interrogation.
  6. Don’t neglect a sidearm. For when corporate politics turns literal.

🔑 Key Skills

💼 Primary — Corporate

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🤝 Social

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⚔️ Survival

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📋 Quick Reference

Recommended STATs

PrioritySTATsWhy
HighCOOL, EMPLeadership, negotiation
MediumINTBusiness acumen
LowBODYYour team takes the hits

Starting Gear

  • Corporate expense account — Company money
  • Nice suit — Image is everything
  • Agent (premium) — Corporate communications
  • Light Pistol — Backup protection

📜 Role Lifepath


🔗 Connections

  • Fixer — Black market connections supplement your corporate ones
  • Lawman — Another authority figure, different institution
  • Solo — Your most-hired contractor

World & Lore

  • Exec Lore — History and details of Execs in Night City
  • Militech — Most powerful military corporation
  • Arasaka — Japanese megacorporation

Rules & Mechanics

  • Skills — Complete skill list and descriptions
  • Combat — Combat rules