๐ผ Exec

โIf you want to succeed, you need to find the right people and get them on your side. And if you canโt? Find a way. Do whatever it takes to turn a โnoโ into a โyes.โโ โ Chanda Mishra, Rocklin Augmentics Executive
๐ฏ Identity
Play this if you want to be likeโฆ Corporate shark โข Machiavelli in a suit โข Tyrell (Blade Runner) โข The one with resources
Youโre corporate. You have money, connections, and a team. You also have enemies above you, below you, and everywhere around you. Itโs a war fought in boardrooms and back alleys.
The Price
โYou told yourself you joined the Corporation to make it a better place. But now youโre not so sure. Your ideals are a little tarnished.โ โ Cyberpunk RED Core Rulebook

๐ก Character Concepts
- The Reformer โ You believe you can change the system from inside. Naive?
- The Shark โ Politics is war. Youโre winning.
- The Trapped โ You want out. But you know too much.
- The Heir โ Family business. You didnโt choose this.
- The Double Agent โ You work for the Corp. You work against them too.
- The Fixer in a Suit โ Your title is โVP.โ Your real job is making problems disappear.
๐ฎ Role Ability: Teamwork
Your team is your power. Execs build a personal team of employees whose members help them accomplish their goals, whether legal or not.
- Rank 1: Signing Bonus โ Businesswear suit (Jacket, Top, Bottom, Footwear).
- Rank 2: Corporate Housing โ Rent-free Corporate Conapt. Rank 7 upgrade to Beaverville House. Rank 10 upgrade to McMansion or Luxury Penthouse.
- Rank 6: Health Insurance โ Trauma Team Silver. Rank 8 upgrade to Executive.
- Ranks 3, 5, 9: Gain a Team Member (max 3).
Team Members
Types: Bodyguard, Covert Operative, Driver, Netrunner, Technician
Creating Team Members:
- Choose their job (and optional cover job)
- Roll 1d6 for STATs (read across the row on the template chart)
- Record Skills, Cyberware, and Gear (standard company packages)
- Starting Loyalty: 1d6 + 1
Loyalty: Team Members follow orders based on Loyalty. Caps at 10 between sessions. Exec must actively maintain it each session.
Loyalty Save: GM rolls 1d6 under current Loyalty when a task is given. Failure = may refuse, botch, or turn. At 0 or lower = actively betrays. Below 0 at session end = complains to HR and leaves.
Losing Members: HR replaces lost Team Members next session. New hire has new STATs, starting Loyalty reduced to 1, and costs 200eb in โhiring feesโ (bribes).
Restrictions: Team Members cannot wear armor other than Light Armorjack (company policy). They do not improve Skills. Controlled by the GM.
Resource Access
Higher rank = more corporate resources, bigger budget, better cover.
๐ How to Play
Roleplay Tips
Execs play a fundamentally different game than other roles. Your power is institutional โ you command resources, people, and money. The tension comes from:
- Corporate politics. Everyone above you wants you controlled. Everyone below wants your job. Everyone beside you wants you out.
- Loyalty management. Your team is your lifeline, but they can betray you. Keep them happy.
- The moral cost. Every rung you climb, you compromise a little more. How far will you go?
Common Situations
| Situation | Roll This | Notes |
|---|---|---|
| Negotiating a deal | COOL + Persuasion | Your bread and butter |
| Reading someoneโs motives | EMP + Human Perception | Essential for corporate survival |
| Building a relationship | EMP + Conversation | Networking is power |
| Following the money | INT + Accounting | Find embezzlement, track payments |
| Navigating bureaucracy | INT + Bureaucracy | Corporate red tape is a weapon |
| Running the business | INT + Business | Operations, strategy, logistics |
| Bribing an official | COOL + Bribery | Everyone has a price |
| Looking the part | COOL + Wardrobe & Style | Image is everything in the boardroom |
Tactical Tips
- Use your team. You have a Bodyguard, Netrunner, or Covert Operative โ deploy them.
- Maintain loyalty. A betrayal at the wrong moment is lethal. Invest time in your people.
- Corporate resources are real. Company cars, expense accounts, intel โ use what the Corp gives you.
- Youโre not the fighter. Let your Solo or Bodyguard handle violence. Your job is to make sure violence isnโt necessary.
- Accounting finds secrets. Following money trails reveals more than interrogation.
- Donโt neglect a sidearm. For when corporate politics turns literal.
๐ Key Skills
๐ผ Primary โ Corporate
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๐ค Social
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โ๏ธ Survival
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๐ Quick Reference
Recommended STATs
| Priority | STATs | Why |
|---|---|---|
| High | COOL, EMP | Leadership, negotiation |
| Medium | INT | Business acumen |
| Low | BODY | Your team takes the hits |
Starting Gear
- Corporate expense account โ Company money
- Nice suit โ Image is everything
- Agent (premium) โ Corporate communications
- Light Pistol โ Backup protection
๐ Role Lifepath
Which corporation?
d6 Corporation 1 Militech โ military industrial 2 Arasaka โ security and espionage 3 Biotechnica โ bioengineering 4 Rocklin Augmentics โ cyberware 5 Kang Tao โ weapons tech 6 Smaller/local corp (more freedom)
What's your department?
d6 Department 1 Security โ black ops 2 R&D โ research projects 3 Operations โ logistics 4 Finance โ following money 5 HR โ recruiting and extraction 6 Special Projects โ deniable
Why do you do this?
d6 Motivation 1 Power โ you want to rise 2 Legacy โ family business 3 Reform โ change from within 4 Survival โ youโre in too deep 5 Revenge โ the Corp destroyed something you loved 6 Money โ simple and honest
Who's gunning for you?
d6 Enemy 1 Subordinate climbing over you 2 Superior pushing you down 3 Rival exec at same level 4 Exec from rival corp 5 Your own team member (traitor) 6 Street-level enemy you made on a job
๐ Connections
Related Roles
- Fixer โ Black market connections supplement your corporate ones
- Lawman โ Another authority figure, different institution
- Solo โ Your most-hired contractor
World & Lore
- Exec Lore โ History and details of Execs in Night City
- Militech โ Most powerful military corporation
- Arasaka โ Japanese megacorporation