💰 Money & Shopping

“There’s no Amazon Prime in the Time of the Red. There’s just you, your eddies, and whether the Fixer likes your face.”

The global supply chain collapsed with the Fourth Corporate War. Factories are bombed ruins. Container ships rust in poisoned harbors. What’s left is a scarcity economy — everything costs more, availability is random, and the corps control what little production remains. If you want something better than what’s on the shelf at the corner bodega, you need connections.


⚡ Quick Reference

Prices At A Glance

Currency: Eurodollars (eb) — “Eddies”

Price TierCostWhere to BuyExamples
Cheap10ebVendits, bodegasAmmo, kibble, glow sticks
Everyday20ebCorner storesClothes, basic tools
Costly50ebSpecialty shopsKevlar, sidearms
Premium100ebHigh-end shopsArmorjack, Agent phone
Expensive500ebFixer / Night MarketAssault rifles, cyberware
Very Expensive1,000ebFixer / Night MarketHeavy weapons, cyberdecks
Luxury5,000eb+Fixer onlyExotic weapons, borgware

🛒 Where to Buy Things

The Scarcity Rule

Items costing 500eb or more (Expensive+) can’t be bought in stores. You need a Fixer or a Night Market. Supply chains are still broken from the War — military hardware, serious cyberware, and anything high-end moves through the grey market only.

SourceWhat They SellPrice Cap
VenditsAmmo, snacks, kibble, basic clothes100eb
BodegasDaily needs, rumors, cheap booze50eb
Street DealersStreet Drugs (Smash, Synthcoke, Black Lace…)10-50eb/dose
Night MarketsEverything — weapons, armor, chrome1,000eb+
FixersAnything, for a priceBy Fixer Rank
Nomad TradersMilitary surplus, fuel, vehiclesVaries

Fixers are the gatekeepers of the scarcity economy. Their rank determines what they can source: Rank 3-4 gets Expensive items (500eb), Rank 5-6 gets Very Expensive + Night Markets, and Rank 9+ unlocks Luxury items and Midnight Markets. If you’re playing a Fixer, your Operator ability lets you source items for the whole party.


🔫 Looting & Scavenging

“If you kill it, you keep it” — but there are complications.

ItemLootable?Catch
Ammo✅ AlwaysCount remaining rounds
Weapons✅ UsuallyMay be Poor Quality or biometrically locked
Armor⚠️ Yes, but…Ablated from combat — needs repair (one roll restores full SP)
Cyberware❌ Not easilyNeeds Surgery check (Medtech only), sterile environment, 4+ hours. Brute force destroys it.

Selling loot: A fence (via Fixer) pays 10-20% of value. A Night Market booth (requires Fixer Rank 5+) gets near-market price. Direct trade is negotiated.


🏠 Living Costs

Housing

Your living situation directly impacts healing. Homeless characters cannot heal naturally — you need at least a Cube Hotel.

TypeRent/MonthHealing?Notes
Street / Vehicle0eb❌ NoneYou don’t heal, period
Cube Hotel500eb✅ BODY/dayCoffin-sized pod — the cheapest option that works
Cargo Container1,000eb✅ BODY/dayMetal box, basic privacy
Studio Apartment1,500eb✅ BODY/dayThe standard Edgerunner pad
2-Bedroom2,500eb✅ BODY/dayRoom for stash and guests
Upscale Conapt7,500eb✅ BODY/daySecure building, status symbol
Luxury Penthouse15,000eb+✅ BODY/dayWelcome to the top

→ For healing rates and hospital costs, see Healing.

Food

Real food is a luxury in Night City. Continental Brands controls 60% of food production in the NUSA — their Kibble (dry protein pellets in flavors like “Beef-ish”) keeps half the city alive. Fresh meat and vegetables are imported, expensive, and usually reserved for corpos.

TierCost/MonthWhat It Actually Is
Kibble100ebDry protein pellets. Tastes like cardboard. Keeps you alive.
Generic Prepak300ebMicrowave burritos, synthetic beer, vat-grown protein. Standard.
Good Prepak600ebName brands, occasional real fruit, soy coffee that almost works.
Fresh Food1,500ebActual meat, real vegetables, restaurant meals. A statement.

Why Pay More?

The rules don’t mechanically punish Kibble. But roleplay does — showing up to a corpo meeting reeking of Kibble tanks your credibility. High lifestyle may be needed for social situations, and under the optional Environmental Humanity rules, living on Kibble costs you 1d6 Humanity per month.

Monthly Minimums

LifestyleHousing + FoodNotes
Surviving600ebCube hotel + kibble
Standard1,800ebStudio + prepak
Comfortable3,100eb2-bedroom + good food
Premium9,000eb+Upscale + fresh

📈 Making Money

Jobs

Real money comes from gigs, not side work:

Job TypeTypical Payout
Courier run500-1,000eb
Bodyguard gig1,000-2,000eb
Break-in / Heist2,000-5,000eb
Wetwork3,000-10,000eb
Major operation5,000-20,000eb+

Between-Gig Hustle

With 7 full days free, you can work your Role for pocket change. It’s not much — but it covers rent.

RoleRank 1-4Rank 5-7Rank 8-10
Solo100-200eb200-300eb500-600eb
Netrunner100eb200eb400eb
Fixer100eb200eb400eb
Medtech100eb200eb400eb
Tech50eb100eb200eb
Rockerboy100eb200eb300eb
Nomad100eb200eb300eb
Exec50eb100eb200eb
Media100eb200eb300eb
Lawman100eb200eb400eb

❓ Quick Answers



(Source: Cyberpunk RED Core Rulebook, pp. 333-339, 377-385)