🏥 Healing & Recovery

“Meat gets broken. Eddies get it fixed. Unless you’re sleeping on the street — then you just stay broken.”

There are no healing potions in Night City. No medkits that magically close bullet wounds. Medicine in the Time of the Red is stitches, antibiotics, and time — or a Medtech with steady hands and the right drugs. After a fight, you’re dealing with two things: HP damage (heals free with rest) and Critical Injuries (need medical attention).


⚡ Quick Reference

Healing At A Glance

What’s WrongHow to Fix ItCost
HP damageRest at homeFree (BODY HP/day)
HP damage (faster)Hospital bed100eb/night (BODY×2/day)
HP damage (fastest)Cryotank + Speedheal1,500eb (full HP in 2 days)
Critical Injury (minor)First Aid or Hospital100eb
Critical Injury (serious)Paramedic or Hospital500eb
Critical Injury (severe)Surgery or Hospital1,000eb

❤️ HP Damage

HP heals naturally with rest — no skill check, no cost. You just need a roof over your head.

MethodHealing RateCost
Rest at homeBODY HP/dayFree
Enhanced Antibodies (cyberware)BODY × 2 HP/dayFree
Hospital bedBODY × 2 HP/day100eb/night
Cryotank + SpeedhealFull HP in 2 days1,500eb total

No Home = No Healing

You must have housing (Cube Hotel or better) to heal naturally. Sleeping on the street = 0 HP healed per day. See Housing for pricing.

Example: How Long to Heal?

Rebecca has BODY 5 and 40 max HP. After a fight she’s at 10 HP (30 damage taken).

  • At home: 30 ÷ 5 = 6 days (free)
  • Hospital bed: 30 ÷ 10 = 3 days (300eb)
  • Cryotank: 2 days (1,500eb)

A Medtech with Pharmaceuticals can also synthesize drugs: Speedheal instantly restores BODY + WILL HP (once per day, not for Mortally Wounded), while Antibiotics add +2 HP/day for a week on top of natural healing.


🩹 Critical Injuries

Critical Injuries are specific wounds — broken legs, collapsed lungs, lost eyes — that impose penalties until treated. They don’t heal on their own. You get them when an attacker rolls 2+ sixes on their damage dice, or when you hit 0 HP.

SeverityExamplesTreatmentHospital Cost
MinorBroken jaw, damaged eye/ear, foreign objectFirst Aid (DV 13) or Paramedic (DV 13)100eb
SeriousBroken arm/leg/ribs, collapsed lung, concussionParamedic (DV 15)500eb
SevereSpinal injury, brain injury, lost limbSurgery (DV 15-17) — Medtech only1,000eb

Quick Fix vs Treatment

First Aid (TECH + First Aid + 1d10) is a Quick Fix — it stabilizes you but doesn’t permanently cure the injury. Paramedic and Surgery provide proper Treatment. Anyone can learn Paramedic (it’s a ×2 IP cost skill), but Surgery is Medtech-exclusive.

Hospitals & Ripperdocs

Hospital visits are outpatient (4 hours). You’re charged for the worst injury treated — everything else is included. Hospital beds cost 100eb/night and heal at BODY×2/day. A cloned replacement limb is only 50eb (included in the hospital visit).

Ripperdocs are the street alternative. They’re Medtechs running off-the-books clinics — treating gunshot wounds at 3 AM and installing chrome before dawn. Roughly half the cost of a hospital, but riskier. No refunds, no malpractice suits. See Cyberware for installation rules.

For the full Critical Injury tables and Death Saves: Damage and Wounds.


❓ Quick Answers


  • Progression — Hub for progression and resources
  • Money — Housing affects your healing rate
  • Damage and Wounds — Full Critical Injury tables, Death Saves, Trauma Team
  • Cyberware — Ripperdocs install chrome AND treat injuries

(Source: Cyberpunk RED Core Rulebook, pp. 221-227, 376-377)