đź§  Humanity & Cyberpsychosis

“Everyone’s got a little chrome. The trick is knowing when to stop.”

Every piece of cyberware chips away at what makes you you. It’s not the metal — it’s the distance. The more you replace, the harder it gets to see other people as people. Conversations feel like data exchange. Relationships become transactional. Eventually, everyone around you is just… meat. Slow, fragile, irrelevant meat. That’s when the city sends MAX-TAC for you.

This isn’t abstract — it’s the core tension of Cyberpunk. Chrome makes you powerful. It also makes you less human. Every upgrade is a calculated risk.


Core Mechanic

Starting Humanity = EMP Ă— 10

When you install cyberware, you roll the Humanity Loss (HL) dice listed for it and subtract from your current Humanity. Your EMP stat is always the tens digit of your Humanity (rounded down).

Example

You have 44 Humanity → EMP is 4. You install Wolvers (HL 2d6, roll 5). Humanity drops to 39 → EMP drops to 3. The threshold is blunt: you lose that EMP point the moment you cross below 40.

EMP Thresholds

HumanityEMPWhat It Feels Like
30+3+Normal — you’re still you
20–292Dissociation. Emotional outbursts, trouble connecting
10–191People are obstacles. Violence is the first answer
1–90Barely human. Cold, mechanical responses
≤0—Cyberpsychosis — you’re gone

Cyberpsychosis

When Humanity hits zero, there is no saving throw. The character becomes an NPC under GM control — potentially turning on former allies, obsessing over more chrome, viewing organic people with contempt. There is no cure. MAX-TAC exists specifically to hunt down people like you.

Roleplay Warning Signs

As Humanity drops, lean into these behaviors:

  • Dreams of being more machine than human
  • Forgetting loved ones’ names
  • Finding other people “too slow”
  • Violence as the first and last solution

Recovery: Therapy

Therapy can restore lost Humanity. The therapist makes the roll (not you) — it’s a professional service, not a skill check you can brute-force.

TypeCostDVRecoveryRequirement
Standard500eb152d6 HUMCurrent HUM ≥ 40
Extreme1,000eb172d6 HUMCurrent HUM < 40
Addiction1,000eb15Cures addictionHas addiction

Therapy takes at least 1 week. On failure, try again after another week. You cannot exceed your starting Humanity (EMP Ă— 10 at creation).

Removing Cyberware

The other option: take the chrome out. Removing cyberware restores half the HL it originally cost (rounded down). Requires the same facility tier as installation. Some borgware may be permanent.


🌆 Optional: Environmental Effects (2070s)

Source

These rules are from the Edgerunners Mission Kit and add monthly environmental factors for Humanity — making lifestyle choices mechanically meaningful.

Monthly Humanity Loss

Calculated at the start of each month, after paying for Lifestyle.

HLEffect
1d6Living on Kibble
1d6Non-Fresh Food + major city (information overload)
1d6Primarily slept in a Cube Hotel
2d6Worked for a Corp (directly or indirectly)
2d6Loved one died and you haven’t held a ceremony
2d6Mortally Wounded 1+ times OR Seriously Wounded 3+ times
2d6Imprisoned for more than a week
3d6Experienced starvation
3d6Trapped in war zone or disaster area for 1+ week

Monthly Humanity Gain

HGEffect
1d6Interacted with at least one true friend
1d6Interacted with family (found or otherwise)
2d6Took 1+ week off (no downtime activities, no healing)
2d6Spent most of time outside major cities without hardship
2d6Lived a Fresh Food Lifestyle
2d6Primarily slept in Corporate Conapt or better
3d6Qualified for 4+ Gain effects while having fewer than 3 Loss effects

Incident-Based Changes

HLHumanity Loss Incident
1d6Killing for the first time
1d6Extreme physical or mental trauma
2d6Loved one dies away from you
2d6Participating in murder of an innocent
3d6Witnessing murder/violent death of a loved one
HGHumanity Gain Incident
1d6Defeat a hated personal enemy
1d6Gain catharsis via symbolic victory
2d6Reconcile with estranged family
2d6Make a true friend or save a life
2d6Party with up to 10 friends (1,000eb communal, 1/week)
3d6Major life-affirming event (marriage, childbirth, dream fulfilled)
3d6Epic party with up to 10 friends (10,000eb communal, 1/month)

  • Cyberware — Chrome catalog and installation
  • Starting Cyberware — What chrome you pick at character creation
  • Money — Affording chrome and therapy
  • Improvement — Spending IP to improve your character

(Core Rules: Cyberpunk RED Core Rulebook, pp. 228-231) (Environmental Effects: Edgerunners Mission Kit, pp. 28-29)