💊 Smash
A cheap party drug sold in yellow foamy cans that makes users feel euphoric and social.
📋 Overview
| Field | Value |
|---|---|
| Type | Street Drug |
| Price | 10eb (Cheap) |
| Duration | 4 Hours |
| Secondary Effect DV | 15 |
⚡ Primary Effect
- Yellow, foamy, and sold in cans everywhere
- For the duration of the Primary Effect, the user feels euphoric, loose, happy, and ready to party
- In game terms this gives the user +2 to the following Skills: Dance, Contortionist, Conversation, Human Perception, Persuasion, and Acting
☠️ Secondary Effect (DV15)
Roll WILL + Resist Torture/Drugs + 1d10 when the Primary Effect ends.
- If the user wasn’t already addicted to Smash, they are now
- While addicted, the user feels a loss of interest in normally enjoyable activities and has -2 to the following Skills: Dance, Contortionist, Conversation, Human Perception, Persuasion, and Acting
- While addicted to Smash, your GM will occasionally tell you when you crave more Smash
🎲 Usage
When you take street drugs, you typically are doing so using an Action with an Airhypo to administer a single dose of a desired drug to a willing target, or trying to make a single Melee Weapon Attack with an Action to administer a single dose to an unwilling target on a hit instead of dealing damage.
Taking multiple doses of a drug extends the primary effect by its full duration.
🔗 Related
(Source: Cyberpunk RED Core Rulebook, p.227)