💊 Smash

A cheap party drug sold in yellow foamy cans that makes users feel euphoric and social.


📋 Overview

FieldValue
TypeStreet Drug
Price10eb (Cheap)
Duration4 Hours
Secondary Effect DV15

⚡ Primary Effect

  • Yellow, foamy, and sold in cans everywhere
  • For the duration of the Primary Effect, the user feels euphoric, loose, happy, and ready to party
  • In game terms this gives the user +2 to the following Skills: Dance, Contortionist, Conversation, Human Perception, Persuasion, and Acting

☠️ Secondary Effect (DV15)

Roll WILL + Resist Torture/Drugs + 1d10 when the Primary Effect ends.

  • If the user wasn’t already addicted to Smash, they are now
  • While addicted, the user feels a loss of interest in normally enjoyable activities and has -2 to the following Skills: Dance, Contortionist, Conversation, Human Perception, Persuasion, and Acting
  • While addicted to Smash, your GM will occasionally tell you when you crave more Smash

🎲 Usage

When you take street drugs, you typically are doing so using an Action with an Airhypo to administer a single dose of a desired drug to a willing target, or trying to make a single Melee Weapon Attack with an Action to administer a single dose to an unwilling target on a hit instead of dealing damage.

Taking multiple doses of a drug extends the primary effect by its full duration.



(Source: Cyberpunk RED Core Rulebook, p.227)