🦾 Starting Cyberware

“Everybody’s got chrome, choom. The question is how much of yourself you’re willing to trade for it.”

Your character starts with some cybernetic upgrades already installed — no extra cost, no surgery needed. Think of it like the stock apps on a new phone. You get them for free, but they still take up space.


🤔 What IS Cyberware?

Cyberware is cybernetic technology installed into your body. In Night City, it’s as common as tattoos — most people have something. A Neural Link to interface with machines, enhanced eyes for better vision, maybe an internal phone so you never lose it.

Three Independent Systems

Your body has three main “slots” for chrome — each works on its own:

  • Neural Link = brain-computer interface. Required for Neuralware only (Speedware, Interface Plugs, Chipware Socket)
  • Cyberaudio Suite = independent audio system in your skull. Has its own option slots for add-ons (Radio, Recorder, etc.)
  • Cybereye = independent optical implant. Has its own option slots for add-ons (MicroOptics, Image Enhance, etc.)

They don’t depend on each other. A Rockerboy can have Cyberaudio without a Neural Link, and a Solo can have a Neural Link without Cyberaudio.

Where Does It Go?

LocationTypesExamples
🧠 HeadNeuralware, Cyberoptics, CyberaudioNeural Link, Cybereye, Cyberaudio Suite
🫁 BodyInternal, ExternalBiomonitor, Subdermal Pocket, Hidden Holster
💪 LimbsCyberlimbs, Hand optionsGorilla Arms, Tool Hand, Wolvers
🔌 PortsInterface hardwareInterface Plugs, Chipware Socket
💄 FashionCosmetic chromeChemskin, Techhair, Light Tattoo, Shift Tacts

⚠️ Humanity Loss

Every piece of cyberware costs Humanity — a measure of how connected you feel to other people. More chrome = lower Humanity = lower EMP stat.

🟢 Don't Panic!

At character creation, Humanity Loss is a fixed number, not a dice roll. The book has already calculated how much Humanity each Role’s starting cyberware costs. You just subtract it.

The typical starting loss is 9-17 points — dropping your EMP by 1 or 2. That’s completely normal. You’re nowhere near Cyberpsychosis.

What low Humanity actually means for roleplay:

  • EMP 4-5: You’re a bit distant. Social situations feel slightly awkward.
  • EMP 3: You’re noticeably cold. People sense something is off.
  • EMP 2 or less: You struggle with empathy. Emotions feel muffled.

This isn’t punishment — it’s character flavor. Your chrome makes you powerful but a little less human. That’s the deal.

Humanity & EMP Thresholds

Humanity RangeEMP
80-898
70-797
60-696
50-595
40-494
30-393
20-292
10-191
00 — Cyberpsychosis ⚠️

📖 How To Install Your Starting Chrome

  1. Find your Role below
  2. Write down the cyberware listed — you get everything
  3. Where you see “OR” — choose one option
  4. Subtract the Total Humanity Loss from your starting Humanity (EMP × 10)
  5. Check the threshold table above to see if your EMP dropped

Example: Solo Starting Chrome

Starting Humanity: EMP 6 × 10 = 60

Solo gets: Neural Link (HL 7) + Sandevistan (HL 7) = Total HL: 14

New Humanity: 60 - 14 = 46

EMP drops from 6 to 4 (crossed 60 and 50 thresholds)

This Solo is already a bit cold and detached — but that’s the price of being the fastest gun in the room.


⚔️ Solo

Combat chrome for the battlefield.

CyberwareWhat It DoesHL
Neural LinkFoundation — required for Speedware and most neuralware7
Sandevistan OR WolversSpeedware: +3 Initiative when activated (1 min, 1hr cooldown) OR Heavy Melee Weapon claws from your knuckles7

Total Humanity Loss: 14 (-2 EMP)


🌐 Netrunner

Essential chrome for jacking into the NET.

CyberwareWhat It DoesHL
Neural LinkFoundation — required for Interface Plugs7
Interface PlugsRequired for Netrunning — physical ports to jack in7
Shift TactsColor-changing contact lenses (fashionware)0

Total Humanity Loss: 14 (-2 EMP)

Just the Essentials

Netrunners start lean on chrome — your power comes from your Cyberdeck and Programs, not implants.


🎸 Rockerboy

Performance and audio chrome.

CyberwareWhat It DoesHL
Cyberaudio SuiteAudio foundation — has 3 option slots for upgrades7
Audio RecorderRecord audio directly to memory chip or Agent2
ChemskinSkin pigment changes — permanent color/pattern0
TechhairColor-light-emitting artificial hair0

Total Humanity Loss: 9 (-1 EMP)

Fashion Bonus

Chemskin + Techhair together give +2 to Personal Grooming. You look preem without trying.


🔧 Tech

Tech-focused chrome for detailed work.

CyberwareWhat It DoesHL
CybereyeArtificial eye — has 3 option slots7
MicroOptics400x magnification in your Cybereye2
SkinwatchSubdermal LED clock0
Tool HandFingers contain screwdriver, wrench, drill, etc.3

Total Humanity Loss: 12 (-2 EMP)

Built-In Toolkit

Your Tool Hand means you always have basic tools on you. Perfect for field repairs.


🏥 Medtech

Medical support chrome.

CyberwareWhat It DoesHL
BiomonitorSubdermal vital signs readout — links to Agent0
CybereyeArtificial eye — foundation for optical upgrades7
TeleOpticsSee detail up to 800m away. +1 to Aimed Shots at 51m+3
Nasal Filters OR Toxin BindersImmune to toxic gases OR +2 to Resist Torture/Drugs2

Total Humanity Loss: 12 (-2 EMP)


📺 Media

Recording and investigation chrome.

CyberwareWhat It DoesHL
Cyberaudio SuiteAudio foundation — has 3 option slots7
Amplified Hearing OR Voice Stress Analyzer+2 to Perception (hearing) OR +2 to Human Perception & Interrogation3

Total Humanity Loss: 10 (-1 EMP)


💼 Exec

Communication and business chrome.

CyberwareWhat It DoesHL
Cyberaudio SuiteAudio foundation7
Internal AgentBuilt-in smartphone in your head3
Subdermal PocketHidden 2”×4” storage space under your skin3
Voice Stress Analyzer OR Amplified Hearing+2 to Human Perception & Interrogation OR +2 to Perception (hearing)3

Total Humanity Loss: 16 (-2 EMP)

Corporate Edge

With an Internal Agent and a hidden pocket, you’re always connected and always armed. The VSA lets you read everyone in the boardroom.


🚔 Lawman

Department-issue chrome.

CyberwareWhat It DoesHL
Cyberaudio SuiteAudio foundation7
Internal AgentBuilt-in comms — no external phone to lose3
Hidden HolsterConcealed weapon storage inside your body7

Total Humanity Loss: 17 (-2 EMP)

Heaviest Starting Chrome

Lawmen have the highest starting Humanity Loss of any role. The Hidden Holster is serious cyberware — but you’re never caught unarmed.


🤝 Fixer

Communication and style chrome.

CyberwareWhat It DoesHL
Cyberaudio SuiteAudio foundation7
Biomonitor OR TechhairVital signs readout OR fashionable light-emitting hair0
Light TattooSubdermal projected tattoos. (+2 Wardrobe & Style with 3+)0
Subdermal PocketHidden storage — stash data chips, keys, contraband3

Total Humanity Loss: 10 (-1 EMP)

Style Points

Fixers get the most fashionware — look good while making deals. The Subdermal Pocket is perfect for hiding contraband.


🛣️ Nomad

Road and survival chrome.

CyberwareWhat It DoesHL
Neural LinkFoundation — required for Interface Plugs7
Interface Plugs OR WolversInterface with your vehicle directly OR retractable claws7
Toxin Binders OR Nasal Filters+2 Resist Torture/Drugs OR immune to toxic gases2

Total Humanity Loss: 16 (-2 EMP)


📊 Starting Chrome at a Glance

RoleTotal HLEMP LossKey Feature
🎸 Rockerboy9-1Fashionware + Audio
📺 Media10-1Audio + Investigation
🤝 Fixer10-1Fashionware + Hidden Pocket
🔧 Tech12-2Cybereye + Tool Hand
🏥 Medtech12-2Cybereye + Long Range
⚔️ Solo14-2Speedware OR Claws
🌐 Netrunner14-2Interface Plugs (for NET)
💼 Exec16-2Internal Agent + Pocket
🛣️ Nomad16-2Interface OR Claws
🚔 Lawman17-2Hidden Holster (!)

🔗 Next Steps

You’re done with character creation! Here’s where to go:

  • How to Play — Learn the core game mechanic
  • Combat — Understand how combat works
  • Humanity — Deep dive into Humanity and Cyberpsychosis rules
  • The Compendium — Browse future cyberware upgrades

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