⚡ Sandevistan
📋 Details
| Field | Value |
|---|---|
| Type | Neuralware Option (Speedware) |
| Manufacturer | Various (Dynalar, Zetatech, Militech) |
| Price | 500eb (Expensive) |
| Install | Clinic |
| Humanity Loss | 7 (2d6) |
| Requires | Neural Link |
📝 Description
The Sandevistan is a neuralware speedware implant that provides short bursts of dramatically improved reaction time. When activated, the user experiences a subjective time-dilation effect—the world seems to slow while they move at normal speed.
Unlike the Kerenzikov, which offers a subtle always-on enhancement, the Sandevistan delivers a more powerful but time-limited boost with a significant cooldown period. It’s the difference between a steady burn and a flash grenade.
⚙️ Mechanics
Activation
- Action: Requires an Action to activate.
- Effect: Adds +3 to Initiative for the next 1 minute (approximately 10 combat rounds).
- Cooldown: After the effect ends, Sandevistan cannot be activated again for 1 hour.
- Restriction: Only a single piece of Speedware can be installed at a time.
📊 Speedware Comparison
| Speedware | Bonus | Duration | Cooldown | HL | Cost |
|---|---|---|---|---|---|
| Kerenzikov | +2 | Passive (always on) | None | 14 | 500eb |
| Sandevistan | +3 | 1 minute | 1 hour | 7 | 500eb |
| David’s Experimental | Top of queue | Until deactivated | None | 14 + 2d6/use | 250,000eb |
🔗 Related
- Kerenzikov — Always-on alternative with lower bonus
- David’s Experimental Sandevistan — Legendary prototype
- Neural Link — Required foundation
- Cyberware
(Source: Cyberpunk RED Core Rulebook, p.109)