🎒 Starting Gear

This page lists everything your Streetrat or Edgerunner character starts with: weapons, armor, gear, and outfit. One page, one stop.
Complete Package Characters
If you’re using the Complete Package method, skip this page — you buy all your gear individually with your 2,550eb budget. See Complete Package Guide.
📖 How To Use
- Find your Role below
- Copy all listed items to your character sheet — weapons, armor, gear, AND outfit
- When you see “OR” — pick one option (not both!)
- Everyone also gets 500eb to spend or save
How Do I Choose When It Says "OR"?
When a loadout gives you a choice, use this quick guide:
Choice Pick This If… Assault Rifle vs Shotgun You want range and versatility Shotgun vs Assault Rifle You fight up close and want maximum burst damage Very Heavy Pistol vs Heavy Pistol You want max damage per shot (4d6 vs 3d6) Heavy Pistol vs Very Heavy Pistol You want cheaper ammo and lighter weight Heavy Melee Weapon vs other option You expect close combat or want a backup Bulletproof Shield vs melee weapon You want to tank hits for your team There’s no wrong answer — pick what fits your character concept!
🔫 Weapon Types Explained
Before we get to the lists, here’s what these weapon categories mean:
| Category | Examples | Damage | Notes |
|---|---|---|---|
| Very Heavy Pistol | Malorian Arms 3516, Militech Crusher | 4d6 | Big, loud, deadly |
| Heavy Pistol | Militech Avenger, Arasaka WAA | 3d6 | Standard sidearm |
| Assault Rifle | Militech M-31a1, Arasaka HJKE-11 | 5d6 | Full-size rifle, 2 hands |
| Shotgun | Militech Bulldog, Budget Arms Stun Gun | 5d6 | Devastating close-range |
| Heavy Melee Weapon | Machete, baseball bat, crowbar, katana | 3d6 | Two-handed or heavy |
| Light Melee Weapon | Knife, baton, brass knuckles | 1d6 | Concealable backup |
"Heavy Melee Weapon" Examples
A Heavy Melee Weapon is anything big enough to do serious damage: a machete, katana, baseball bat, crowbar, fire axe, or sledgehammer. Pick what fits your character!
⚔️ Solo
Maximum firepower. You’re built for violence.
Weapons & Armor
Item Damage/SP Notes Assault Rifle 5d6 Your primary weapon, 2 hands Very Heavy Pistol 4d6 Backup sidearm Heavy Melee Weapon OR Bulletproof Shield 3d6 or +4 SP Your choice Basic VH Pistol Ammo ×30 — Basic Rifle Ammo ×70 — Light Armorjack (Body) SP 11 Light Armorjack (Head) SP 11
Gear & Outfit
Gear:
Item Description Agent Your smartphone/computer Outfit (Leisurewear): Footwear ×2 · Jacket ×3 · Mirrorshades · Bottoms ×2 · Top ×2
Practical athletic wear — easy to move in. Mirrorshades hide your eyes and intentions.
🌐 Netrunner
Light loadout. Your real weapons are in cyberspace.
Weapons & Armor
Item Damage/SP Notes Very Heavy Pistol 4d6 For emergencies only Basic VH Pistol Ammo ×30 — Light Armorjack (Body) SP 11 Light Armorjack (Head) SP 11 You’re not a fighter. The pistol is for when everything goes wrong.
Gear & Outfit
Gear:
Item Description Agent Your smartphone/computer Cyberdeck (7 slots) Your hacking hardware — essential Virtuality Goggles Immersive NET interface Armor (Defender) Reduces damage from enemy programs Sword (Anti-Program Attacker) Destroys enemy programs and Black ICE See Ya OR Eraser (Booster) See below Sword OR Vrizzbolt (Attacker) See below Worm OR Sword (Booster/Attacker) See below How Do I Choose My Programs?
Slot 5 — See Ya vs Eraser (both are Boosters, +2 to a skill):
Program Effect Pick If… See Ya +2 to Pathfinder checks (finding things in the NET) You want to explore and find valuable data Eraser +2 to Cloak checks (hiding from ICE) You want to stay hidden and survive longer Slot 6 — Sword vs Vrizzbolt (both attack, different targets):
Program Effect Pick If… Sword Destroys enemy programs and Black ICE You want versatile program-killing (recommended) Vrizzbolt 1d6 damage to enemy Netrunner’s brain + reduces their actions You expect to fight other Netrunners directly Slot 7 — Worm vs Sword (utility vs more firepower):
Program Effect Pick If… Worm +2 to Backdoor checks (taking control of devices) You want to hack doors, turrets, and cameras Sword Another copy to destroy programs/ICE You want maximum combat power in the NET New to Netrunning? Take Eraser + Sword + Worm for a balanced loadout.
Outfit (Mixed Styles): Generic Chic: Top ×10 · Leisurewear: Footwear ×2, Jewelry, Bottoms ×2 · Urban Flash: Jacket
Lots of basic tops (you don’t leave the apartment much), but a flashy jacket for when you do.
🔧 Tech
Well-armed and well-equipped.
Weapons & Armor
Item Damage/SP Notes Shotgun OR Assault Rifle 5d6 Your choice Flashbang Grenade — Blinds and deafens Basic Shotgun Shells ×100 OR Basic Rifle Ammo ×100 — Match your weapon Light Armorjack (Body) SP 11 Light Armorjack (Head) SP 11
Gear & Outfit
Gear:
Item Description Agent Your smartphone/computer Anti-Smog Breathing Mask Filters bad air Disposable Cell Phone Burner for anonymous calls Duct Tape ×5 Fixes everything Flashlight Night City is dark Road Flare ×6 Emergency signals Tech Bag Full toolkit for repairs Outfit (Generic Chic + Leisurewear): Bottoms ×8 · Tops ×10 · Footwear ×2
Practical, simple clothes — you don’t care about fashion, you care about function.
🏥 Medtech
Combat support with serious protection.
Weapons & Armor
Item Damage/SP Notes Shotgun OR Assault Rifle 5d6 Your choice Bulletproof Shield +4 SP When used as cover Basic Shotgun Shells ×100 OR Basic Rifle Ammo ×100 — Match your weapon Incendiary Shells ×10 OR Incendiary Rifle Ammo ×10 — Fire ammo Smoke Grenade ×2 — Cover and concealment Light Armorjack (Body) SP 11 Light Armorjack (Head) SP 11
Gear & Outfit
Gear:
Item Description Agent Your smartphone/computer Airhypo Drug injector (no needles) Handcuffs For difficult patients Flashlight For surgery in dark places Glow Paint Mark locations, signals Medtech Bag Full medical kit Outfit (Generic Chic + Leisurewear): Jacket ×3 · Footwear · Bottoms ×3 · Top ×5
📺 Media
Light armament. You report the violence, not participate in it.
Weapons & Armor
Item Damage/SP Notes Heavy Pistol OR Very Heavy Pistol 3d6 or 4d6 Your choice Basic H Pistol Ammo ×50 OR Basic VH Pistol Ammo ×50 — Match your weapon Light Armorjack (Body) SP 11 Light Armorjack (Head) SP 11
Gear & Outfit
Gear:
Item Description Agent Your smartphone/computer Audio Recorder Capture sounds and interviews Binoculars See from a safe distance Flashlight For dark investigations Computer Serious editing and research Radio Scanner/Music Player Monitor frequencies Scrambler/Descrambler Secure your communications Video Camera Capture visual evidence Outfit (Mixed Professional): Generic Chic: Footwear, Bottoms, Top · Leisurewear: Jacket · Urban Flash: Mirrorshades
Look professional enough to get interviews, but not flashy enough to attract attention.
🎸 Rockerboy
Performer, but able to handle trouble.
Weapons & Armor
Item Damage/SP Notes Very Heavy Pistol 4d6 The Corps don’t play fair Heavy Melee Weapon OR Flashbang Grenade 3d6 or — Your choice Teargas Grenade ×2 — Crowd control Basic VH Pistol Ammo ×50 — Light Armorjack (Body) SP 11 Light Armorjack (Head) SP 11
Gear & Outfit
Gear:
Item Description Agent Your smartphone/computer Computer For music production Electric Guitar OR Bug Detector Your instrument or counter-surveillance Glow Paint ×5 Stage effects Pocket Amp Portable amplifier Radio Scanner/Music Player Your sounds Video Camera Record performances Outfit (Mixed Stage): Generic Chic: Jacket, Jewelry ×3, Top ×4 · Leisurewear: Jewelry, Mirrorshades, Footwear · Urban Flash: Bottoms, Top
Flash and glitter — you need to be seen. Jewelry and bold pieces make a statement.
💼 Exec
Lighter loadout. Your team does the fighting.
Weapons & Armor
Item Damage/SP Notes Heavy Pistol 3d6 Emergency only Basic H Pistol Ammo ×50 — Kevlar (Body) SP 7 ⚠️ Lower than other Roles Kevlar (Head) SP 7 ⚠️ Lower than other Roles Lower Armor
Execs get Kevlar (SP 7) instead of Light Armorjack (SP 11). You’re not meant to be in the line of fire — that’s what your team is for.
Gear & Outfit
Gear:
Item Description Radio Communicator ×4 Stay in touch with your team Scrambler/Descrambler Secure corporate communications No Agent?
Execs start with Radio Communicators rather than an Agent — your corporation provides secure comms. You may want to buy an Agent with your 500eb.
Outfit (Businesswear): Footwear · Jacket · Bottoms · Mirrorshades · Top · Jewelry ×2
Power dressing. The suit is your armor, the mirrorshades are your mask.
🚔 Lawman
Department-issued loadout.
Weapons & Armor
Item Damage/SP Notes Assault Rifle OR Shotgun 5d6 Patrol weapon Heavy Pistol 3d6 Service sidearm Basic Rifle Ammo ×70 OR Basic Shotgun Shells ×50 — Match your weapon Basic H Pistol Ammo ×50 — Light Armorjack (Body) SP 11 Light Armorjack (Head) SP 11
Gear & Outfit
Gear:
Item Description Agent Your smartphone/computer Flashlight Standard issue Handcuffs ×2 For arrests Disposable Cellphone ×2 OR Grapple Gun Burners or tactical gear Radio Communicator Department frequency Road Flare ×10 Traffic control, signaling Outfit (Mixed Practical): Generic Chic: Jacket, Bottoms ×2, Top ×3 · Leisurewear: Footwear ×2, Jacket ×2, Bottoms ×2, Mirrorshades, Top ×2
Practical and authoritative. You need to look like someone who can handle trouble.
🤝 Fixer
Minimal firepower. You solve problems with words, not bullets.
Weapons & Armor
Item Damage/SP Notes Heavy Pistol 3d6 Backup only Basic H Pistol Ammo ×50 — Light Armorjack (Body) SP 11 Light Armorjack (Head) SP 11
Gear & Outfit
Gear:
Item Description Agent Your smartphone/computer Bug Detector Check for surveillance Computer Research and records Disposable Phone ×2 Burners for anonymous deals Outfit (Urban Flash): Generic Chic: Contacts, Jewelry · Leisurewear: Mirrorshades · Urban Flash: Footwear, Jacket, Bottoms, Top
Look successful but not flashy. You want people to trust you with their business.
🛣️ Nomad
Road warrior loadout.
Weapons & Armor
Item Damage/SP Notes Assault Rifle OR Shotgun 5d6 Your choice Heavy Melee Weapon 3d6 Machete, bat, or similar Basic Rifle Ammo ×70 OR Basic Shotgun Shells ×50 — Match your weapon Light Armorjack (Body) SP 11 Light Armorjack (Head) SP 11
Gear & Outfit
Gear:
Item Description Agent Your smartphone/computer Anti-Smog Breathing Mask The wasteland air is bad Duct Tape Essential for repairs Flashlight Desert nights are dark Grapple Gun Climbing, recovery Inflatable Bed & Sleep-Bag Portable sleeping Medtech Bag Road medicine Radio Communicator ×2 Pack comms Rope Utility (60m coil) Techtool Basic repairs Tent and Camping Equipment Home is where you park it Outfit (Nomad Leathers): Bohemian: Jewelry · Nomad Leathers: Top ×4, Bottom ×2, Footwear ×2, Jacket, Hat
Rugged, practical, tribal. Leathers that can take a beating and still look good.
👗 Fashion Styles At a Glance
Your outfit items come in different fashion styles. Here’s the vibe of each:
| Style | Look | Who Wears It |
|---|---|---|
| Generic Chic | Standard, colorful, modular | Everyone |
| Leisurewear | Comfort, athletic | Solos, active types |
| Urban Flash | Flashy, technological | Streetkids, Netrunners |
| Bohemian | Folksy, retro | Artists, Nomads |
| Nomad Leathers | Western, rugged, tribal | Nomads |
| Businesswear | Leadership, authority | Execs, Corpos |
| High Fashion | Exclusive, designer | The rich |
| Gang Colors | Dangerous, violent | Gangers |
| Asia Pop | Bright, costume-like | Youth culture |
| Bag Lady Chic | Homeless, ragged | The desperate |
📱 What’s an Agent?
Almost every Role starts with an Agent — the smartphone of 2045.
Agent Capabilities
- Makes calls and sends messages
- Connects to the Data Pool (the internet)
- Runs basic apps
- GPS and mapping
- +2 to Library Search, +2 to Wardrobe & Style
- About the size of a modern smartphone
- Cost: 100eb
💰 Plus 500eb
Every Streetrat and Edgerunner character starts with 500 Eurobucks in cash.
You can:
- Save it for later purchases
- Spend it now at Mama Ling’s Bodega on useful gear (recommended!)
- Use it in play for bribes, repairs, or emergencies
🔗 Next Steps
- → Install Your Cyberware — The final step!
- → Visit Mama Ling’s Bodega — Spend your 500eb on useful gear (optional)
- The Compendium — Browse all available gear for purchase
← Skills & Allocation · Step 5 of 7 · Starting Cyberware →