π Immunoblockers
π Details
| Field | Value |
|---|---|
| Type | Street Drug |
| Price | 100eb per dose (Premium) |
| Duration | 1 month (may wear off early) |
| Addiction | Not technically addictive |
π Description
Despite the name, this drug used to treat patients in danger of cyberpsychosis is actually a cocktail of immunoblockers, anti-psychotics, and other such chemicals. Itβs a last resort for those teetering on the edge of losing their humanity entirely.
Common Use
Immunoblockers are frequently used by heavily-chromed edgerunners to stave off cyberpsychosis β at least temporarily.
βοΈ Mechanics
Primary Effect
Humanity Restoration
- User restores 2d6 Humanity
- Cannot exceed Maximum Humanity allowed via therapy
- Lasts for 1 month (may wear off early at GM discretion during stressful moments)
Secondary Effect (DV 21)
Failure Cascade
If the user fails the DV 21 check:
- All Humanity gained is immediately lost
- Suffer -2 to all Checks for 60 seconds (20 Rounds) due to hallucinations
- Must inject 2 additional doses within 60 seconds as an Action
- If not done: suffer 4d6 Humanity Loss at end of 60 seconds
Extreme Cyberpsychosis
If this Humanity Loss reduces user to negative Humanity:
- Enter Extreme Cyberpsychosis (GM takes control)
- GM may grant +2 to all Checks for duration
- Control returns if Humanity becomes positive again
π GM Scaling
The GM may increase doses needed based on:
- How close the character is to 0 Humanity
- Current stress level of the situation
π¬ Seen In
- Cyberpunk: Edgerunners β Used by David Martinez as his cyberpsychosis worsened.
π Related
(Source: Edgerunners Mission Kit, p.30)