💊 Synthcoke
A synthetic stimulant that boosts reflexes but causes paranoia and addiction.
📋 Overview
| Field | Value |
|---|---|
| Type | Street Drug |
| Price | 20eb (Everyday) |
| Duration | 4 Hours |
| Secondary Effect DV | 15 |
⚡ Primary Effect
- For the duration of the Primary Effect, the user’s REF increases by 1 point
- This can raise your REF above 8
- In addition, they are prone to paranoid ideation
- For the duration of the Primary Effect, your GM will occasionally tell you when you feel paranoid
☠️ Secondary Effect (DV15)
Roll WILL + Resist Torture/Drugs + 1d10 when the Primary Effect ends.
- If the user wasn’t already addicted to Synthcoke, they are now
- While addicted, their REF is lowered by 2 points, unless the user is currently experiencing the Primary Effect of Synthcoke
- While addicted to Synthcoke, your GM will occasionally tell you when you crave more Synthcoke
🎲 Usage
When you take street drugs, you typically are doing so using an Action with an Airhypo to administer a single dose of a desired drug to a willing target, or trying to make a single Melee Weapon Attack with an Action to administer a single dose to an unwilling target on a hit instead of dealing damage.
Taking multiple doses of a drug extends the primary effect by its full duration.
🔗 Related
(Source: Cyberpunk RED Core Rulebook, p.227)