💊 Boost
An intelligence-enhancing drug that boosts mental acuity at the risk of permanent cognitive decline.
📋 Overview
| Field | Value |
|---|---|
| Type | Street Drug |
| Price | 50eb (Costly) |
| Duration | 24 Hours |
| Secondary Effect DV | 17 |
⚡ Primary Effect
- For the duration of the Primary Effect, the user’s INT increases by 2 points
- This can raise your INT above 8
☠️ Secondary Effect (DV17)
Roll WILL + Resist Torture/Drugs + 1d10 when the Primary Effect ends.
- If the user wasn’t already addicted to Boost, they are now
- While addicted, their INT is lowered by 2 points
🎲 Usage
When you take street drugs, you typically are doing so using an Action with an Airhypo to administer a single dose of a desired drug to a willing target, or trying to make a single Melee Weapon Attack with an Action to administer a single dose to an unwilling target on a hit instead of dealing damage.
Taking multiple doses of a drug extends the primary effect by its full duration.
🔗 Related
(Source: Cyberpunk RED Core Rulebook, p.227)