💊 Boost

An intelligence-enhancing drug that boosts mental acuity at the risk of permanent cognitive decline.


📋 Overview

FieldValue
TypeStreet Drug
Price50eb (Costly)
Duration24 Hours
Secondary Effect DV17

⚡ Primary Effect

  • For the duration of the Primary Effect, the user’s INT increases by 2 points
  • This can raise your INT above 8

☠️ Secondary Effect (DV17)

Roll WILL + Resist Torture/Drugs + 1d10 when the Primary Effect ends.

  • If the user wasn’t already addicted to Boost, they are now
  • While addicted, their INT is lowered by 2 points

🎲 Usage

When you take street drugs, you typically are doing so using an Action with an Airhypo to administer a single dose of a desired drug to a willing target, or trying to make a single Melee Weapon Attack with an Action to administer a single dose to an unwilling target on a hit instead of dealing damage.

Taking multiple doses of a drug extends the primary effect by its full duration.



(Source: Cyberpunk RED Core Rulebook, p.227)