πŸ“Š Stats & Derived Statistics

This page covers everything about STATs β€” how to get them, what they mean, and what you calculate from them.


What are STATs?

Your 10 core statistics define what your character is capable of. Every skill check, combat roll, and derived value flows from these numbers.

STATFull NameWhat It Governs
INTIntelligenceKnowledge, learning, analysis, Netrunning
REFReflexesRanged combat, reaction time
DEXDexterityMelee combat, agility, athletics
TECHTechnical AbilityRepair, crafting, cyberware
COOLCool Under PressureSocial skills, keeping calm
WILLWillpowerMental resilience, HP calculation
LUCKLuckSpendable points to boost rolls
MOVEMovementHow far you can travel per turn
BODYBodyPhysical toughness, HP, Death Save
EMPEmpathySocial connection, Humanity base

Rolling Your STATs

How you get your STATs depends on your creation method:

Streetrat Method

Roll 1d10 once β€” that single roll gives you your complete STAT block.

  1. Find your Role’s Template Table below
  2. Roll 1d10
  3. Copy the entire row that matches your roll
  4. Write the values in order: INT, REF, DEX, TECH, COOL, WILL, LUCK, MOVE, BODY, EMP

Why templates?

These are computer-optimized stat blocks. Every row is balanced for your Role β€” high stats where you need them, lower elsewhere. No bad rolls, just different flavors of your archetype.

Edgerunner Method

Roll 1d10 for each STAT column β€” 10 rolls total, one per stat.

  1. Find your Role’s Template Table below
  2. Roll 1d10 for INT β€” look at the INT column, find that row, take the value
  3. Roll 1d10 for REF β€” same process
  4. Repeat for DEX, TECH, COOL, WILL, LUCK, MOVE, BODY, EMP

Why This Creates "Spikey" Characters

Because each stat is rolled independently, you might get a high INT but low REF, or vice versa. This creates characters with distinct strengths and weaknesses β€” more interesting than well-rounded templates!

Complete Package Method

No templates needed. You get 62 STAT points to distribute freely.

Rules:

  • Minimum STAT: 2 (no stat can be below 2)
  • Maximum STAT: 8 (during character creation)
  • Total must equal 62

Allocation Tips

  • Decide your playstyle first: combat? social? tech?
  • Your Role’s key STAT should be 7-8 (e.g., REF for Solos, INT for Netrunners)
  • BODY + WILL determine HP β€” don’t dump both
  • EMP Γ— 10 = starting Humanity β€” high EMP means more room for chrome
  • LUCK is always valuable β€” it saves your life

STAT Templates by Role

These are the official, computer-optimized STAT templates. Used by Streetrat (one roll, copy entire row) and Edgerunner (roll per column) methods.


Derived Statistics

Once you have your STATs, calculate these values. They determine your survivability and humanity.

❀️ Hit Points (HP)

Your total health. When HP reaches 0, you’re in serious trouble.

Formula:

HP = 10 + 5 Γ— ⌈(BODY + WILL) Γ· 2βŒ‰

Plain English

Add BODY + WILL, divide by 2, round UP, multiply by 5, add 10.

HP Lookup Table β€” find your BODY on the left, WILL on top:

BODY\WILL2345678
220252530303535
325253030353540
425303035354040
530303535404045
630353540404545
735354040454550
835404045455050

🩹 Seriously Wounded Threshold

When your HP drops to or below this number, you take -2 to all Actions.

Seriously Wounded = HP Γ· 2 (round up)

πŸ’€ Death Save

When you hit 0 HP, you roll 1d10 each turn. Need to roll β‰₯ BODY to survive.

Death Save = BODY

Mortally Wounded

At 0 HP, you’re not dead yet β€” but you’re dying. Each turn: roll 1d10.

  • Roll β‰₯ BODY β†’ Survive another turn
  • Roll < BODY β†’ Flatlined

🧠 Humanity

Your connection to your own emotions and identity. Cyberware costs Humanity.

Starting Humanity = EMP Γ— 10

When your Humanity drops a tens digit, your EMP decreases:

HumanityEMP
70-797
60-696
50-595
40-494
30-393
20-292
10-191
0-9Cyberpsychosis

Cyberpsychosis

At 0 Humanity, your character becomes an NPC controlled by the GM.

πŸ“ˆ Movement

ValueFormulaUse
WalkMOVE Γ— 2 m/turnStandard movement
RunMOVE Γ— 4 m/turnRunning (costs full Action)

πŸ“‹ Quick Reference

StatFormulaWrite On Sheet
HP10 + 5 Γ— ⌈(BODY+WILL)/2βŒ‰HP box
Seriously WoundedHP Γ· 2 (round up)SW threshold
Death Save= BODYDeath Save box
HumanityEMP Γ— 10Humanity box

← Pick a Role Β· Step 2 of 7 Β· Lifepath β†’