πŸ“‹ Character Sheet Guide

β€œYour character sheet is your lifeline. Know it, update it, or die.”

This guide explains how to use the Cyberpunk RED character sheet β€” what each field means, how to fill it in, and how to keep it updated during play.


πŸš€ Getting Started

Character Sheet Options

OptionBest ForLink
The Red CompanionWeb-based builder & managercyberpunkred.com
Standard PDFPrintable / fillableDownload
Lifepath PDFMore backstory spaceDownload
Edgerunner FolioComplete trackingDownload
MarkdownText editors, NotionDownload

The Red Companion is R. Talsorian's official web app β€” create characters, level up, and manage your sheet in a browser. Great for online play.


πŸ“Š Understanding the Character Sheet

The character sheet follows the same steps as Character Creation. Here’s what each section means.

Step 1 β€” Identity & Role

FieldWhat It Is
HandleYour street name β€” what people call you
RoleYour Role (Solo, Netrunner, Fixer, etc.)
Role AbilityYour Role’s special ability
Role RankYour Role Ability rank (starts at 4)

Step 2 β€” Primary STATs

Your 10 core stats: INT, REF, DEX, TECH, COOL, WILL, LUCK, MOVE, BODY, EMP. All must be filled in β€” see 02 Stats & Derived for details.

Step 3 β€” Derived Stats

FieldWhat It IsHow to Calculate
Max HPMaximum Hit Points10 + 5 Γ— ⌈(BODY + WILL) Γ· 2βŒ‰
Current HPCurrent HPTrack during play
Seriously WoundedWound thresholdMax HP Γ· 2 (round up)
Death SaveDeath Save targetBODY
Max LuckMaximum Luck pointsLUCK stat
Current LuckCurrent LuckRefills each session
Max HumanityMax HumanityEMP Γ— 10
Current HumanityCurrent HumanityTrack as cyberware is installed
Total HLTotal Humanity LossSum of all cyberware HL

Step 4 β€” Lifepath

Your character’s backstory: Cultural Origins, Personality & Style, Values, Family Background, Friends, Enemies, and Role-Specific Lifepath. See 03 Lifepath for the full process.

Step 5 β€” Skills

List every skill your character has ranks in. For each skill, record:

  • Skill name and Level (ranks purchased)
  • Linked STAT (determines which stat adds to rolls)
  • Base = STAT + Level (this is what you add to 1d10)

See 04 Skills & Allocation for the full skill list and point costs.

Step 6 β€” Weapons & Armor

Fill in your starting gear from 05 Starting Gear:

  • Weapons: Name, type, damage, ammo, ROF, hands
  • Armor: Location (Head/Body), SP, penalty
  • Ammunition: Type and quantity

Step 7 β€” Cyberware

Track installed cyberware with name, type, Humanity Loss (HL), and effect. When installing cyberware:

  • Add to your Total HL (sum of all cyberware HL)
  • Recalculate Current Humanity = Max Humanity βˆ’ Total HL
  • Check Current EMP = Current Humanity Γ· 10 (round down)

Progression & Economy

FieldWhat It Is
ReputationYour street rep score
IP EarnedTotal Improvement Points earned
IP SpentTotal IP spent on skill upgrades
IP AvailableIP you can still spend
CashCurrent Eurodollars

πŸ”„ During Play

After Every Session

  1. HP β€” Update for healing or damage
  2. Luck β€” Refills to max each session
  3. Cash β€” Update for income, purchases, loot
  4. IP β€” Add IP earned from session

After Combat

  1. Update current HP
  2. Note armor ablation (SP reduces by 1 per hit taken)
  3. Update ammo counts

After Advancement (Spending IP)

  1. Increase the relevant skill level
  2. Update IP spent and available
  3. If you raised a STAT, recalculate derived values (HP, Death Save, etc.)

After Installing Cyberware

  1. Add cyberware to your Installed list
  2. Update Total HL (sum of all HL costs)
  3. Recalculate Current Humanity = Max Humanity βˆ’ Total HL
  4. Check current EMP = Current Humanity Γ· 10 (round down)

🎯 Quick Reference

Wound State Thresholds

For a character with 40 max HP:

  • Lightly Wounded: 39–20 HP (no penalty)
  • Seriously Wounded: 19–1 HP (βˆ’2 all Actions)
  • Mortally Wounded: 0 or less (Death Saves!)

Death Saves

Roll 1d10 each turn at 0 HP. Must roll β‰₯ BODY to survive. Penalty increases by 1 each turn.

Skill Bases

BaseMeaning
10+Competent
14+Professional
18+Expert
22+Legendary