🤡 The Bozos

“Why so serious? HAHAHAHA!”

The Bozos are Night City’s most disturbing gang—biosculpted clown-faced psychopaths who exist purely to spread chaos, terror, and their own twisted version of humor. They have no territory, no profit motive, just an endless need to make the city laugh… or scream.


đź“‹ Overview

AspectDetails
TerritoryNone (mobile)
FocusChaos, Terror, “Comedy”
MembersUnknown (~100-200?)
Danger LevelEXTREME

🎪 The Horror

Biosculpting

Every Bozo has undergone extensive biosculpting:

  • Permanently altered face to resemble a clown
  • Procedure is irreversible
  • Each Bozo has unique “face”
  • Cannot pass as normal human

Psychology

Joining the Bozos requires:

  • Complete break with normal society
  • Embrace of chaos and violence
  • Twisted sense of humor
  • Willingness to do anything for a “joke”

Warning

The Bozos represent the darkest extreme of the Cyberpunk world—people who have completely rejected humanity and exist only to cause suffering disguised as entertainment.

Placeholder: Bozo gang member (pg. 309)


🎭 “Comedy”

What They Find Funny

  • Violence
  • Terror
  • Death (especially ironic or “funny” deaths)
  • Humiliation
  • Chaos
  • Breaking social norms

Typical “Jokes"

"Comedy”Description
Drive-by pranksMurder from moving vehicles
Pie in the faceAcid or explosive pies
Surprise partiesViolent home invasions
Street performancePublic torture
Balloon animalsIncendiary devices

đźš— Operations

No Territory

Unlike other gangs, Bozos don’t hold territory:

  • Mobile operations
  • Appear anywhere, anytime
  • Disappear after “performances”
  • Safe houses scattered throughout city

Revenue

Bozos don’t operate for profit:

  • Robbery for supplies/entertainment
  • Some work as contract chaos agents
  • Occasionally hired for terror operations
  • Mostly self-funded through crime

Vehicles

  • Bright, obvious vehicles
  • Modified for “entertainment”
  • Death traps
  • Impossible to miss

⚔️ Combat

Fighting Bozos

Extremely dangerous because:

  • No self-preservation instinct
  • Unpredictable tactics
  • Will sacrifice themselves for the “joke”
  • Traps and tricks everywhere
  • Cyberware focused on causing chaos

Weapons

WeaponPurpose
Acid-spraying flowers”Comedy”
Explosive props”Pranks”
Modified clown carsMobile death
Joy buzzers (lethal)“Handshakes”
Conventional weaponsWhen needed

👥 Organization

Leadership

  • No clear hierarchy
  • Loose affiliation
  • “Senior” Bozos have survived longest
  • Occasional “ringmasters” for big events

Joining

Requirements to become a Bozo:

  1. Undergo permanent biosculpting
  2. Prove commitment through acts
  3. Abandon all previous life
  4. Embrace the chaos

Leaving

You don’t leave the Bozos. Ever.


🚨 Response

NCPD

  • Shoot on sight
  • No negotiation
  • Maximum force authorized

MAX-TAC

  • Frequent call-outs
  • Bozos are often borderline cyberpsycho
  • High casualties on both sides

Other Gangs

  • Everyone hates Bozos
  • Even Maelstrom thinks they’re crazy
  • No alliances possible
  • Target on sight in most territories

🎲 GM Resources

Using The Bozos

As Antagonists:

  • Pure chaos and horror
  • No reasoning with them
  • Test of characters’ limits
  • Moral complexity—are they even still human?

As Wild Card:

  • Appear during other operations
  • Complicate any situation
  • Force characters to make hard choices

Bozo NPCs

TypeRoleThreat
BozoStandard memberHigh
Senior BozoVeteranVery High
RingmasterEvent coordinatorExtreme

Adventure Hooks

  • Bozos crash the job in progress
  • Hired to stop Bozo “event”
  • Someone wants to rescue person before biosculpting
  • Investigate Bozo funding source
  • Survivor of Bozo attack wants revenge

Bozo Encounter Table

d6”Entertainment”
1Random street “prank”
2Clown car drive-by
3”Party” at random location
4”Street performance”
5Pursuing specific target
6Full “carnival” event


(Source: Cyberpunk RED Core Rulebook, pgs. 308-309)