💾 Skill Chip
“I know Kung Fu.”
A Skill Chip acts as plug-in RAM for the user’s brain, providing temporary competence in a specific skill. They are the backbone of the “gig economy” for disposable labor.
| Stat | Value |
|---|---|
| Price | 500eb (Standard) / Varies |
| Humanity Loss | 2d6 (7) (First Install only) |
| Install | Chipware Socket |
| Slots | 1 Socket |
⚙️ Mechanics
Cyberware Stats
- Effect: Sets the user’s level in a specific Skill to +3.
- Level: If user’s skill is < 3, it becomes 3. If > 3, chip has no effect.
- Price:
- (x1) Skills: 500eb
- (x2) Skills: 1,000eb
- Upgrades: Danger Gal Dossier introduces “+4” and “+5” chips (Expensive/Luxury).