⚔️ Factions MOC
“In Night City, everyone belongs to someone—or they belong to no one and that’s even worse.”
This page maps the major factions of the Cyberpunk RED world—corporations, gangs, governments, and other power players.
🏢 Corporations
The true powers of 2045. Megacorporations have extraterritoriality, private armies, and answer to no nation.
Major Corporations
- Arasaka - Japanese security/banking megacorp
- Militech - American military-industrial power
- Biotechnica - Agriculture and biotech
- Trauma Team - Emergency medical services
See: Corporations
🔫 Gangs
Street-level power brokers who control territories, run criminal enterprises, and shape daily life in Night City.
Major Gangs
- Maelstrom - Chrome-obsessed boostergang
- Tyger Claws - Asian organized crime
- 6th Street - Patriotic ex-military
- Voodoo Boys - Haitian netrunners
- The Bozos - Chaos clowns
See: Gangs
🏛️ Governments
Weakened but still present, governments struggle to maintain relevance against corporate power.
NUSA (New United States of America)
- Controls eastern territories
- Militech is effectively its military
- Weak but growing stronger
Free States
- Independent western territories
- Night City is technically a Free City
- Varying relationships with corporations
Night City Government
- City Council (corporate-controlled)
- NCPD (underfunded)
- Nominal independence
🚔 Law Enforcement
NCPD
Night City Police Department—struggling to maintain order in an impossible city.
MAX-TAC
Psycho Squad—elite unit for cyberpsycho threats.
Netwatch
Monitors the Blackwall, polices the NET.
See: Law and Order
🏕️ Nomads
Mobile families who dominate transportation in the post-DataKrash world.
Major Nations
- Aldecaldos — Southwest, Night City Badlands
- Jodes — Farming, American Midwest
- Blood Nation — Entertainment, mobile
- Meta — Military, Southwest
- Raffen Shiv — Outcasts, enemies of all legitimate Nomads
Maritime & Aerial
- Ship Rats — Pacific and Atlantic shipping clans
- Aerozep Clans — Cargo hauling by airship
- Deltajocks — Fast courier, orbital access
See: Nomads
📊 Power Dynamics
Faction Relations Matrix
| Faction | Corps | Gangs | Govt | Nomads |
|---|---|---|---|---|
| Corps | Rival | Tool/Enemy | Control | Hire |
| Gangs | Fear | Rival | Avoid | Neutral |
| Govt | Serve | Fight | - | Tolerate |
| Nomads | Contract | Avoid | Ignore | Family |
Current Tensions (2045)
- Arasaka vs Militech: Cold War continues
- Maelstrom vs Tyger Claws: Watson turf war
- Corporations vs Nomads: Transport contracts
- Voodoo Boys vs Everyone: Isolation
🎲 GM Resources
Faction Adventure Hooks
Corporate:
- Industrial espionage mission
- Extract corporate defector
- Sabotage competitor operation
Gang:
- Navigate territorial dispute
- Retrieve item from gang territory
- Play gangs against each other
Government:
- NCPD needs deniable assets
- Political scandal investigation
- MAX-TAC support mission
Nomad:
- Escort convoy through danger
- Family dispute resolution
- Smuggling operation
🔗 Related Topics
(Source: Cyberpunk RED Core Rulebook, throughout)