⚔️ Factions MOC

“In Night City, everyone belongs to someone—or they belong to no one and that’s even worse.”

This page maps the major factions of the Cyberpunk RED world—corporations, gangs, governments, and other power players.


🏢 Corporations

The true powers of 2045. Megacorporations have extraterritoriality, private armies, and answer to no nation.

Major Corporations

See: Corporations


🔫 Gangs

Street-level power brokers who control territories, run criminal enterprises, and shape daily life in Night City.

Major Gangs

See: Gangs


🏛️ Governments

Weakened but still present, governments struggle to maintain relevance against corporate power.

NUSA (New United States of America)

  • Controls eastern territories
  • Militech is effectively its military
  • Weak but growing stronger

Free States

  • Independent western territories
  • Night City is technically a Free City
  • Varying relationships with corporations

Night City Government

  • City Council (corporate-controlled)
  • NCPD (underfunded)
  • Nominal independence

🚔 Law Enforcement

NCPD

Night City Police Department—struggling to maintain order in an impossible city.

MAX-TAC

Psycho Squad—elite unit for cyberpsycho threats.

Netwatch

Monitors the Blackwall, polices the NET.

See: Law and Order


🏕️ Nomads

Mobile families who dominate transportation in the post-DataKrash world.

Major Nations

  • Aldecaldos — Southwest, Night City Badlands
  • Jodes — Farming, American Midwest
  • Blood Nation — Entertainment, mobile
  • Meta — Military, Southwest
  • Raffen Shiv — Outcasts, enemies of all legitimate Nomads

Maritime & Aerial

  • Ship Rats — Pacific and Atlantic shipping clans
  • Aerozep Clans — Cargo hauling by airship
  • Deltajocks — Fast courier, orbital access

See: Nomads


📊 Power Dynamics

Faction Relations Matrix

FactionCorpsGangsGovtNomads
CorpsRivalTool/EnemyControlHire
GangsFearRivalAvoidNeutral
GovtServeFight-Tolerate
NomadsContractAvoidIgnoreFamily

Current Tensions (2045)


🎲 GM Resources

Faction Adventure Hooks

Corporate:

  • Industrial espionage mission
  • Extract corporate defector
  • Sabotage competitor operation

Gang:

  • Navigate territorial dispute
  • Retrieve item from gang territory
  • Play gangs against each other

Government:

  • NCPD needs deniable assets
  • Political scandal investigation
  • MAX-TAC support mission

Nomad:

  • Escort convoy through danger
  • Family dispute resolution
  • Smuggling operation


(Source: Cyberpunk RED Core Rulebook, throughout)

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