☢️ Hot Zone

“The skyline over the Hot Zone is dark and below lies the tortured corpse of an area that once served as the hub of Night City. Flashes of light flicker in the rubble below as gangers and scavvers fight for the throne of a dead kingdom.”

Ground zero of the Night City Nuke. Irradiated ruins. A haunted landscape where only the desperate dare to tread.


📍 Overview

AspectDetails
Zone TypeHot Zone (Wasteland)
Threat RatingCombat (with radiation hazards)
PopulationMinimal—gangers, scavvers, the desperate
Notable HazardResidual radiation, unstable structures
Former NameCorporate Zone, Corporate Center

The Hot Zone is what remains of Night City’s old Corporate Center after the nuclear detonation in August 2023. While much of the rubble was bulldozed into the Bay as fill, the remainder is still a haunted landscape of wrecked, twisted skyscrapers, burned-out vehicles, and entombed bodies of the unlucky.

Radiation Warning

While radiation has subsided to non-lethal levels for short exposure, prolonged time in the Hot Zone is dangerous. Anyone without a Radiation Suit (CRB p. 101) takes 2 damage per Round from radioactive particles. Armor does not help.


📜 History

The Corporate Center

Before August 20th, 2023, this was the heart of Night City’s economic power. Arasaka Towers dominated the skyline—twin monuments to corporate ambition. The Corporate Center gleamed with glass and chrome, filled with executives, office workers, and the machinery of megacorporate dominance.

The Night City Nuke

On August 20th, 2023, a nuclear device detonated during an assault on Arasaka’s Night City headquarters. Over half a million people were killed instantly or in the aftermath. The explosion liquefied the fill the city was built on—Night City experienced not just nuclear devastation but a devastating earthquake.

Who Did It?

Rumors swirl to this day. Various groups pin the blame on:

  • Johnny Silverhand
  • Morgan Blackhand
  • Militech
  • The United States Government
  • Arasaka itself

The truth may never be known.

Reconstruction

In the years since, gigatons of fill were shifted from the radioactive ruins. Much of the old Bay was filled in with the rubble. But the core of the Hot Zone remains—too damaged, too contaminated, too haunted to reclaim.


🏚️ What Remains

Old Neighborhood Zones

AreaDescription
The Old Bank BlockHousing all the old banks of Night City; mostly rubble but never officially cleared out—rumors of untouched vaults
The Old City CenterOnly radioactive ruins remain of the once-bustling center
The Old Corporate CenterGround Zero—where Arasaka Towers stood
The Old Medical CenterLargely irradiated; hospitals buried under rubble; medical supplies possibly intact

Terrain Features

FeatureDescription
Twisted skyscrapersBent at impossible angles, leaning, unstable
Façade wreckageMost building facades blown away, exposing skeletal structures
Rubble fieldsMiles of debris, some areas impassable
Burned vehiclesRusting hulks everywhere, some still containing remains
Impact cratersFlooded depressions marking explosion points
Underground accessCollapsed tunnels, subway, basement networks

Hidden Locations

LocationDescription
Network 54 BuildingFaçade mostly blown away, but the satellite receiver on the roof survived. Can scan the entire city in a single sweep
Toggle’s TempleHidden underground armory/gun range beneath the western edge; entrance in Little Europe’s sewers, three blocks north of Short Circuit
Scavver SheltersMakeshift camps under radiation blankets—some still occupied, some containing only dried corpses

☢️ Radiation

Exposure Effects

ExposureEffect
Short visit (hours)Minimal—radioactivity filters recommended
Extended stay (days)Cumulative sickness without protection
Living hereShortened lifespan; permanent health damage
Unprotected in hot pocket2 damage per Round (armor does not help)

Protection Methods

MethodEffectNotes
Radiation SuitFull protectionObvious, cumbersome
Radioactivity Filters (cyberware)Reduces exposureNot complete protection
Anti-radiation drugsTemporary protectionLimited duration
Old radiation blanketsCan protect up to 2 peopleFound in scavver shelters

🔫 Who’s Here?

GroupActivity
ScavversPicking through ruins for valuables; some desperate, some organized
MaelstromPushing into the zone, competing with smaller scavver groups
Desperate gangsHiding from rivals, law, society
ReckonersApocalyptic cultists drawn to “holy ground”
Treasure huntersLooking for pre-War caches, bank vaults
Nobody sane

The Scavver Economy

Maelstrom (from the Hot Zone) and nomad packs (from The Badlands) are pushing smaller scavvers to bolder action in the Combat Zones. Competition for salvage is fierce.


🌆 Atmosphere

The Dead Kingdom

The Hot Zone is a place of profound silence broken only by wind and collapse. A “dead kingdom” where gangers and scavvers fight for the throne of nothing.

Day

  • Eerie silence, oppressive emptiness
  • Wind whistling through skeletal towers
  • Scavvers picking through debris, watching for rivals
  • Unstable buildings groaning, occasional collapse
  • Ash still coating everything (gray-white film)
  • Red-tinged sky from particulate matter

Night

  • Total darkness (no power, no lights)
  • Strange lights in the distance (scavver camps, cultist rituals)
  • Sounds carry impossibly far in the silence
  • Extremely dangerous—you can’t see what’s coming
  • Wind carries radioactive particles

😄 What You See


🎲 GM Resources

Why Go Here?

PurposeHook
Treasure huntingBank vaults, corporate caches, pre-War tech
HidingNo one sane looks for you here
RetrievalSomething important is buried in the ruins
InvestigationWhat really happened in 2023?
Tech accessNetwork 54 satellite receiver, old infrastructure
Weapons dealingToggle’s Temple (if you can get an introduction)
Cult activityStopping (or joining?) the Reckoners

Hazard Table

HazardEffectNotes
Unstable buildingMay collapse—4d6 damageAthletics check to escape
Radiation pocket2 damage/Round unprotectedArmor doesn’t help
Scavver trapsVaries—alarms, explosives, pit trapsProtecting caches
Toxic poolsChemical burns, 2d6 damageAvoid standing water
Corpse contactRadiation exposure + morale checkThe dead are everywhere

Toggle’s Temple

Hidden beneath the western edge of the Hot Zone in a tangle of old sewers, abandoned basements, and broken parking garages:

  • Access: Introduction from existing customer or invitation from Toggle; otherwise DV21 Streetwise Check
  • DV increased if you work for police or megacorps (Toggle’s “three Cs”)
  • Entrance: Little Europe sewers, three blocks north of Short Circuit
  • Services: Underground armory, gun range, configurable weapons obstacle course


(Source: Cyberpunk RED Core Rulebook, pp. 292-293, 296; Interface RED Vol. 5; Tales of the Red: Street Stories)