⚔️ Friday Night Firefight

“In Night City, violence is a language. Learn to speak it, or learn to die.” — An old Street Saying

Combat in Cyberpunk RED is fast, brutal, and deadly. Armor ablates, bullets fly, and a single bad roll can flatline you. But it’s also cinematic — you can dive behind cover, dual-wield pistols, use human shields, and pull off stunts that would make action movie directors jealous.

This section teaches you everything you need to survive a firefight — and look good doing it.


⚡ Combat at a Glance

The Golden Rule

Combat is dangerous. Even experienced Edgerunners can die to a lucky shot. Use cover, don’t fight fair, and always have an exit strategy.

Starting Combat: Initiative

When violence erupts, everyone rolls:

Initiative = REF + 1d10 (+ Bonuses)

Highest goes first. On a tie, re-roll until someone wins. Combat proceeds in order, one Turn at a time.

Solo Advantage

Solos with Combat Awareness add their rank to Initiative. At Rank 4, that’s +4 — you’ll almost always go first.

Your Turn

Every Turn lasts about 3 seconds. On your turn, you get:

ComponentWhat You Can Do
Move ActionMove up to MOVE × 2 meters
ActionAttack, Aim, Reload, Grab, Use a Skill, etc.
Free ActionsSpeak, drop items (but not shields), draw an accessible weapon

Split Your Turn!

Combat is fluid. You can split your movement around your Action:

  • Move 4m → Shoot → Move 4m more
  • Enter a room → Attack → Take cover

🎬 What Can You Do In Combat?

The Action Economy

The key to tactical combat is knowing all your options. Don’t just “I shoot the guy” every turn!

Combat Actions (Require Your Action)

ActionWhat It DoesPro Tips
AttackMake 1-2 attacks (based on ROF)You can split attacks between movement!
Aim+1 to your next attack (stacks to +3)Stack Aim for 3 turns, then make a devastating shot
ReloadFully reload your weaponCount your bullets — running dry is death
GrabGrab and hold someone, or steal their weaponOpens up Choke and Throw options
ChokeDeal BODY damage to someone you’re grabbingIgnores armor!
ThrowThrow a grabbed person (deal BODY, they go Prone)Ends the grapple, leaves them vulnerable
Human ShieldUse a grabbed person as coverThey take bullets for you
RunTake a second Move ActionEscape, close distance, reach cover
Get UpStand from ProneYou can’t move while Prone!
Hold ActionWait for a trigger, then act”I shoot whoever comes through that door”
Use a SkillDo something non-combatPick a lock mid-firefight, hack a terminal
First Aid/StabilizeStop someone from dyingDV 15 to stabilize Mortally Wounded
Use an ObjectActivate something, stow a weaponDrawing a weapon is FREE
Equip/Drop ShieldPick up or drop a shieldShields require an Action to drop!
Start/Stop VehicleBegin drivingYou jump to top of initiative when you start a vehicle!

Free Actions (Don’t Cost an Action)

ActionNotes
SpeakShort phrases, not speeches
Drop a held weaponNot shields!
Draw an accessible weaponFrom a holster, belt, etc.
End a grapple (if you’re the Attacker)Let them go instantly

Creative Combat Example

Turn 1: Aim at the gang leader (+1) Turn 2: Aim again (+2) Turn 3: Aim (+3), then fire with Held Action — “when he steps out of cover, I shoot” Result: +3 to hit on a carefully timed shot!


🔫 Rate of Fire (ROF) — Attacking Multiple Times

ROF determines how many attacks you can make per Action.

ROFAttacksWeapons
22 per ActionMedium Pistol, Heavy Pistol, Light/Medium/Heavy Melee
11 per ActionVery Heavy Pistol, SMG, Shotgun, Assault Rifle, Sniper, Very Heavy Melee

Split Attacks Across Movement!

With ROF 2, you can:

  • Shoot → Move → Shoot
  • Stab → Move to second target → Stab
  • Fire Pistol → Move → Swing Machete (different ROF 2 weapons!)

Maximum 2 Attacks

No matter how many weapons you’re holding, you can never make more than 2 Attack Checks per Action. You also can’t attack with two ROF 1 weapons in the same Action.

Dual-Wielding Example

You have a Heavy Pistol (ROF 2) and a Machete (ROF 2).

Legal: Fire pistol once, then stab with machete (2 attacks) ✅ Legal: Fire pistol twice (2 attacks) ❌ Illegal: Fire twice AND stab twice (4 attacks — not allowed!)


📖 Detailed Combat Topics

TopicWhat You’ll Learn
Ranged CombatShooting, range DVs, Autofire, Suppressive Fire, Aimed Shots, Shotgun shells, Explosives
Melee CombatBrawling, grappling, martial arts, human shields, chokes, throws
Damage and WoundsHP, armor ablation, Death Saves, Critical Injury tables, environmental hazards
Armor and CoverArmor types, stacking rules, cover HP, destroying cover, shields
Vehicle CombatChases, ramming, maneuvers, targeting weak points

🔫 Range DV Table

📏 Range DVs by Weapon Type

Weapon Type0-6m7-12m13-25m26-50m51-100m101-200m201-400m401-800m
Pistol131520253030
SMG15131520252530
Shotgun (Slug)131520253035
Assault Rifle1716151315202530
Sniper Rifle3025252015161720
Bow / Crossbow151315172022
Grenade Launcher16151517202225
Rocket Launcher1716151520202530

Link to original

Full details: Ranged Combat


💥 Damage & Wounds

⚡ Quick Reference

Damage At A Glance

Damage Flow: Roll Damage → Subtract SP → Apply to HP → Ablate Armor

Wound StateHP ThresholdEffect
Lightly Wounded< Full HPNone
Seriously Wounded< ½ HP (round up)-2 to all Actions
Mortally Wounded< 1 HPDeath Saves, -6 MOVE

Critical Injury: Roll 2+ sixes on damage dice = Roll Critical Injury table!


Link to original

Full details: Damage and Wounds (Death Saves, Critical Injuries, Healing)


🛡️ Armor & Cover

⚡ Quick Reference

Protection At A Glance

Damage Resolution:

  1. Attacker rolls damage dice
  2. Subtract your SP → remaining damages HP
  3. If ANY damage got through → armor ablates by 1 SP
ArmorSPPenaltyCost
Leathers4020eb
Kevlar7050eb
Light Armorjack110100eb
Heavy Armorjack13-2500eb
Metalgear18-45,000eb

Link to original

Full details: Armor and Cover (Cover mechanics, Shields, Ablation)


🎯 Special Combat Tactics

Aimed Shots (-8 Penalty, ROF 1)

Target specific body parts for special effects:

TargetModifierEffect
Head-8Damage that penetrates head SP is ×2
Held Item-8Target drops item if any damage penetrates
Leg-8Target suffers Broken Leg Critical Injury

Headshots Are Devastating

Most people wear body armor but forget helmets. An aimed headshot against an unprotected head deals double damage — often lethal.

Holding Your Action

Declare a trigger and an action. When the trigger happens, you act immediately.

Hold Action Examples

  • “When someone opens that door, I shoot them”
  • “When the sniper stands up, I fire”
  • “If anyone moves toward our Netrunner, I tackle them”

Using Cover

Cover blocks line of sight. If you’re fully behind something solid, you can’t be targeted.

Full cover rules: Cover section

Dodging (REF 8+ Only)

If you have REF 8 or higher, you can attempt to dodge ranged attacks:

DEX + Evasion + 1d10 vs. Attack Roll

Dodging is Optional

You don’t have to dodge. Sometimes it’s better to let your armor take it than risk a bad Evasion roll.


😈 Dirty Tricks

Combat is NOT Fair

The best fights are the ones you don’t have. The second best are the ones where you cheat.

Things You Can Do That Players Often Forget

TacticHowWhy
Use a Human ShieldGrab an enemy, then use Action to equip as shieldThey take bullets for you
Throw ObjectsDEX + Athletics vs. DVThrow a grenade, knife, or chair
Shoot CoverTarget cover instead of personDestroy their protection
Suppressive FireSMG/Assault Rifle, 10 bulletsForce 25m of enemies into cover
Shotgun BlastHit everyone in front of you within 6mGreat versus groups
Ram With VehicleDrive into enemies6d6 damage + Whiplash Critical
Choke/ThrowGrab then Choke or ThrowBODY damage, ignores armor!
DisarmAimed Shot at held item (-8)Make them drop their weapon
Blind with LightFlashlight in face, glowstick, etc.GM decides effect
Environmental HazardsShoot barrels, push enemies into fireCreativity wins

🏆 Reputation & Facedowns

Not all combat involves weapons. Sometimes the fight is over before a shot is fired.

Facedown Roll: COOL + Reputation + 1d10

The loser must either:

  1. Back down — walk away, concede
  2. Fight at -2 — penalty to all Actions against this opponent until beaten

Ties: Both are unsure — nothing happens.

→ For full Reputation rules (levels, recognition, negative rep), see Reputation


❓ Quick Answer Reference