⚔️ Melee Combat

“Never bring a gun to a knife fight. Especially if the knife is attached to a three-meter-tall ‘borg.”

This covers close quarters combat — melee weapons, brawling, grappling, martial arts, and human shields. Melee combat is BRUTAL in Cyberpunk RED because it ignores half your armor.


⚡ Quick Reference

Melee Combat At A Glance

Attack Roll: DEX + Melee Skill + 1d10 vs. DEX + Evasion + 1d10

🔥 MELEE WEAPONS & MARTIAL ARTS IGNORE HALF ARMOR! (Round up. Brawling does NOT.)

Weapon TypeDamageROFConcealable?
Light (knife)1d62Yes
Medium (machete)2d62No
Heavy (sword)3d62No
Very Heavy (chainsaw)4d61No

🥊 The Attack Roll

Melee is an opposed roll — both attacker and defender roll dice.

Attacker’s DEX + Melee Skill + 1d10

vs.

Defender’s DEX + Evasion + 1d10

ResultOutcome
Attacker higherHit! Deal damage
TieDefender wins — attack blocked/dodged
Defender higherAttack dodged/blocked

Unlike Ranged Combat

In melee, the defender ALWAYS rolls. There’s no “static DV” — it’s always an opposed check.

Example: Melee Attack

Attacker: DEX 7 + Melee 4 + 1d10 (6) = 17 Defender: DEX 5 + Evasion 3 + 1d10 (7) = 15

Attacker wins! The machete connects.


🔥 The Armor-Piercing Truth

Melee Ignores HALF Armor!

Melee weapon attacks and Martial Arts attacks only count half the defender’s SP (round up). Brawling does NOT get this benefit — punches face full armor.

This is why melee fighters are TERRIFYING. That SP 11 Light Armorjack? It’s only SP 6 against a sword.

Example: Armor Reduction

Target: SP 11 Light Armorjack Your weapon: Heavy Melee (3d6 = 14 damage)

Effective SP: 11 ÷ 2 = 5.5 → 6 (rounded up) Damage: 14 - 6 = 8 HP damage

Against a pistol doing the same 14 damage, they’d only take 3 HP.


🗡️ Melee Weapons

Weapons Table

TypeExamplesHandsDamageROFConceal?Cost
LightCombat Knife, Tomahawk11d62Yes50eb
MediumBaseball Bat, Crowbar, Machete12d62No50eb
HeavyLead Pipe, Sword, Spiked Bat23d62No100eb
Very HeavyChainsaw, Sledgehammer, Naginata24d61No500eb

ROF (Rate of Fire)

  • ROF 2 = Can attack twice per Action
  • ROF 1 = Can attack once per Action (only Very Heavy)

BODY 8+ Exception

Characters with BODY 8 or higher can wield a two-handed melee weapon in one hand. This means a BODY 8 Solo can swing a sword while holding a pistol!


🥋 Brawling (Unarmed Combat)

No weapon? No problem. Punch, kick, headbutt, bite — whatever works.

Skill: Brawling (DEX)
ROF: 2 (attack twice per Action)
Armor: Does NOT ignore half armor (unlike melee weapons)

Brawling Damage by BODY

BODYDamage
4 or less1d6
5-62d6
7-103d6
11+4d6

Cyberarm Bonus

If you have a Cyberarm, your Brawling damage is at least 2d6, even if your BODY is 4 or less.

Example: Bar Fight

You have BODY 7 (3d6 Brawling damage) and DEX 6 + Brawling 3.

Attack 1: Roll 16 vs. opponent’s 12 → Hit! 3d6 = 11 damage Target has SP 7, so: 11 - 7 = 4 HP damage

Attack 2: Roll 14 vs. opponent’s 18 → Miss!

One punch lands, one doesn’t.


🥋 Martial Arts

Trained combat that ignores half armor like melee weapons.

Skill: Martial Arts ×2 (DEX) — costs double IP
ROF: 2
Damage: Same as Brawling table (based on BODY)
Special: Ignores half armor!

Martial Arts Forms

Each form has unique Special Moves. You need at least 1 point in that Form to use its moves.

FormStyleUnique Moves
AikidoSoft — locks & throwsDisarming Combination, Iron Grip
JudoSoft — grabs & throwsArmor Breaking Combo, Counter Throw
KarateHard — bone-breaking strikesBone Breaking Strike, Armor Breaking Blow
TaekwondoHard — high kicksPressure Point Strike, Flying Kick

Shared Special Move (All Forms)

  • Recovery: When using Get Up Action, beat DV13 to stand up for free (no Action cost)

Example: Martial Arts vs. Brawling

Both fighters have BODY 7 (3d6 damage) and DEX 6. Target has SP 11 armor.

Brawler hits for 12:

  • 12 - 11 (full SP) = 1 HP damage

Martial Artist hits for 12:

  • Effective SP: 11 ÷ 2 = 6
  • 12 - 6 = 6 HP damage

Martial Arts does 6× more damage against armored targets!


🤼 Grappling

Grabbing, choking, throwing — the dirty stuff.

Step 1: Initiate a Grab

Action: Grab
Requirement: You need a free hand
Roll: DEX + Brawling + 1d10 vs. Target's DEX + Brawling + 1d10

If you win, choose one:

  1. Grab hold → Both enter a Grapple
  2. Steal an item → Take something they’re holding

Step 2: While Grappled

WhoEffect
Both-2 to all Actions
DefenderCannot use Move Action (dragged by Attacker)
BothCannot use two-handed weapons
AttackerCan end Grapple for free (no Action)
Defender/OthersMust succeed at a Grab to break free

Step 3: What Can You Do?

Once you’re grappling someone, you can:

Choke

  • Action: Choke
  • Effect: Deal your BODY stat directly to HP (ignores armor!)
  • Special: Can’t reduce below 1 HP (they go Unconscious instead)
  • Knockout: Choke for 3 successive Rounds → target goes Unconscious regardless of HP

Throw

  • Action: Throw
  • Effect: Deal your BODY stat directly to HP (ignores armor!)
  • Result: Grapple ends, target is Prone

Human Shield

  • Action: Equip as Human Shield
  • Effect: You’re now in cover (see below)

Example: Choke Hold

You have BODY 7 and successfully Grapple a ganger.

Turn 1: Choke → 7 damage directly to HP (no armor!) Turn 2: Choke → 7 more damage Turn 3: Choke → Automatic knockout (3 rounds rule)

Total: Clean takedown, no weapons, no noise.


🛡️ Human Shields

Using a Person as Cover

This is Night City. Sometimes the only cover is the guy who was trying to kill you.

Using a Living Human Shield

Requirements:

  1. You must be the Attacker in a Grapple
  2. Not already wielding a shield

Action: Use an Action to “equip” them as a Human Shield

While Wielding:

  • You are considered in cover against ranged attacks
  • Can interpose shield against attacks you can see
  • Your Human Shield cannot dodge (even with REF 8+)
  • They take damage normally when shot
  • You can attack your own Human Shield (it’s practically tradition)

Restrictions:

  • ❌ Cannot block Melee Attacks
  • ❌ Cannot block Aimed Shots at your head

Using a Corpse as a Shield

SituationResult
Human Shield dies while equippedAuto-becomes Corpse Shield
Picking up a fresh corpseNo Grapple needed!
Corpse Shield HPEqual to corpse’s BODY when alive
Dropping corpseCosts an Action

Tactical Corpse Usage

Kill someone, pick up their body, use them as cover. It’s dark, but effective.


😈 Dirty Melee Tricks

Things You Can Do That Players Forget

TacticHowWhy
Grab their weaponWin a Grab → choose to take held itemDisarm them with style
Throw then attackThrow (Prone) → next turn attack with advantageThey’re -2 to get up
Choke silentlyChoke deals BODY damage, ignores armorQuiet takedown
Shield + attackHuman Shield, then attack THEMUse them, then discard
Grapple the NetrunnerDrag them away from access pointInstant jack-out
Split attacksROF 2 = Attack, Move, AttackStab two people
BODY 8 one-handWield 2-hand weapon in 1 handSword + pistol combo

❓ Quick Answer Reference



(Source: Cyberpunk RED Core Rulebook, pp. 174-179, 183-184)