🛡️ Armor & Cover

“The difference between a living Edgerunner and a dead one is usually about 11 SP.”

This covers all forms of protection — worn armor, cyberware armor, cover objects, and shields. Understanding protection is the key to survival.


⚡ Quick Reference

Protection At A Glance

Damage Resolution:

  1. Attacker rolls damage dice
  2. Subtract your SP → remaining damages HP
  3. If ANY damage got through → armor ablates by 1 SP
ArmorSPPenaltyCost
Leathers4020eb
Kevlar7050eb
Light Armorjack110100eb
Heavy Armorjack13-2500eb
Metalgear18-45,000eb

🛡️ How Armor Works

The Damage Sequence

When you are hit by an attack:

1. Attacker rolls damage (e.g., 3d6)
2. Subtract your SP from damage
3. Remaining = HP damage
4. If ANY damage got through → Armor ablates -1 SP

Example: Taking Hits

Your Armor: Light Armorjack SP 11

ShotDamage- SPHP LostAblates?New SP
115-114Yes10
28-100No10
314-104Yes9
49-90No9

Key insight: If the attack deals EXACTLY your SP or less, NO ablation!

The Ablation Death Spiral

Every hit that penetrates weakens your armor. After enough hits, that SP 11 becomes SP 5, and suddenly pistols are lethal again.

Track Your SP!

Write your current SP next to your armor. Update it EVERY time you take penetrating damage.


📍 Armor Locations

LocationWhat It CoversWhen Used
BodyTorso, arms, legsAll attacks (default)
HeadHead/faceOnly if Aimed Shot at head

Head Armor is CRITICAL!

  • Aimed Shots to head deal ×2 damage after armor
  • Without head armor, a single headshot can flatline you
  • Always buy a helmet!

Example: Why Helmets Matter

Heavy Pistol headshot: 3d6 = 12 damage

Without helmet (SP 0):

  • 12 penetrates → 12 × 2 = 24 HP damage
  • That’s enough to drop most characters!

With helmet (SP 7):

  • 12 - 7 = 5 penetrates → 5 × 2 = 10 HP damage
  • Painful, but survivable.

🔻 Ablation Rules

SituationAblation
Damage penetrates armor-1 SP
Armor-Piercing ammo-2 SP
Armor blocks ALL damageNo ablation
Rubber/Stun ammoNo ablation
Melee that penetrates-1 SP

Armor-Piercing Is Devastating

AP ammo ablates by 2 per hit. After just 3 hits, your SP 11 is now SP 5.


🛡️ Armor Table

Wearable Armor

Armor TypeSPPenaltyCostNotes
Leathers4020ebNomad style, barely armor
Kevlar®7050ebVests, suits, jackets
Light Armorjack110100ebStandard ‘runner gear
Bodyweight Suit1101,000ebNetrunner skinsuit
Medium Armorjack12-2100ebNoticeable protection
Heavy Armorjack13-2500ebObvious military-grade
Flak15-4500ebFull military kit
Metalgear®18-45,000ebWalking tank

Cyberware Armor

CyberwareSPNotes
Skin Weave7Body + head, doesn’t stack, heals 1 SP/day
Subdermal Armor11Body + head, doesn’t stack, heals 1 SP/day

Armor Penalty

Heavy armor reduces REF, DEX, and MOVE by the penalty listed.

  • Take the worst penalty once (even if wearing armor on multiple locations)
  • This affects Initiative (REF), attacks (REF/DEX), dodging (DEX), movement (MOVE)

Example: Metalgear Penalty

Normal stats: REF 8, DEX 7, MOVE 6 With Metalgear (-4): REF 4, DEX 3, MOVE 2

You’re almost impossible to hurt… but you can barely move or aim.

Armor Does NOT Stack

If wearing multiple armor on the same location → use highest SP only.

Example: Layering

Kevlar vest (SP 7) under Light Armorjack (SP 11) = SP 11 (not 18!)


🪨 Cover

What Counts as Cover?

You’re in cover if you’re fully behind something that stops bullets.

The Cover Rules

  • No “partial” cover — you’re in or you’re out
  • If they have line of sight → you’re NOT in cover
  • Cover doesn’t give “+2 defense” — it blocks attacks entirely
  • Cover can be destroyed

🎯 Attacking Someone in Cover

You have TWO options:

OptionWhat You DoWhat Happens
Wait for them to pop outReady an Action (“When they shoot, I shoot”)Attack them normally when they expose themselves
Shoot the coverTarget the cover object (auto-hit)Damage the cover’s HP. When HP = 0, cover is gone

You Cannot Attack Through Cover

If someone is fully behind cover and not exposed, you cannot target them. You must:

  1. Destroy the cover first, OR
  2. Flank them (move until you have line of sight), OR
  3. Wait for them to pop out to attack

🛡️ When Someone Attacks FROM Cover

When a character in cover takes an action (like shooting), they must briefly expose themselves.

During that moment:

  • They can be attacked (they’re visible)
  • They can dodge/evade normally
  • Cover does NOT provide SP — it’s either blocking you or it’s not

Example: Shootout Behind Walls

Situation: Enemy is behind a concrete pillar. They pop out to shoot you.

Your held action: “When they pop out, I shoot.”

Resolution:

  1. Enemy pops out, fires at you
  2. Your held action triggers — you fire at them
  3. Both of you roll Attack vs Evasion normally
  4. Cover is NOT involved (you’re both exposed during the exchange)

💥 Shooting AT Cover (To Destroy It)

You can target cover directly. This auto-hits (no roll needed — it’s a stationary object).

Damage goes against the cover’s HP, not SP.

Example: Destroying Cover

Enemy behind wooden door (HP 10).

Turn 1: You fire Heavy Pistol (3d6 = 11). Door: 10 - 11 = Destroyed!

Turn 2: Enemy has no cover. You can attack them directly.


🔫 Shooting THROUGH Cover

Homebrew: Penetration Rules

The CRB does not have a mechanic for shooting through cover. Cover is binary — you’re fully behind it (can’t be targeted) or you’re not. The section below is a homebrew option for GMs who want more tactical depth.

If your table uses this homebrew, thin cover can be penetrated:

  1. Roll attack vs target’s Evasion normally
  2. If you hit, damage is reduced by the cover’s SP (see table)
  3. You must know (or guess) where the target is

Homebrew Material SP Table

MaterialSP (Blocks Damage)Notes
Plaster/Drywall5Office walls, apartments
Thin Wood5Doors, furniture
Thick Wood10Trees, heavy furniture
Thin Metal10Car doors, appliances
Thick Metal15Engine blocks, steel plates
Bulletproof Glass15Bank windows, armored cars
Thin Concrete15Interior walls
Thick Concrete20Pillars, bunkers
Thin Stone15Decorative walls
Thick Stone25Building foundations

Example: Shooting Through a Wall (Homebrew)

Situation: You know enemy is behind a drywall (SP 5). You fire blindly.

Attack: You roll vs DV 17 (shooting blind, no perception) If you hit: Your 3d6 = 12 damage → 12 - 5 (wall SP) - 11 (enemy SP) = 0 HP

Thin cover blocks some damage but you CAN hit through it.

Blind Fire Penalty

Shooting at someone you can’t see = DV 17 (or +4 to their Evasion). You’re guessing where they are.


🤖 NPC Cover Tactics (GM Reference)

What should NPCs do against players in cover?

NPC IntelligenceCover Behavior
Mooks (low)Keep shooting at cover until it breaks, or get frustrated and charge
Trained (medium)Flank for line of sight, use grenades, or lay suppressive fire
Elite (high)Coordinate flanking, destroy cover first, use smoke/flashbangs

Recommended NPC Actions:

SituationNPC Action
Player behind wood/drywallShoot through it (SP 5-10 reduction)
Player behind concrete/metalFlank OR destroy cover OR wait for pop-out
Player uses suppressive fireTake cover themselves, wait it out
Stalemate behind coverLob grenade, force movement

Keep Combat Moving

Standing cover fights get boring. Have NPCs flank, throw furniture, or threaten to “cook a grenade” to force players out.


Cover Hit Points

MaterialThick HPThin HP
Steel5025
Stone4020
Bulletproof Glass3015
Concrete2515
Wood2010
Plaster/Foam/Plastic155

Cover Restrictions

  • Thick cover is too heavy to move without BODY 10+ or special equipment.
  • Steel cover cannot be damaged by Brawling or Martial Arts attacks unless the attacker has a Cyberarm or BODY 10+.

Common Cover

ObjectMaterialHP
Bank Vault DoorThick Steel50
Engine BlockThick Steel50
HydrantThick Steel50
Shipping ContainerThick Steel50
BoulderThick Stone40
Bank Window GlassThick BP Glass30
Car DoorThin Steel25
Metal DoorThin Steel25
RefrigeratorThin Steel25
Data TermThick Concrete25
Utility PoleThick Concrete25
BarThick Wood20
TreeThick Wood20
Log Cabin WallThick Wood20
StatueThin Stone20
Office WallThick Plaster15
SofaThick Plaster15
BP WindshieldThin/Thick BP Glass15/30
Prison Visitation GlassThin BP Glass15
Overturned TableThin Wood10
Wooden DoorThin Wood10
WardrobeThin Wood10
Office Cubicle0
Regular Windshield0

💥 Destroying Cover

You can attack a 2m × 2m section of cover directly.

Example: Shooting Their Cover

Enemy behind a wooden door (10 HP).

Shot 1: Assault Rifle, 5d6 = 18 damage Door: 10 - 18 = Destroyed!

Now they have no cover. Next shot hits THEM.

Explosives Love Cover

Grenade launchers and rockets damage 10m × 10m. One grenade can destroy cover for your whole team.


💣 Explosives vs. Cover

The Full Damage Rule

If an explosive would destroy cover, the target takes FULL explosive damage — not the leftover!

Example: Grenade vs. Cover

Enemy behind thin wood (10 HP). You throw a grenade.

Grenade damage: 6d6 = 22

If Cover SurvivesIf Cover Destroyed
22 < cover HP22 > 10 HP ✓
Target takes: 0Target takes: 22 (minus personal SP)

The cover exploded WITH the grenade. They get the full blast.


🛡️ Shields

Portable cover you can carry.

Shield TypeHPCostNotes
Bulletproof Shield10100ebTransparent polycarbonate
Corpse ShieldBODYFree”Previously a person”

Using a Shield

  • Requires one hand (can’t use that hand for anything else)
  • You’re considered in cover while wielding
  • When attacked, you can interpose (put the shield in the way)
  • If you interpose → you cannot dodge that attack
  • Shield takes full damage to HP
  • At 0 HP → shield destroyed
  • Equipping/Dropping costs an Action

Example: Shield in Combat

You hold a Bulletproof Shield (10 HP). Enemy fires, hits for 14.

You interpose:

  • Shield takes the entire attack to its HP → 10 - 14 = Destroyed!
  • You take: 0 damage (shield absorbed the full hit)

If the shot had been 8 damage:

  • Shield takes 8 → HP drops to 2
  • You take: 0 damage

Next attack — shield is gone, you’re exposed!


😈 Armor & Cover Tricks

Things Players Often Forget

TacticHowWhy
Shoot their coverTarget cover, not personDestroy it, then hit them
Explosives bypassGrenade where they’re hidingIf cover dies, they take full damage
Ablation trackingWrite SP in pencilArmor degrades fast
Head armor!Buy a helmetHeadshots are ×2 damage
Flank for line of sightMove to see behind coverCover only works if you can’t be seen
Create coverFlip tables, park carsEnvironment is cover too
Corpse shieldsDead enemies = free coverBODY HP of cover
Repair armorTech + DowntimeDon’t fight at SP 3

❓ Quick Answer Reference



(Source: Cyberpunk RED Core Rulebook, pp. 182-186)