🚚 Nomads

“You got your ride, you got your family, and you got the open road. What else do you need?”

In the Time of the Red, Nomads have evolved from homeless outcasts to the essential backbone of civilization. They control the roads, the skies, and the seas—if you need something moved, you need a Nomad.


🗺️ Major Families

Land-Based

FamilyFocusTerritory
AldecaldosTransport, ConstructionNight City Badlands, American Southwest
JodesFarming, AgricultureAmerican Midwest
Blood NationEntertainment, PerformanceMobile
MetaMilitary, SecurityAmerican Southwest

Sea-Based (“Ship Rats”)

FamilyFocusTerritory
Various Ship Rat ClansShipping, SmugglingPacific, Atlantic
Nomad PiratesPiracy, SalvageSouth China Sea, Caribbean

Air-Based (“Sky Pirates”)

FamilyFocusTerritory
Aerozep ClansCargo haulingContinental
DeltajocksFast courier, Orbital accessUpper Atmosphere

📊 Nomad Overview

What Makes a Nomad?

  • Family first — Loyalty to the clan above all else
  • Freedom of the road — Rejection of static life
  • Self-sufficiency — Fix it, build it, grow it yourself
  • Strong bonds — Marriages and alliances between families

Nomad Economics

Nomads are essential to the Time of the Red economy:

ServiceDescription
TransportMoving goods across dangerous territory
EscortProtecting cargo and VIPs
ConstructionBuilding and rebuilding cities
ScavengingRecovering lost cargo from the war
TradingBuying and selling at Nomad markets

🔗 Campaign Connections

NPCs

Locations

LocationDescription
Aldecaldo CampMain encampment outside Night City
Badlands Trade PostsVarious stopping points along routes

⚔️ Nomad Enemies

Raffen Shiv

Outcast Nomads who turned to piracy and banditry. Universally hated by legitimate Nomads.

  • No family loyalty
  • Attack anyone for resources
  • Often violent and unstable

Road Gangs

City-based gangs who prey on travelers:

  • Boostergangs with vehicles
  • Territory-based toll collectors
  • Fuel pirates

🎲 GM Resources

Using Nomads in Play

As Allies: Nomads can provide transport, information about the Badlands, and combat support.

As Employers: Common Nomad jobs include escort missions, cargo recovery, and dealing with Raffen Shiv.

As Background: Nomad convoys add movement and life to any road scene.

Random Nomad Encounter

2d6Encounter
2Raffen Shiv ambush
3-4Nomad convoy passing through
5-6Broken-down vehicle, needs help
7Nomad trading post
8-9Nomad patrol (curious about strangers)
10-11Nomad camp, willing to trade
12Family leader with a job offer


(Source: Cyberpunk RED Core Rulebook, pgs. 38, 161-162, 334-336)

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