🔫 Night City Gangs MOC

“Every block has a boss. Every corner has a crew. Welcome to the streets.”

Night City’s gang population is as diverse as it is dangerous. From chromed-out cyberpsychos to territorial street soldiers, gangs control large portions of the city.


📋 Gang List

Fileterritoryfocusdanger
6th StreetSanto Domingo, Vista Del ReyTerritory, Vigilantismmedium-high
Gangs---
Gold Dragons---
InquisitorsCitywide (covert)-high
Iron SightsNorthern Night City-extreme
MaelstromWatson IndustrialCyberware, Violenceextreme
Philharmonic VampyresUniversity District-low-medium
PiranhasWatson, Mobile (Piranha Palace)-medium
ReckonersStreets (citywide)-medium
Red Chrome LegionCombat Zone (North Night City)-high
ScavversCombat Zones, Hot Zone-low-medium
Steel Vaqueros---
The BozosMobileChaos, Terrorextreme
The Prime-Time PlayersNight City suburbs-medium
Tyger ClawsWatson, JapantownOrganized Crimehigh
Valentinos---
Voodoo BoysPacificaNetrunninghigh

🎭 Gang Archetypes

Boostergangs

Chrome-obsessed combat gangs. High cyberware, low empathy.

  • Maelstrom is the prime example
  • Often serve as muscle for hire
  • Frequently suffer cyberpsychosis

Combat Gangs

Territory-focused street soldiers.

Organized Crime

Professional criminal enterprises.

  • Tyger Claws (Yakuza connections)
  • Run businesses, smuggling, trafficking
  • Corporate connections

Specialty Gangs

Unique focus or gimmick.


💰 Gang Economics

Revenue Sources

SourceCommon Gangs
Drug dealingMost
Protection rackets6th Street, Tyger Claws
SmugglingTyger Claws, Maelstrom
Cyberware black marketMaelstrom
Contract violenceAll
Human traffickingTyger Claws
NetrunningVoodoo Boys

Gang Employment

Gangs often hire Edgerunners for:

  • Hits on rival gangs
  • Special operations beyond gang capability
  • Deniable operations
  • Expertise they lack

⚔️ Gang Conflicts

Current Wars (2045)

  • Maelstrom vs Tyger Claws: Watson territory disputes
  • 6th Street vs Valentinos: Border skirmishes
  • Everyone vs Bozos: Nobody likes clowns

Truces

  • Voodoo Boys maintain isolation
  • Mox are generally left alone
  • Temporary truces for big scores

🎲 GM Resources

Using Gangs in Play

As Antagonists: Gangs make excellent recurring enemies at various power levels.

As Employers: Even gangs hire outside help for jobs they can’t do themselves.

As Background: Gang activity adds color to any Night City scene.

Random Gang Encounter

2d6Encounter
2Gang war in progress
3-4Shakedown for protection money
5-6Gang members hanging out
7Drug deal in progress
8-9Gang patrol (hostile or neutral)
10-11Gang looking to hire
12Gang leader needs help


(Source: Cyberpunk RED Core Rulebook, pgs. 306-315)