🔫 Night City Gangs MOC
“Every block has a boss. Every corner has a crew. Welcome to the streets.”
Night City’s gang population is as diverse as it is dangerous. From chromed-out cyberpsychos to territorial street soldiers, gangs control large portions of the city.
📋 Gang List
| File | territory | focus | danger |
|---|---|---|---|
| 6th Street | Santo Domingo, Vista Del Rey | Territory, Vigilantism | medium-high |
| Gangs | - | - | - |
| Gold Dragons | - | - | - |
| Inquisitors | Citywide (covert) | - | high |
| Iron Sights | Northern Night City | - | extreme |
| Maelstrom | Watson Industrial | Cyberware, Violence | extreme |
| Philharmonic Vampyres | University District | - | low-medium |
| Piranhas | Watson, Mobile (Piranha Palace) | - | medium |
| Reckoners | Streets (citywide) | - | medium |
| Red Chrome Legion | Combat Zone (North Night City) | - | high |
| Scavvers | Combat Zones, Hot Zone | - | low-medium |
| Steel Vaqueros | - | - | - |
| The Bozos | Mobile | Chaos, Terror | extreme |
| The Prime-Time Players | Night City suburbs | - | medium |
| Tyger Claws | Watson, Japantown | Organized Crime | high |
| Valentinos | - | - | - |
| Voodoo Boys | Pacifica | Netrunning | high |
🎭 Gang Archetypes
Boostergangs
Chrome-obsessed combat gangs. High cyberware, low empathy.
- Maelstrom is the prime example
- Often serve as muscle for hire
- Frequently suffer cyberpsychosis
Combat Gangs
Territory-focused street soldiers.
- 6th Street
- Valentinos
- Fight for turf and resources
Organized Crime
Professional criminal enterprises.
- Tyger Claws (Yakuza connections)
- Run businesses, smuggling, trafficking
- Corporate connections
Specialty Gangs
Unique focus or gimmick.
- Voodoo Boys (Netrunning)
- The Bozos (Psychological terror)
- Mox (Sex worker protection)
💰 Gang Economics
Revenue Sources
| Source | Common Gangs |
|---|---|
| Drug dealing | Most |
| Protection rackets | 6th Street, Tyger Claws |
| Smuggling | Tyger Claws, Maelstrom |
| Cyberware black market | Maelstrom |
| Contract violence | All |
| Human trafficking | Tyger Claws |
| Netrunning | Voodoo Boys |
Gang Employment
Gangs often hire Edgerunners for:
- Hits on rival gangs
- Special operations beyond gang capability
- Deniable operations
- Expertise they lack
⚔️ Gang Conflicts
Current Wars (2045)
- Maelstrom vs Tyger Claws: Watson territory disputes
- 6th Street vs Valentinos: Border skirmishes
- Everyone vs Bozos: Nobody likes clowns
Truces
- Voodoo Boys maintain isolation
- Mox are generally left alone
- Temporary truces for big scores
🎲 GM Resources
Using Gangs in Play
As Antagonists: Gangs make excellent recurring enemies at various power levels.
As Employers: Even gangs hire outside help for jobs they can’t do themselves.
As Background: Gang activity adds color to any Night City scene.
Random Gang Encounter
| 2d6 | Encounter |
|---|---|
| 2 | Gang war in progress |
| 3-4 | Shakedown for protection money |
| 5-6 | Gang members hanging out |
| 7 | Drug deal in progress |
| 8-9 | Gang patrol (hostile or neutral) |
| 10-11 | Gang looking to hire |
| 12 | Gang leader needs help |
🔗 Related Topics
(Source: Cyberpunk RED Core Rulebook, pgs. 306-315)