π§ Cyberware Enhancements
βYou need an advantage to beat (or beat down) the competition. Thatβs where Cyberware Enhancements come in to play.β
π What Are Cyberware Enhancements?
Cyberware Enhancements are Tech Upgrades that have become so ubiquitous they can be purchased off the rack and installed without a Maker Role Ability check.
π Rules
- One Enhancement per Cyberware β Only one enhancement can be installed at a time
- Body-Implanted Only β Cannot be installed in external devices (Smart Glasses, Battleglove)
- Type-Specific β Cannot transfer between different cyberware types
- Tech Installation β Must be installed/uninstalled by a Tech (no Skill Check required)
- Installation Time β 1 hour to install or uninstall
- Not an Upgrade β Does not count for Upgrade Expertise
πͺ Gorilla Arm Enhancements
| Enhancement | Price | Effect |
|---|---|---|
| Hydraulic Ram | 1,000eb | +3d6 damage to cover only |
| Pneumatic Actuation | 1,000eb | +5 to Critical Injury bonus damage |
| Tungsten Reinforcement | 500eb | Combo: Heavy (3d6 ROF 2) OR Very Heavy (4d6 ROF 1) |
Hydraulic Ram
A state-of-the-art piston system makes light work of tough demolition jobs. Adds 3d6 to damage rolls against cover only.
Pneumatic Actuation
Rotary pneumatic actuators improve range of motion for delicate tasks of intense violence. When causing a Critical Injury, bonus damage is increased by 5.
Tungsten Reinforcement
Careful application of tungsten enhances the Gorilla Armβs knuckles and internal structure. Transforms it into a Combination weapon with two modes:
- Heavy Melee (ROF 2, 3d6)
- Very Heavy Melee (ROF 1, 4d6)
Switching modes does not require an Action.
βοΈ Mantis Blade Enhancements
| Enhancement | Price | Effect |
|---|---|---|
| Double-Edged | 1,000eb | Roll 2x on Critical Injury table, choose result |
| Monomolecular Edge | 1,000eb | Ignores armor below SP7 |
| Streamlined | 1,000eb | +1 with Speedware + Luck spent |
Double-Edged
A second cutting edge increases chances of nasty wounds. When causing a Critical Injury, roll twice and choose your favorite result.
Monomolecular Edge
A true mono-katana. Any damage ignores armor entirely if it is lower than SP7 (before halving). SP7+ functions normally.
Streamlined
Perfect for speedware users. When using Speedware and spending at least 1 Luck on an attack, add +1 to the Check (stacks with other bonuses).
π Monowire Enhancements
| Enhancement | Price | Effect |
|---|---|---|
| Barbed Line | 1,000eb | Roll 3x on Critical Injury table, choose result |
| Electroshock | 500eb | Non-lethal option (leave at 1 HP Unconscious) |
| Thermal-Bladed | 1,000eb | Ablates 1 extra SP |
Barbed Line
Flesh-ripping monomolecular barbs along the wire. When causing a Critical Injury, roll three times (instead of twice) and choose.
Electroshock
Shock nodules transform the wire into a taser. If damage would reduce target below 1 HP, you can choose to leave them Unconscious at 1 HP instead.
Thermal-Bladed
Superheated blades improve effectiveness against armor. Whenever ablating armor, ablate 1 additional SP.
π Quick Reference
| Cyberware | Enhancement | Price |
|---|---|---|
| Gorilla Arm | Hydraulic Ram | 1,000eb |
| Gorilla Arm | Pneumatic Actuation | 1,000eb |
| Gorilla Arm | Tungsten Reinforcement | 500eb |
| Mantis Blade | Double-Edged | 1,000eb |
| Mantis Blade | Monomolecular Edge | 1,000eb |
| Mantis Blade | Streamlined | 1,000eb |
| Monowire | Barbed Line | 1,000eb |
| Monowire | Electroshock | 500eb |
| Monowire | Thermal-Bladed | 1,000eb |
π Related
(Source: Edgerunners Mission Kit DLC #2)