đźš— Transportation
“Don’t expect the Time of the Red to be like the 20th century—a network of crowded freeways, packed trains, and swarming airports. Think of it as a patchwork of badly up-kept roads, abandoned airports, and trains plagued by gangs and intermittent service.”
Getting around Night City—and especially between cities—is harder than it used to be. Years of economic collapse and civil unrest killed most transportation infrastructure. The Dark Future runs on CHOOH2 and desperation.
🏙️ Getting Around Night City
NCART (Night City Area Rapid Transit)
The subway system still exists… barely.
| Status | Details |
|---|---|
| Condition | Most lines flooded after the 4th Corporate War |
| Coverage | Limited service in functional areas |
| Safety | Gangs and floods make it unreliable |
| Future | City plans to rebuild as elevated monorail |
Safety Advisory
The NCART subway floods periodically with the tides. When it works, it’s cheap. When it doesn’t, you’re swimming. Gangs also operate in the less-patrolled stations.
Planned Monorail Extensions:
- North Oak
- New Westbrook
- Pacifica
- Heywood
- Watson
These plans require time and money the City doesn’t have.
NCTC (Night City Transit Corporation)
Bus services on major city thoroughfares. More reliable than NCART in some areas, but:
- Slow
- Vulnerable to ambush in dangerous zones
- Drivers sometimes refuse to enter Combat Zones
Walking
Often the safest option in the City. You control your route, see threats coming, and don’t depend on infrastructure that might fail. The downside: you’re exposed and on foot if things go bad.
Private Vehicles
If you can afford it, your own ride is freedom:
- Go where you want, when you want
- Storage for gear
- Quick getaway available
- But: parking, theft risk, maintenance costs
đźš™ Vehicle Types
Cybercars
The standard automobile of 2045.
| Spec | Details |
|---|---|
| Fuel | CHOOH2 or methane |
| Speed | 100-300 MPH depending on model |
| SDP | 50 |
| Design | Conservative, practical—“if it works, keep it” |
Most cars look like they’re from decades past. In the cash-poor 2000s, manufacturers kept to unimaginative designs. The average family car is little changed from antique ancestors.
Cyber Control: Many vehicles offer cybernetic control—plug in via Interface Plugs and think the car through its motions. Most still have manual controls for non-cybered drivers.
Cyberbikes
Popular, maneuverable, cheaper than cars.
| Spec | Details |
|---|---|
| Fuel | CHOOH2 or hydrogen |
| Speed | 100-300 MPH |
| SDP | 35 |
| Brands | Kundalini, Harlon-Dawson, Zondo, Toyo-Tomo |
Gyrocopters
Light helicopters for urban use.
| Spec | Details |
|---|---|
| Fuel | CHOOH2-powered rotary engine |
| Range | 50 miles |
| Speed | 100 MPH |
| Users | Police, Corporate defense, Solo teams, drug gangs, recreation |
AVs (Aerodynes)
The closest thing to a sci-fi flying car.
AV-4: The workhorse urban assault/transport vehicle
- Used by police, Corporate troops, Trauma Team, and Corporate deliveries
- Can hover and land vertically
- Often armored and armed
AV-9: Rich person’s toy
- Faster, lighter, twin engines
- Recreation vehicles for the wealthy
- Some Edgerunners have “found” one
Helicopters (Tilt-Rotor)
| Spec | Details |
|---|---|
| Range | 600 miles |
| Speed | 200 MPH |
| Uses | Commuter flights, Corporate transport, rooftop operations |
| Cost | Super Luxury (50,000eb) |
Wings fold for rooftop helipad storage. Standard Corporate transport between offices and airports.
🛣️ Long-Distance Travel
The Open Road
Intercity highways are dangerous:
- Badly maintained roads
- Roving boostergangs on spiky vehicles
- Raffen Shiv raids on travelers
- Only safe in convoys
Nomad Convoys
The Nomads are the lifeline between cities:
- Armed caravans transport people and goods
- Escorts available for hire
- Know the safe routes (and the dangerous ones)
- Essential for anything that needs to move overland
Hiring Nomads
Need to get from Night City to somewhere else? Find a Fixer who can connect you with a Nomad convoy heading that direction. Expect to pay for armed escort.
Air Travel
Commercial aviation is nearly dead:
- Most airports abandoned or destroyed
- Fuel costs prohibitive
- Risk of Highrider or Corporate interference
- AVs serve short-range elite travel only
Rail
Some intercity rail exists but:
- Intermittent service
- Gang activity along routes
- Not reliable for anything urgent
Sea Travel
For bulk cargo and Nomad ship clans:
- Smuggling routes still active
- Ship Rats operate small-craft networks
- Large container ships largely abandoned since the global shipping collapse
â›˝ Fuel
CHOOH2
The standard fuel of 2045.
- Complex grain alcohol produced by genetically engineered yeasts
- Created by Biotechnica in the late 1990s
- Burned by almost all vehicles and power plants
- Distributed by licensed Agricorps and PetroCorps
Pronounced “chew two”—not its actual chemical formula.
Methane
Alternative fuel source:
- Liquefied methane tanks
- Used in some vehicles
- Less common than CHOOH2
Electric
The exception, not the rule:
- Rapid charging infrastructure doesn’t exist
- Some specialty vehicles are electric
- Not practical for most uses
🎲 GM Resources
Travel Complications
| d6 | Problem |
|---|---|
| 1 | Vehicle breakdown in dangerous territory |
| 2 | NCART flooding—reroute or wade |
| 3 | Gang checkpoint demanding “toll” |
| 4 | Boostergang chasing the convoy |
| 5 | Road collapse or obstruction |
| 6 | Nomad convoy stopped—opportunity or threat? |
Distance & Time
| Route | Method | Time | Risk |
|---|---|---|---|
| Cross-city | NCART/Bus | 30-60 min | Low-Medium |
| Cross-city | Private vehicle | 15-30 min | Depends on route |
| To suburbs | Vehicle | 30-60 min | Medium |
| Night City → Badlands | Vehicle | 1-2 hours | High |
| Night City → Another city | Nomad convoy | Days | Variable |
Using Transportation in Play
- Time pressure: The NCART is flooded—now what?
- Social dynamics: Who can afford an AV and who’s on the bus?
- Mission requirements: Extracting someone? Need a getaway vehicle.
- Atmosphere: Describe the rusted NCART stations, the smell of CHOOH2
đź”— Related Topics
- Nomads — Long-distance travel experts
- Vehicles — Full vehicle database
- The Badlands — What’s outside the City
- Night City — The metroplex itself
- Economy — What vehicles cost
(Source: Cyberpunk RED Core Rulebook, pgs. 322-326)