🏭 Rancho Coronado

“Used to be the ultimate Beaverville. Now it’s tent cities where minimalls used to be. The American Dream, choomba.”

Rancho Coronado is a sub-district of Santo Domingo District. Once the epitome of corporate suburban living — identical homes stretching to the horizon — the War transformed it into a crowded refuge for displaced workers, where tent cities have grown out of the corpses of trendy mini-malls.


📋 Overview

AspectDetails
Parent DistrictSanto Domingo District
Zone TypeIndustrial / Suburban
Dominant Gang6th Street
PopulationCorporate workers, refugees, veterans
Threat LevelLow to Moderate

📜 History: The Ultimate Beaverville

Before the War (2020s)

Rancho Coronado was the ultimate Beaverville — the cyberpunk slang for a sterile corporate suburb where everything is identical and everyone belongs to the Corp.

EraCharacter
LocationSouth of Night City, on Highway 126
LayoutMiles of tract housing, small malls
PopulationCorporate employees — Arasaka, Petrochem, Biotechnica, WNS, EBM
HousingIdentical three-bedroom prefabs stretching to the horizon
AtmosphereFeatureless, controlled, boring

“Rancho Coronado was the kind of place that made most Edgerunners break out into a cold sweat just thinking about it.” — Cyberpunk RED Core Rulebook

After the War (2045)

The nuke and the War changed everything. Rancho Coronado became one of the main destinations for refugees fleeing the destroyed city center. Now it’s a different kind of nightmare:

TransformationDescription
Mini-mallsConverted to industrial zones or torn down
Empty lotsTent cities, refugee camps
HousingOvercrowded, multiple families per unit
InfrastructureStrained beyond capacity
Security6th Street provides what NCPD won’t

🏙️ Layout in 2045

The Old Subdivisions

The original tract housing still stands — rows of identical pastel bungalows, now faded and worn. Most are overcrowded with refugees or subdivided into multiple family units.

FeatureStatus
LawnsDead or synthetic
StreetsCracked, poorly maintained
CurbsStill have faded numbers from the old days
PowerUnreliable, frequent brownouts

The Tent Cities

Where mini-malls and parking lots once stood, sprawling tent cities have grown. These unregulated camps house thousands of refugees who couldn’t find or afford other housing.

Camp FeatureDescription
PopulationThousands per camp
ServicesMinimal — shared water, no sewage
CrimeHigh — gangs recruit here
AidOccasional Corp PR ops, charity groups
AtmosphereDesperate, on edge

Industrial Zones

Factory complexes have expanded into former residential and retail areas. Smokestacks now rise where fast-food joints once stood.

FacilityNotes
Petrochem plantsCHOOH2 processing
Kendachi facilitiesManufacturing
Salvage yardsScrap recycling
WarehousesStorage, some gang-controlled

👥 Society

Corporate Workers

The original Beaverville residents were corporate employees. Their descendants still work the factories — but the comfortable suburban dream is long dead.

AspectDescription
EmploymentFactory shifts, 12+ hours
LoyaltyCorporate conditioning runs deep
HousingCompany-assigned or inherited
AttitudeResentful but dependent

Refugees

The War created a massive displaced population. Many ended up here and never left.

OriginNotes
Corporate Center survivorsLost everything in the blast
Watson overflowCouldn’t get into megabuildings
Nomad settlersSome gave up road life
South Night City escapeesFled Combat Zone conditions

Veterans

Rancho Coronado has a strong veteran population — many who helped found 6th Street when NCPD abandoned the area.


⚔️ 6th Street Control

6th Street was born here. Founded by veterans to protect their neighborhoods when law enforcement gave up, they’ve evolved into something between a militia and a gang.

RoleActivity
ProtectionPatrol the streets, enforce order
SecurityHired by some factories
SmugglingMove goods through industrial areas
RecruitmentDraw from refugee camps

Rules of 6th Street

RuleConsequence
No drugs (hard)Dealers get beat down
No harming workersBad for the community
Respect the flagPatriotic theater matters
Pay your dues”Protection” isn’t free

🌆 Atmosphere

Day

  • Factory smoke haze over everything
  • Workers heading to/from shifts
  • Kids playing in fenced yards
  • American flags (faded, tattered) on porches
  • 6th Street patrols on muscle cars
  • Line at the water distribution point

Night

  • Quieter — workers are exhausted
  • Tent city campfires
  • Factory lights running 24/7
  • 6th Street more visible, more aggressive
  • Refugees staying close to shelters

Sounds

  • Machinery hum (constant)
  • Traffic on Highway 126
  • Dogs barking
  • Kids playing
  • Gunfire (sometimes, usually 6th Street handling problems)

Smells

  • Factory smoke
  • Synthetic grass
  • CHOOH2 exhaust
  • Cooking from tent cities (kibble, vat-meat)

⚠️ Dangers

HazardDescription
Industrial AccidentsChemical spills, machinery failures
PollutionAir quality is terrible
Gang Violence6th Street vs outsiders
Refugee DesperationTheft, assault in tent cities
Factory SecurityCorps protect their property aggressively

🎲 GM Resources

Job Hooks

HookDetails
Factory TheftSteal something from a facility
Missing PersonFind someone in the tent cities
Gang DiplomacyNegotiate with 6th Street
Labor DisputePick a side in a strike
Refugee ExtractionGet someone out before they’re recruited

Location Ideas

LocationNotes
The Last MallAbandoned retail, squatter haven
Veteran’s Bar6th Street hangout, neutral ground
Camp FreedomLarge tent city, ironic name
Petrochem Plant #7Factory, security is tight
The Old SubdivisionOriginal housing, overcrowded


(Source: Cyberpunk RED Core Rulebook, pp. 290, 295, 306)