⛩️ Old Japantown

“The ghosts of the past are literally under your feet. And they’re not the only things down there.”

Old Japantown is what remains of Night City’s original Japanese cultural center—a ghost district devastated by the 4th Corporate War. Once an exciting link to the Pacific Rim, it fell into chaos and disrepair. Most residents fled to Kabuki in Watson or the new Japantown in Westbrook. What’s left is ruins, gangs, and memories.


📋 Overview

AspectDetails
Zone TypeCombat Zone
Threat RatingCombat (extremely dangerous)
LocationBetween Watson and Westbrook
Dominant GangsTyger Claws (nominal), Iron Sights, Scavvers
StatusAbandoned, gang-controlled, dangerous
Notable NPCsRecluse, Mrs. Suzuki, The Gentleman

📜 History

The Original Vision

When Night City was founded, Japantown was designed as “an exciting Japanese cultural center and link to the Pacific Rim.” The Asian districts—Japantown and Little China—were distinctly different, reflecting individual cultural styles. Japantown featured traditional architecture, shrine gates, paper lanterns, and authentic restaurants alongside modern businesses serving the Pacific Rim trade.

The Fall

During the 4th Corporate War, Old Japantown was caught in the crossfire. The fighting was brutal. Buildings burned. Infrastructure collapsed. The residents fled—some to Kabuki in Watson, others to the new Japantown forming in Westbrook.

The Combat Zone

Now it’s a Combat Zone—technically Tyger Claw territory, but contested. The Iron Sights have pushed the Red Chrome Legion out of Old Japantown into south Little China in recent fighting. Smaller gangs, scavengers, and the desperate fill the gaps.


🏚️ The District Today

What’s Left

FeatureStatus
TemplesBurned, collapsed, occasionally squatted
StorefrontsLooted, used as gang hideouts
ApartmentsSome inhabited by desperate holdouts
StreetsDark, debris-filled, dangerous
InfrastructureNo power, no water, no services

🗺️ Notable Locations

Crisis Medical Center

A no-questions-asked medical center supplied with the most advanced technology. Frequented by Edgerunners, Solos, and boosters alike.

AspectDetails
ServicesFull medical, no questions asked
StatusNeutral ground for all factions
ClienteleEdgerunners, Solos, boosters, anyone with eddies
SecurityEnforced neutrality—violence means permanent ban

Neutral Ground

Crisis Medical is one of the few true neutral zones in Night City. All factions respect this—breaking the peace here means no faction doctor will ever treat you again.

Highcourt Plaza Hotel

A decidedly classy and well-defended hotel nestled between Old Japantown and Little China. An art deco diamond in the rough.

AspectDetails
Style1920s art deco, glass elevators
ServiceExcellent, professional staff
SecurityWell-defended, professional guards
Notable ResidentThe Gentleman (loan shark)
AccessAnyone with eddies, but watched carefully

The Gentleman

A loan shark operating from the Highcourt Plaza. Tall, expensive 1890s suits, offers real cheese and Pinot Grigio. When you owe him money, he sends polite invitations to “discuss terms.”

Kaifū Corner

An abandoned shopping mall that served as a community hub before the War. Now home to Recluse, a mysterious Netrunner who uses it as a base of operations.

FeatureDescription
BeforeCommunity shopping center
NowRecluse’s fortified base
AccessDon’t go unless you need a Netrunner—or trouble
DefensesExpensive covert defenses, complex NET Architectures

Mrs. Suzuki’s Gourmet Bodega

A clean, well-lit bodega snuggled in the heart of Old Japantown’s original community. Near the door, a little plastic statuette of a calico cat waves its paw.

AspectDetails
LocationNear Crisis Medical Center
SpecialtyJapanese food, cooking ingredients, Shroomer-grown lichen desserts
StatusFamily business, third generation
Night MarketMonthly pop-up in shuttered big-box stores
ConnectionOnly topside seller of Shroomer food

The Burned Temple

A Shinto shrine that was torched during the fighting. Some say it’s cursed. Others say it’s a good place to hide. Squatters sometimes camp here.

Underground Tunnels

Old Japantown has extensive tunnels—maintenance corridors, basements, and passages that connect to Kabuki. Scavvers use these to move unseen. So do worse things.

The Buried City

Parts of the district were literally buried during post-War reconstruction:

  • Old streets now underground
  • Collapsed buildings became foundations for new construction
  • Valuable pre-War tech hidden in the debris
  • Ghost stories about those who died down there

👥 Who’s Here

Tyger Claws (Nominal Control)

The Claws claim Old Japantown as part of their territory, but they mostly care about:

  • Specific valuable buildings
  • Passages to their actual territory
  • Making sure rivals don’t establish a foothold

Iron Sights

AspectDetails
TerritoryNorthern Old Japantown sector
Recent ActionPushed Red Chrome Legion out to Little China
ThreatHeavily armed, organized, expansionist

Scavvers

Desperate scavengers picking through ruins:

  • Looking for pre-War tech
  • Will attack if they outnumber you
  • Know the tunnels better than anyone

Holdouts

Some residents never left:

TypeDescription
Mrs. SuzukiMaintains family bodega out of sentiment
The ElderlyToo stubborn to abandon homes their families built
The PoorNowhere else to go
The HidingRunning from something worse

Recluse

“Everyone in the Combat Zone knows you don’t go into the old Kaifū Corner shopping complex unless you’re looking for trouble or you need a top-tier Netrunner.”

AspectDetails
LocationKaifū Corner shopping complex
SpecialtyNET cracking—“no matter how airtight”
ContactNever meets in person; clients meet in her NET Architecture lobby
IconTremendous brown recluse spider with an icy voice
CostBig time cash only
Rumored OriginsEx-Netwatch agent hiding from employers; an A.I.; a Net Ghost in the Old NET

If You Need the NET Cracked

Recluse is the best—and she knows it. Her NET Architectures are complex enough that most Edgerunners could only dream of acquiring them. But she only takes clients who can pay.


🌆 Atmosphere

Day

  • Eerily quiet
  • Empty streets, broken buildings
  • Occasional scavver movement
  • Stray animals, rats
  • Sunlight filtering through ruined roofs
  • Mrs. Suzuki’s lucky cat waving

Night

Don’t come here at night unless you have to.

  • Complete darkness (no power grid)
  • Gang activity peaks
  • Sounds carry—gunfire, screams
  • Things move in the tunnels
  • The Highcourt Plaza glows like a diamond

😄 What You See


🎲 GM Resources

Why Come Here?

PurposeHook
Find RecluseNeed a Netrunner no one else can find
Medical emergencyCrisis Medical is neutral ground
Loan shark problemsThe Gentleman wants a meeting
ScavengingPre-War tech lost in the ruins
Hidden passageTunnels connect to other districts
HidingNobody looks for you in a Combat Zone
ChaseTarget fled here—now you follow
RescueSomeone’s been taken; they’re being held here
Night MarketMrs. Suzuki’s monthly pop-up

Environmental Hazards

HazardEffect
Unstable buildingsCollapse risk, Difficult terrain
No lightsDarkness penalties without gear
Tunnel floodingSome passages fill with water
RatsDisease risk, noise gives you away
Trapped areasScavvers protect their caches

(Source: Cyberpunk RED Core Rulebook, pp. 299, 306-307, 312; Tales of the Red: Hope Reborn)