🏰 Executive Zone
“Freshly mown lawns, white picket fences, and culs-de-sac. It’s the perfect place for the Corporate elite to raise a family.”
The gated paradise for Night City’s ultra-wealthy — golf courses, McMansions, and Lazarus Security. A suburban castle where the Corporate elite live out the American Dream while the rest of the city burns.
📍 Overview
| Aspect | Details |
|---|---|
| Zone Type | Executive Zone |
| Threat Rating | Executive (maximum security) |
| Population | Low (elites only) |
| Security | Lazarus Security patrols |
| Access | Security badges required (4 per house, 6 per mansion) |
| Notable Feature | Bullet train to Corporate Zone |
The Executive Zone — colloquially called Beaverville — is a heavily defended gated community reserved exclusively for high-ranking Corporate executives and their families. Connected to the Rebuilding Urban Center by a private maglev train, it’s Night City’s vision of the pre-Collapse American Dream: synthetic lawns, white picket fences, and armed guards at every entrance.
Access Restricted
You cannot enter without a security badge. Badges are given only to residents or those with legitimate business (and heavy vetting). Attempting entry without credentials is suicidal.
📜 History
The Corporate Refuge
Even before the 4th Corporate War, the corporations established their strongholds in outlying “Beavervilles” and their Corporate Plaza fortresses. While the mob ran the streets and the civic leaders floundered, the execs retreat to their gated communities.
Post-War Expansion
After the Hot Zone was created, the surviving corporate elite needed somewhere safe. The Executive Zone expanded to accommodate them—clearing refugee camps, buying up land, and extending the security perimeter. What was once a small neighborhood became the largest concentration of old money in Night City.
The Name “Beaverville”
The name comes from pre-Collapse American slang for suburban neighborhoods—references to the classic sitcom Leave It to Beaver and its idyllic portrayal of suburban life. The corps rebuilt that fiction here, complete with synthetic grass and maid service.
🏢 Key Locations
Residential
| Type | Description | Badges |
|---|---|---|
| Beaverville House | ”Quaint” 3-bedroom homes with synthetic lawns | 4 |
| Beaverville McMansion | Massive estates with real grass, helipads, personal gyms | 6 |
| Golf courses | Multiple, immaculately maintained | — |
| Country Club | The social center, neutral ground for business | — |
The Beaverville House
The “smaller” homes in Beaverville:
- Two floors, three bedrooms, two bathrooms
- Sunken living room connecting to full-size kitchen
- Patio like the set of a sitcom
- Synthetic backyard (Biotechnica Realtree™ and Realgrass™)
- Complementary maid service
- Cannot be rented — ownership only (renters drive down property values)
The Beaverville McMansion
For those who’ve truly arrived:
- Three floors, four bedrooms, five bathrooms, four-car garage
- Helipad for AV arrivals
- Three living rooms with vaulted ceilings
- Basement bar, personal gym, poolside patio
- Real grass (meticulously landscaped by HOA staff)
- Complementary maid service
- Preferential treatment at the Country Club
- Six badges — though McMansion residents rarely need to flash them
The Country Club
The most important location in Beaverville—where business really gets done:
| Facility | Notes |
|---|---|
| World-class restaurant | Reservation required—even for residents |
| Bar | Executive networking, expensive real spirits |
| Gym | Top equipment, personal trainers available |
| Tennis/Paddleball courts | |
| Golf course | 18 holes, immaculate |
| Croquet lawn | Old money tradition |
| Heated indoor pool | Plus dedicated lap pool |
| Hot tubs, sauna, steam room | |
| Business Lounge | Natural leather doors; neutral ground where even rival companies meet |
The Business Lounge
The closed doors behind which business really gets done. Considered neutral ground in the Corporate world—a place where even Arasaka and Militech representatives can meet to discuss terms. Starting a fight here is career (and life) ending.
🛡️ Security
Security in the Executive Zone is absolute and unrelenting:
The Badge System
| Badge Type | Access | Notes |
|---|---|---|
| Resident badge | Full zone access | 4 per house, 6 per mansion |
| Guest badge | Limited areas, time-restricted | Issued by residents, tracked |
| Service badge | Work areas only | Heavy vetting, escort required |
| Country Club membership | Club access | Requires resident invitation |
Security Features
| Feature | Notes |
|---|---|
| Perimeter walls | Armed guards at all entrances |
| Lazarus Security | Patrols all streets 24/7 |
| Surveillance | Total camera coverage, AI monitoring |
| Bullet train | Only transport connection to Corporate Zone |
| AV landing pads | Mansions have private helipads |
Response Protocol
| Threat Level | Response |
|---|---|
| Badge check failure | Detained, questioned, expelled |
| Suspicious behavior | Armed response within 60 seconds |
| Active intrusion | Lethal force authorized |
| Corporate alert | Zone lockdown, no exit permitted |
🌆 Atmosphere
The Uncanny Valley
The Executive Zone is the “American Dream” reconstructed by corporations. Everything is perfect—too perfect. The lawns are uniformly green, the streets uniformly clean, the silence uniformly oppressive. It’s the set of a sitcom that never stopped filming.
Day
- Quiet, suburban perfection
- Children playing on real (or synthetic) grass
- Corporate executives jogging in designer sportswear
- Gardeners maintaining Realtree™ shrubs
- AVs landing on mansion helipads
- Almost eerily peaceful
Night
- Well-lit streets (no shadows permitted)
- Private parties in mansions (invitation only)
- Lazarus patrol vehicles cruising silently
- The hum of surveillance drones
- Absolute silence from the streets
😄 What You See
🎲 GM Resources
Why Go Here?
Getting into the Executive Zone is extremely difficult. Reasons to try:
| Purpose | Notes |
|---|---|
| Target lives here | Assassination, kidnapping, theft |
| Meeting with an Exec | They invited you (rare and suspicious) |
| Infiltration | Posing as staff or contractor |
| Escape route | If you can get in, no one expects you to hide here |
| Information gathering | The Business Lounge hears everything |
Entry Methods
| Method | Difficulty | Notes |
|---|---|---|
| Legitimate invitation | Easy (if you have one) | But you’ll be tracked |
| Stolen/forged badge | Very Hard (DV21) | They cross-reference everything |
| Service vehicle | Hard (DV17) | Contractors vetted, vehicles scanned |
| Over the wall | Nearly Impossible (DV25) | Sensors, drones, armed response |
| Through the maglev | Hard (DV17) | Possible with distraction |
| AV approach | Very Hard (DV21) | Airspace monitored, IFF required |
Consequences of Detection
| Phase | What Happens |
|---|---|
| Detection | Immediate armed response (1 round) |
| Capture | Detained in security station |
| Interrogation | Who sent you? Who do you work for? |
| Disposition | NCPD handoff OR corporate security takes you |
| If high threat | You disappear—no record, no body |
Notable Residents
| Resident | Affiliation | Notes |
|---|---|---|
| William Joseph Brentwood | Petrochem | Senior VP, well-connected |
| High-level Execs | All major corps | Families, children, servants |
| Retired mercs | Various | The ones who got paid and survived |
| ”Old money” | Pre-War families | Some wealth predates the corps |
🔗 Related Topics
- Lazarus Security — Primary security force
- Little Europe — Connected by monorail
- New Westbrook — Wealthy neighbor that the Zone expanded from
- Corporations — Who lives here
- Corporate Center — Where they work
(Source: Cyberpunk RED Core Rulebook, pp. 297, 378-379; Cyberpunk Edgerunners Mission Kit)