Redtail — Medtech

“Hold still. This is going to hurt, but you’ll live.”


Step 1 — 🎭 Identity

FieldValue
HandleRedtail
RoleMedtech
Role AbilityMedicine (Rank 4)
Age
HomeNight City

Step 2 — 📊 STATs

INTREFDEXTECHCOOLWILLLUCKMOVEBODYEMP
8558556656

Step 3 — 💊 Derived Stats

Max HPCurrent HPSeriously WoundedDeath Save
3535185
Max LUCKCurrent LUCKMax HumanityCurrent HumanityCurrent EMP
6660484

Step 4 — 📜 Lifepath

Lifepath not included — roll your own using the Lifepath tables!


Step 5 — 🛠️ Skills

Skill Check: STAT + Level + 1d10 vs. DV — BASE = STAT + Level

Combat Skills

SkillLVLSTATBASENotes
Shoulder Arms6REF 511Assault Rifle
Evasion6DEX 511
Brawling2DEX 57

Awareness & Social

SkillLVLSTATBASENotes
Perception2INT 810
Deduction6INT 814Diagnostic mind
Human Perception6EMP 410Patient empathy
Conversation6EMP 410Bedside manner
Persuasion2COOL 57
Concentration2WILL 57

Medical & Tech Skills (Primary)

SkillLVLSTATBASENotes
Paramedic6TECH 814Core healing skill
Basic Tech6TECH 814
Cybertech4TECH 812Chrome installation
First Aid2TECH 810
Science (Choose)6INT 814Pick a specialty

Other Skills

SkillLVLSTATBASENotes
Athletics2DEX 57
Education6INT 814
Language (Streetslang)2INT 810
Local Expert (Home)2INT 810
Resist Torture/Drugs4WILL 59
Stealth2DEX 57

Step 6 — ⚔️ Weapons & Armor

Weapons

WeaponTypeDMGAmmoROFHandsNotes
Assault RifleShoulder Arms5d62512Autofire. Not concealable. 4 spare mags
Smoke Grenade ×2Grenade110m×10m smoke for 1 min. -4 to actions in smoke

Armor

LocationTypeSP (Current/Max)Penalty
HeadLight Armorjack11/110
BodyLight Armorjack11/110

Step 7 — 🦾 Cyberware

Installed

CyberwareTypeHLEffect
Cybereye (Left)Cyberoptics73 option slots
TeleOpticsCybereye OptionSee up to 800m. +1 to attacks over 51m (single shot)
Nasal FiltersInternal3Immune to toxic fumes and inhaled poisons
BiomonitorFashionware2LED vitals readout

Humanity Summary

Total HLMax HumanityCurrent HumanityCurrent EMPStatus
1260484Healthy

🎒 Gear & Economy

Gear

  • Agent — AI smartphone, +2 Library Search
  • Airhypo (drug injection device, Action to use)
  • Flashlight (100m beam, 10 hrs)
  • Glow Paint
  • Medtech Bag (full medical toolkit)
  • Bulletproof Shield (10 HP portable cover)

Fashion

Generic Chic: Jacket ×3 | Leisurewear: Footwear, Pants ×3, Tops ×5 | Urban Flash: Glasses

Cash

Eurodollars
500eb

💊 Role Ability: Medicine (Rank 4)

Your role ability makes you the team’s doctor. You get exclusive medical skills and can craft drugs.

You have 4 points split across three specialties:

🏥 Surgery (1 pt)

What you get: 2 points in the Surgery skill (TECH 8 + 2 = 10).

What it does: Surgery is the only way to:

  • Treat severe Critical Injuries (broken spine, crushed windpipe, etc.)
  • Install cyberware into people

Only Medtechs can have the Surgery skill — it’s exclusive to your role.

💉 Medical Tech: Pharmaceuticals (2 pts)

What you get: 3 points in Medical Tech skill (TECH 8 + 3 = 11).

What it does: You can synthesize drugs. Roll Medical Tech + 1d10 vs DV 13. Costs 200eb for materials, takes 1 hour, makes 3 doses.

DrugEffectLimit
SpeedhealTarget heals BODY + WILL HP instantlyOnce per day per person
StimIgnore Seriously Wounded penalty for 1 hourOnce per day per person

Redtail’s Speedheal heals 5+5 = 10 HP per dose. That’s nearly a third of max HP!

Applying a dose requires an Action and your Airhypo.

❄️ Medical Tech: Cryosystem Operation (1 pt)

What you get: You own and can operate a Cryopump.

What it does: A briefcase-sized device with a body bag and pump. As an Action:

  1. Put a willing/unconscious person in the bag
  2. Activate the pump — fills with hyper-cooled fluid
  3. Target enters stasis: unconscious, no Death Saves needed, for up to 1 week

Your teammate just got Mortally Wounded? Stuff them in the bag. They’ll survive until you can get to a proper hospital.

Your Medical Skill Summary

SkillSTATLVLBASE
Medical TechTECH 8311
SurgeryTECH 8210