Redtail — Medtech

“Hold still. This is going to hurt, but you’ll live.”
Step 1 — 🎭 Identity
| Field | Value |
|---|---|
| Handle | Redtail |
| Role | Medtech |
| Role Ability | Medicine (Rank 4) |
| Age | — |
| Home | Night City |
Step 2 — 📊 STATs
| INT | REF | DEX | TECH | COOL | WILL | LUCK | MOVE | BODY | EMP |
|---|---|---|---|---|---|---|---|---|---|
| 8 | 5 | 5 | 8 | 5 | 5 | 6 | 6 | 5 | 6 |
Step 3 — 💊 Derived Stats
| Max HP | Current HP | Seriously Wounded | Death Save |
|---|---|---|---|
| 35 | 35 | 18 | 5 |
| Max LUCK | Current LUCK | Max Humanity | Current Humanity | Current EMP |
|---|---|---|---|---|
| 6 | 6 | 60 | 48 | 4 |
Step 4 — 📜 Lifepath
Lifepath not included — roll your own using the Lifepath tables!
Step 5 — 🛠️ Skills
Skill Check: STAT + Level + 1d10 vs. DV — BASE = STAT + Level
Combat Skills
| Skill | LVL | STAT | BASE | Notes |
|---|---|---|---|---|
| Shoulder Arms | 6 | REF 5 | 11 | Assault Rifle |
| Evasion | 6 | DEX 5 | 11 | |
| Brawling | 2 | DEX 5 | 7 |
Awareness & Social
| Skill | LVL | STAT | BASE | Notes |
|---|---|---|---|---|
| Perception | 2 | INT 8 | 10 | |
| Deduction | 6 | INT 8 | 14 | Diagnostic mind |
| Human Perception | 6 | EMP 4 | 10 | Patient empathy |
| Conversation | 6 | EMP 4 | 10 | Bedside manner |
| Persuasion | 2 | COOL 5 | 7 | |
| Concentration | 2 | WILL 5 | 7 |
Medical & Tech Skills (Primary)
| Skill | LVL | STAT | BASE | Notes |
|---|---|---|---|---|
| Paramedic | 6 | TECH 8 | 14 | Core healing skill |
| Basic Tech | 6 | TECH 8 | 14 | |
| Cybertech | 4 | TECH 8 | 12 | Chrome installation |
| First Aid | 2 | TECH 8 | 10 | |
| Science (Choose) | 6 | INT 8 | 14 | Pick a specialty |
Other Skills
| Skill | LVL | STAT | BASE | Notes |
|---|---|---|---|---|
| Athletics | 2 | DEX 5 | 7 | |
| Education | 6 | INT 8 | 14 | |
| Language (Streetslang) | 2 | INT 8 | 10 | |
| Local Expert (Home) | 2 | INT 8 | 10 | |
| Resist Torture/Drugs | 4 | WILL 5 | 9 | |
| Stealth | 2 | DEX 5 | 7 |
Step 6 — ⚔️ Weapons & Armor
Weapons
| Weapon | Type | DMG | Ammo | ROF | Hands | Notes |
|---|---|---|---|---|---|---|
| Assault Rifle | Shoulder Arms | 5d6 | 25 | 1 | 2 | Autofire. Not concealable. 4 spare mags |
| Smoke Grenade ×2 | Grenade | — | — | — | 1 | 10m×10m smoke for 1 min. -4 to actions in smoke |
Armor
| Location | Type | SP (Current/Max) | Penalty |
|---|---|---|---|
| Head | Light Armorjack | 11/11 | 0 |
| Body | Light Armorjack | 11/11 | 0 |
Step 7 — 🦾 Cyberware
Installed
| Cyberware | Type | HL | Effect |
|---|---|---|---|
| Cybereye (Left) | Cyberoptics | 7 | 3 option slots |
| TeleOptics | Cybereye Option | — | See up to 800m. +1 to attacks over 51m (single shot) |
| Nasal Filters | Internal | 3 | Immune to toxic fumes and inhaled poisons |
| Biomonitor | Fashionware | 2 | LED vitals readout |
Humanity Summary
| Total HL | Max Humanity | Current Humanity | Current EMP | Status |
|---|---|---|---|---|
| 12 | 60 | 48 | 4 | Healthy |
🎒 Gear & Economy
Gear
- Agent — AI smartphone, +2 Library Search
- Airhypo (drug injection device, Action to use)
- Flashlight (100m beam, 10 hrs)
- Glow Paint
- Medtech Bag (full medical toolkit)
- Bulletproof Shield (10 HP portable cover)
Fashion
Generic Chic: Jacket ×3 | Leisurewear: Footwear, Pants ×3, Tops ×5 | Urban Flash: Glasses
Cash
| Eurodollars |
|---|
| 500eb |
💊 Role Ability: Medicine (Rank 4)
Your role ability makes you the team’s doctor. You get exclusive medical skills and can craft drugs.
You have 4 points split across three specialties:
🏥 Surgery (1 pt)
What you get: 2 points in the Surgery skill (TECH 8 + 2 = 10).
What it does: Surgery is the only way to:
- Treat severe Critical Injuries (broken spine, crushed windpipe, etc.)
- Install cyberware into people
Only Medtechs can have the Surgery skill — it’s exclusive to your role.
💉 Medical Tech: Pharmaceuticals (2 pts)
What you get: 3 points in Medical Tech skill (TECH 8 + 3 = 11).
What it does: You can synthesize drugs. Roll Medical Tech + 1d10 vs DV 13. Costs 200eb for materials, takes 1 hour, makes 3 doses.
| Drug | Effect | Limit |
|---|---|---|
| Speedheal | Target heals BODY + WILL HP instantly | Once per day per person |
| Stim | Ignore Seriously Wounded penalty for 1 hour | Once per day per person |
Redtail’s Speedheal heals 5+5 = 10 HP per dose. That’s nearly a third of max HP!
Applying a dose requires an Action and your Airhypo.
❄️ Medical Tech: Cryosystem Operation (1 pt)
What you get: You own and can operate a Cryopump.
What it does: A briefcase-sized device with a body bag and pump. As an Action:
- Put a willing/unconscious person in the bag
- Activate the pump — fills with hyper-cooled fluid
- Target enters stasis: unconscious, no Death Saves needed, for up to 1 week
Your teammate just got Mortally Wounded? Stuff them in the bag. They’ll survive until you can get to a proper hospital.
Your Medical Skill Summary
| Skill | STAT | LVL | BASE |
|---|---|---|---|
| Medical Tech | TECH 8 | 3 | 11 |
| Surgery | TECH 8 | 2 | 10 |