Racer — Nomad

“Out here, the road is the only law that matters.”
Step 1 — 🎭 Identity
| Field | Value |
|---|
| Handle | Racer |
| Role | Nomad |
| Role Ability | Moto (Rank 4) |
| Age | — |
| Home | The Badlands / Night City |
Step 2 — 📊 STATs
| INT | REF | DEX | TECH | COOL | WILL | LUCK | MOVE | BODY | EMP |
|---|
| 7 | 6 | 8 | 4 | 6 | 6 | 6 | 5 | 6 | 5 |
Step 3 — 💊 Derived Stats
| Max HP | Current HP | Seriously Wounded | Death Save |
|---|
| 40 | 40 | 20 | 6 |
| Max LUCK | Current LUCK | Max Humanity | Current Humanity | Current EMP |
|---|
| 6 | 6 | 50 | 36 | 3 |
Step 4 — 📜 Lifepath
Lifepath not included — roll your own using the Lifepath tables!
Step 5 — 🛠️ Skills
Skill Check: STAT + Level + 1d10 vs. DV — BASE = STAT + Level
Combat Skills
| Skill | LVL | STAT | BASE | Notes |
|---|
| Handgun | 6 | REF 6 | 12 | |
| Melee Weapon | 6 | DEX 8 | 14 | |
| Brawling | 6 | DEX 8 | 14 | |
| Evasion | 6 | DEX 8 | 14 | |
Awareness & Social
| Skill | LVL | STAT | BASE | Notes |
|---|
| Perception | 4 | INT 7 | 11 | |
| Tracking | 6 | INT 7 | 13 | Trail finder |
| Human Perception | 2 | EMP 3 | 5 | |
| Conversation | 2 | EMP 3 | 5 | |
| Persuasion | 2 | COOL 6 | 8 | |
| Concentration | 2 | WILL 6 | 8 | |
Other Skills
| Skill | LVL | STAT | BASE | Notes |
|---|
| Drive Land Vehicle | 6+4 | REF 6 | 16 | +4 from Moto Rank. Master driver |
| Animal Handling | 6 | INT 7 | 13 | |
| Athletics | 2 | DEX 8 | 10 | |
| Education | 2 | INT 7 | 9 | |
| First Aid | 6 | TECH 4 | 10 | |
| Language (Streetslang) | 2 | INT 7 | 9 | |
| Local Expert (Home) | 2 | INT 7 | 9 | |
| Stealth | 6 | DEX 8 | 14 | |
| Trading | 6 | COOL 6 | 12 | |
| Wilderness Survival | 6 | INT 7 | 13 | Badlands born |
Step 6 — ⚔️ Weapons & Armor
Weapons
| Weapon | Type | DMG | Ammo | ROF | Hands | Notes |
|---|
| Very Heavy Pistol | Handgun | 4d6 | 8 | 1 | 1 | Not concealable. 13 spare mags |
| Heavy Melee Weapon | Melee | 3d6 | — | 2 | 2 | Not concealable |
Armor
| Location | Type | SP (Current/Max) | Penalty |
|---|
| Head | Light Armorjack | 11/11 | 0 |
| Body | Light Armorjack | 11/11 | 0 |
Step 7 — 🦾 Cyberware
Installed
| Cyberware | Type | HL | Effect |
|---|
| Neural Link | Neuralware | 7 | Foundation for neuralware options |
| Interface Plugs | Neuralware Option | 7 | Plug into machines and vehicles |
Humanity Summary
| Total HL | Max Humanity | Current Humanity | Current EMP | Status |
|---|
| 14 | 50 | 36 | 3 | ⚠️ Low EMP |
🎒 Gear & Economy
Gear
- Agent — AI smartphone, +2 Library Search
- Binoculars (×2 magnification)
- Flashlight (100m beam, 10 hrs)
- Grapple Gun (30m range, negates MOVE climb penalty)
- Radio Communicator ×2 (1 mile range)
- Rope (60m nylon, holds 600 lbs)
- Techtool (all-in-one pocket tool)
Fashion
Nomad Leathers: Pants, Top, Jacket, Footwear
Cash
🚗 Role Ability: Moto (Rank 4)
Your role ability makes you the best driver in any crew and gives you a personal vehicle.
Driving Bonus
Add your Moto Rank (+4) to:
- All Drive Land Vehicle checks → your total base is 16 (REF 6 + Skill 6 + Moto 4)
- All vehicle repair checks
This is always active — no activation needed.
Your Vehicle — Compact Ground Car
| Seats | Combat Speed | Narrative Speed | SDP |
|---|
| 6 | 20 m/round | 100 MPH | 70 |
SDP = Structural Damage Points (vehicle HP). When it hits 0, the vehicle is wrecked.
Vehicle Upgrades (Already Installed)
| Upgrade | Effect |
|---|
| Seating Upgrade | +2 seats (total 6) — fit the whole crew |
| Heavy Chassis | +20 SDP (total 70) + a heavy tow cable |
| Housing Capacity | RV conversion: sleeping area for 1, toilet, shower, small kitchen |
How Vehicle Combat Works
- You drive: Roll Drive Land Vehicle + 1d10 (BASE 16) to maneuver
- Passengers shoot: They can attack from the vehicle, but take penalty if the vehicle is moving fast
- Enemies shoot the car: Attacks vs SDP. When SDP hits 0, vehicle is destroyed
- Ramming: You can ram other vehicles or people — requires a Drive check and deals damage based on speed