
🔫 ModFire 10X
📋 Details
| Field | Value |
|---|---|
| Type | Weapon |
| Category | Weapon |
| Subcategory | Ranged Weapon |
| Manufacturer | Centurion Essentials |
| Quality | Standard |
| Price | 1000eb (Very Expensive) |
| Market | Woodchipper’s Block Party / Rex Royale’s Casino |
| Availability | Booth B3 / Booth F5 |
Centurion Essentials 1,000eb (V Expensive)
Back in the day, the ModFire 10X was going to be Centurion Essentials’ next gem in the firearms marketplace. This pistol-turned-SMG-turned-assault rifle came in a lovely black carrying case with all the parts needed to convert it into the right weapon for those times when packing a whole gun cabinet just wasn’t practical. It was the perfect weapon for that Exec who wanted to look badass or the Solo who was too indecisive.
Mechanics
The ModFire 10X is a Standard Quality Exotic Weapon with three configurations.
- Transformation: Takes 1 minute to switch between modes (assumes access to carrying case/parts). No Check is required.
- Modes:
- Heavy Pistol: 3d6 Damage, ROF 2, 8 shot mag, 1 Hand, Concealable.
- SMG: 2d6 Damage, ROF 1 (Autofire 3), 30 shot mag, 1 Hand, Not Concealable.
- Assault Rifle: 5d6 Damage, ROF 1 (Autofire 4), 25 shot mag, 2 Hands, Not Concealable.
- Note: Each mode uses specific ammo (HP, SMG, or AR ammo respectively).
- Limit: Comes in a foam-lined carrying case with all necessary parts.
Pick-up or Browse at Booth B3/F5