⚔️ Zhirafa Rhinocefist

📋 Details

FieldValue
TypeWeapon
CategoryWeapon
SubcategoryMelee Weapon
ManufacturerZhirafa Technical Manufacturing
QualityExcellent
Price1000eb (Very Expensive)
MarketWoodchipper’s Block Party
AvailabilityBooth B5

Zhirafa Technical Manufacturing 1,000eb (V Expensive)

With cybernetics becoming more difficult to acquire and the need for cyber-level ability still high Zhirafa used a blend of technologies to solve this problem for the construction industry. Enter Zhirafa’s Rhinocefist, a cheap-to-produce, cheap-to-maintain exoskeleton arm modified by advanced hydraulics already found in construction equipment. This provides greatly enhanced strength to the wearer while remaining compatible with the same Interface Plug installation construction workers are already accustomed to for operating heavy machinery.

Resembling a segmented armored gauntlet covering the user’s entire arm and shoulder, the Rhinocefist straps to the body with cross-chest and back supports. It is typically worn under clothing with a sleeve torn off to accommodate the exoskeleton. The Rhinocefist provides greatly enhanced demolition power and can double as a hydraulic ram when the “horn” is locked in place. By reusing many of the same parts found in frequently salvaged construction equipment, Zhirafa was able to both save on production costs and create an easy to maintain product.

Mechanics

The Zhirafa Rhinocefist is an Excellent Quality Exotic Very Heavy Melee Weapon (exoskeleton arm).

  • Requirements: Must be worn over an arm and connected via Interface Plugs.
  • Passive Mode (Brawling Boost):
    • Brawling Attacks made with this arm deal 4d6 Damage (ignoring User’s BODY).
  • Active Mode (Hydraulic Ram):
    • Use an Action to deploy/retract the “horn”.
    • Functions as a Very Heavy Melee Weapon (4d6 Damage, ROF 1).
    • While active, the hand cannot hold anything.
  • Restrictions:
    • Cannot access other cyberware in that arm/hand while worn.
    • Equipping/Unequipping is an Action.
    • Cannot be concealed.
  • Industrial Repair: Can be repaired with DV13 Weaponstech OR Land Vehicle Tech. (6 hours).

Pick-up or Browse at Booth B5

🏪 Where to Get It