💪 Flashbulb

📋 Details

FieldValue
TypeCyberware
CategoryCyberware
SubcategoryCyberarm Option
ManufacturerGeneric
Price500eb (Expensive)
Humanity Loss7 (2d6)
InstallClinic

500eb (Expensive) • HL 7 (2d6) • Clinic

While they’re blinking away the tears leaking from their eyes, you’ll be making a clean getaway.

Mechanics

Flashbulb is a Cyberarm Option.

  • Requirement: Takes 2 Option Slots in a Cyberarm.
  • Usage:
    • Range: 25m/yds.
    • Action: Activate as an Action to blind one target with functional eyes/cyberoptics.
  • Effect:
    • Target makes a DV15 Resist Torture/Drugs Check.
    • Failure: Target suffers Damaged Eye Critical Injury for 1 minute.
    • Immunity: Anti-Dazzle Cybereyes or similar protection blocks this.

Pick-up or Browse at Booth A5/C3

🏪 Where to Get It