💪 Flashbulb
📋 Details
| Field | Value |
|---|---|
| Type | Cyberware |
| Category | Cyberware |
| Subcategory | Cyberarm Option |
| Manufacturer | Generic |
| Price | 500eb (Expensive) |
| Humanity Loss | 7 (2d6) |
| Install | Clinic |
500eb (Expensive) • HL 7 (2d6) • Clinic
While they’re blinking away the tears leaking from their eyes, you’ll be making a clean getaway.
Mechanics
Flashbulb is a Cyberarm Option.
- Requirement: Takes 2 Option Slots in a Cyberarm.
- Usage:
- Range: 25m/yds.
- Action: Activate as an Action to blind one target with functional eyes/cyberoptics.
- Effect:
- Target makes a DV15 Resist Torture/Drugs Check.
- Failure: Target suffers Damaged Eye Critical Injury for 1 minute.
- Immunity: Anti-Dazzle Cybereyes or similar protection blocks this.
Pick-up or Browse at Booth A5/C3