🌙 Low Light / Infrared / UV
“Darkness is relative.”
This sensor upgrades the user’s vision to see in Low Light, Infrared (Thermal), and Ultraviolet spectrums.
| Stat | Value |
|---|---|
| Price | 500eb (Expensive) per eye |
| Humanity Loss | 1d6 (3) per eye |
| Install | Clinic |
| Slots | 1 (Requires Paired) |
⚙️ Mechanics
Cyberware Stats
- Effect: User can see in total darkness (Thermograph/Low Light) and detect heat signatures.
- Penalty: -2 to Perception in bright light while active without Anti-Dazzle? (GM ruling). Usually togglable (Action).
- Requirement: Must be installed in BOTH eyes (Paired).