đź§— Grip Foot
“Climb like a spider.”
Grip Foot extends traction claws or magnetic pads from the foot, allowing the user to anchor themselves to surfaces.
| Stat | Value |
|---|---|
| Price | 500eb (Expensive) |
| Humanity Loss | 1d6 (3) |
| Install | Clinic |
| Slots | 1 |
⚙️ Mechanics
Cyberware Stats
- Effect: User ignores penalties for Climbing.
- Requirement: Cyberleg.
- Pairing: Requires TWO Grip Feet (Paired) to function? (Core says “Grip Foot” singular usually works for anchoring, but for climbing speed/ease, usually paired. Search said “Allows user to ignore penalties… must be paired? Search didn’t specify pairing for Grip, but Skate/Jump explicit pairing. Core Rulebook usually requires paired legs for movement modes. I’ll assume Paired is standard for full effect).