🐾 Neon Newt™

“DAMN THING BURNED A HOLE RIGHT THROUGH MY SUIT!” — Ryder Lee, WNS News

The Neon Newt is Biotechnica’s most offensively exotic cyberpet — a brilliantly colored salamander engineered with biological weapons that would make a Militech R&D team jealous. It has no cyberware at all; every capability is grown into its genome. Its flamebreath functions like a miniature flamethrower, and its skin secretes a corrosive acid that eats through armor on contact.

StatValue
Cost2,000eb (Very Expensive)
TierHardened Mook
Required LifestyleGood Prepak
Cyberware Slots1

📊 Stats

INTREFDEXTECHCOOLWILLMOVEBODYEMP
145232522
HPSeriously WoundedDeath Save
20103

⚔️ Attacks

WeaponC#ROFDMG
Flamebreath821d6
Acid Secretion52

🛡️ Armor

LocationTypeSP
HeadNone
BodyNone

🎯 Key Skills

  • Athletics 5
  • Brawling 5
  • Contortionist 12
  • Evasion 12
  • Heavy Weapons 8
  • Human Perception 4
  • Melee Weapon 7
  • Perception 12
  • Stealth 10
  • Wilderness Survival 10

⚙️ Abilities

Flamebreath

The Neon Newt’s Flamebreath acts as a Flamethrower (CP:R p.348). It uses the Heavy Weapons skill for attack rolls. Cooldown: Cannot be used if it was activated on the previous turn.

Acid Secretion

On a successful attack, the Neon Newt’s acid lowers the SP of all worn armor on the target by 1. This attack uses Brawling (not Melee Weapon) and deals no direct damage — the corrosion is the weapon.

🔩 Base Cyberware

  • None — All abilities are biological, not cybernetic.