🐾 Cyberbear™

“Reports from Alaska’s Yukon Valley describe feral Cyberbears — escaped breeding stock with degrading neural implants. The brain tumors make them unpredictable. The third arm makes them lethal.”

The Cyberbear is Biotechnica’s apex predator — a 20,000eb super-luxury bioform that towers over its handler and fights with a unique martial art no human can replicate. Born with a third biological arm, grafted muscle and bone lace, and a Pain Editor that keeps it fighting through catastrophic damage, the Cyberbear is less a pet and more a walking siege weapon. Its Three-Arm Strike can grapple, maul, inflict critical injuries, or shred armor in a single devastating combo — but failure risks triggering its unstable brain tumors.

StatValue
Cost20,000eb (Super Luxury)
TierMini Boss
Required LifestyleFresh Food ×2
Cyberware Slots3

📊 Stats

INTREFDEXTECHCOOLWILLMOVEBODYEMP
3886586105
HPSeriously WoundedDeath Save
552810

⚔️ Attacks

WeaponC#ROFDMG
Bear Claw1623d6
Combat Jaw1614d6

🛡️ Armor

LocationTypeSP
HeadTUp Subdermal Armor13
BodyTUp Subdermal Armor13

🎯 Key Skills

  • Athletics 14
  • Brawling 16
  • Concentration 10
  • Evasion 10
  • Human Perception 7
  • Martial Arts (Cyberbear) 10
  • Melee Weapon 16
  • Perception 11
  • Persuasion 7
  • Resist Torture/Drugs 15
  • Stealth 10
  • Wilderness Survival 14

⚙️ Abilities

Cyberbear Martial Art

A unique martial art that cannot be learned or duplicated by any other creature or character. The Cyberbear has two special moves:

Recovery

When knocked prone, on its Get Up Action the Cyberbear may attempt a DV13 Martial Arts (Cyberbear) check. On success, the Get Up is free — it costs no Action, allowing the Cyberbear to still act this turn.

Three-Arm Strike

When both Bear Claw attacks hit the same target in the same turn, the Cyberbear may attempt a DV15 Martial Arts (Cyberbear) check once per turn. On success, choose one:

(a) Initiate or end a Grapple with the target (b) Make one additional Bear Claw or Combat Jaw attack (c) Target suffers a random Body Critical Injury (d) Reduce all of the target’s worn armor SP by 4

On failure: The Cyberbear takes 5 damage directly to HP (brain tumors destabilize from the strain).

Three Arms

The Cyberbear has a third arm — this is biological, not cybernetic. It is what enables the Three-Arm Strike combo.

🔩 Base Cyberware

  • Combat Jaw — 4d6 bite attack
  • Grafted Muscle & Bone Lace — Enhanced physical resilience
  • Neural Link w/ Chipware Socket & Pain Editor — Ignores wound penalties
  • TUp (+2 SP, Requires BODY 10) Subdermal Armor — SP13 Head & Body