🐾 Cyberbear™
“Reports from Alaska’s Yukon Valley describe feral Cyberbears — escaped breeding stock with degrading neural implants. The brain tumors make them unpredictable. The third arm makes them lethal.”
The Cyberbear is Biotechnica’s apex predator — a 20,000eb super-luxury bioform that towers over its handler and fights with a unique martial art no human can replicate. Born with a third biological arm, grafted muscle and bone lace, and a Pain Editor that keeps it fighting through catastrophic damage, the Cyberbear is less a pet and more a walking siege weapon. Its Three-Arm Strike can grapple, maul, inflict critical injuries, or shred armor in a single devastating combo — but failure risks triggering its unstable brain tumors.
| Stat | Value |
|---|---|
| Cost | 20,000eb (Super Luxury) |
| Tier | Mini Boss |
| Required Lifestyle | Fresh Food ×2 |
| Cyberware Slots | 3 |
📊 Stats
| INT | REF | DEX | TECH | COOL | WILL | MOVE | BODY | EMP |
|---|---|---|---|---|---|---|---|---|
| 3 | 8 | 8 | 6 | 5 | 8 | 6 | 10 | 5 |
| HP | Seriously Wounded | Death Save |
|---|---|---|
| 55 | 28 | 10 |
⚔️ Attacks
| Weapon | C# | ROF | DMG |
|---|---|---|---|
| Bear Claw | 16 | 2 | 3d6 |
| Combat Jaw | 16 | 1 | 4d6 |
🛡️ Armor
| Location | Type | SP |
|---|---|---|
| Head | TUp Subdermal Armor | 13 |
| Body | TUp Subdermal Armor | 13 |
🎯 Key Skills
- Athletics 14
- Brawling 16
- Concentration 10
- Evasion 10
- Human Perception 7
- Martial Arts (Cyberbear) 10
- Melee Weapon 16
- Perception 11
- Persuasion 7
- Resist Torture/Drugs 15
- Stealth 10
- Wilderness Survival 14
⚙️ Abilities
Cyberbear Martial Art
A unique martial art that cannot be learned or duplicated by any other creature or character. The Cyberbear has two special moves:
Recovery
When knocked prone, on its Get Up Action the Cyberbear may attempt a DV13 Martial Arts (Cyberbear) check. On success, the Get Up is free — it costs no Action, allowing the Cyberbear to still act this turn.
Three-Arm Strike
When both Bear Claw attacks hit the same target in the same turn, the Cyberbear may attempt a DV15 Martial Arts (Cyberbear) check once per turn. On success, choose one:
(a) Initiate or end a Grapple with the target (b) Make one additional Bear Claw or Combat Jaw attack (c) Target suffers a random Body Critical Injury (d) Reduce all of the target’s worn armor SP by 4
On failure: The Cyberbear takes 5 damage directly to HP (brain tumors destabilize from the strain).
Three Arms
The Cyberbear has a third arm — this is biological, not cybernetic. It is what enables the Three-Arm Strike combo.
🔩 Base Cyberware
- Combat Jaw — 4d6 bite attack
- Grafted Muscle & Bone Lace — Enhanced physical resilience
- Neural Link w/ Chipware Socket & Pain Editor — Ignores wound penalties
- TUp (+2 SP, Requires BODY 10) Subdermal Armor — SP13 Head & Body