🔧 Cyberdeck Hardware MOC
“Just like a Cyberdeck’s Option Slots can be used to hold Programs, they can also be used to hold Hardware.”
Hardware takes up Option Slots on your Cyberdeck (1 slot unless otherwise noted). These upgrades can mean the difference between life and death in the NET.
Installing/Uninstalling: Takes 1 hour per piece of Hardware.
🖥️ Cyberdecks
| Type | Slots | Cost |
|---|---|---|
| Poor Quality | 3 | 100eb (Premium) |
| Standard Quality | 5 | 500eb (Expensive) |
| Excellent Quality | 7 | 1,000eb (Very Expensive) |
🔧 Hardware
| File | Slots | Cost | Effect |
|---|---|---|---|
| Aerie | 2 | 500 | Raven Black ICE destroys Defender Programs instead of derezzing them. |
| Backup Drive | - | 100 | Slots: 2 |
| Effect: Saves destroyed Non-Black ICE Programs | |||
| Restoration: Meat Action to re-install all saved Programs | |||
| Warning: Removing this Hardware erases all saved Programs | |||
| Bushido Accelerator | 3 | 500 | +2 SPD to Killer Black ICE. |
| Combat Recorder | 1 | 500 | Records last 5 minutes if someone dies. |
| Defense Sequencer | 2 | 500 | Auto-rezzes an Armor Program at the start of your next Turn when active Armor is derezzed or destroyed. |
| DNA Lock | - | 100 | Slots: 2 |
| Security: Biometric lock (thumbprint/iris/blood) | |||
| Bypass: DV17 Electronics/Security Tech Check | |||
| Feline Instinct | 2 | 500 | Sabertooth gains +1d6 damage per program destroyed until you Jack Out. |
| Hangry Hangry Dragon | 1 | 500 | Restores Dragon REZ when it destroys a program. |
| Hardened Circuitry | - | 100 | Slots: 1 |
| Immunity: Cannot be disabled/destroyed by EMP, Microwaver, or Non-Black ICE Programs | |||
| Insulated Wiring | - | 100 | Slots: 1 |
| Immunity: Cyberdeck cannot catch fire from Program effects | |||
| Protection: Also prevents user’s clothing from catching fire | |||
| KRASH Barrier | - | 100 | Slots: 2 |
| Immunity: Cannot be forced to Jack Out (safe or unsafe) | |||
| Perfume Shoppe | 2 | 500 | Skunk Black ICE takes 1 Program Slot instead of 2. |
| Range Upgrade | - | 100 | Slots: 1 |
| Range: Extends connection range from 6m to 8m | |||
| Smithy | 1 | 500 | Converts Sword ←> Banhammer. |
| Snaketrap | 1 | 100 | Blocks first Asp attack. |
| Swamp Mist | 2 | 500 | Wisp deals 2d6 instead of 1d6, but no other Black ICE can be installed. |
| Swifty Clean | 2 | 500 | Perform Cloak twice with one NET Action (take higher), but Cloak can only be used once per Netrun. |
🆙 Miscellaneous Upgrades
| Upgrade | Cost | Effect |
|---|---|---|
| Bodyweight Suit | 1,000eb | SP11 armor + Cyberdeck storage + 1 Hardware Slot |
| Cyberdeck Cyberarm Option | 500eb | Cyberdeck in arm + 1 Program/Hardware Slot |
🔗 Related Topics
- Programs — Software for Cyberdecks
- Black ICE — Defensive programs
- Netrunning — NET rules and mechanics
(Source: Cyberpunk RED Core Rulebook, p.207)