---
title: "Redtail — Medtech"
tags:
  - character
  - pregen
  - example
type: character
source: "Interface RED Volume 1 — Single Shot Pack"
---

# Redtail — Medtech

![[pregen_redtail.png|300]]

> *"Hold still. This is going to hurt, but you'll live."*

---

## Step 1 — 🎭 Identity

| Field | Value |
|-------|-------|
| **Handle** | Redtail |
| **Role** | Medtech |
| **Role Ability** | Medicine (Rank 4) |
| **Age** | — |
| **Home** | Night City |

---

## Step 2 — 📊 STATs

| INT | REF | DEX | TECH | COOL | WILL | LUCK | MOVE | BODY | EMP |
|:---:|:---:|:---:|:----:|:----:|:----:|:----:|:----:|:----:|:---:|
| 8 | 5 | 5 | 8 | 5 | 5 | 6 | 6 | 5 | 6 |

---

## Step 3 — 💊 Derived Stats

| Max HP | Current HP | Seriously Wounded | Death Save |
|:------:|:----------:|:-----------------:|:----------:|
| 35 | 35 | 18 | 5 |

| Max LUCK | Current LUCK | Max Humanity | Current Humanity | Current EMP |
|:--------:|:------------:|:------------:|:----------------:|:-----------:|
| 6 | 6 | 60 | 48 | 4 |

---

## Step 4 — 📜 Lifepath

> *Lifepath not included — roll your own using the [[03 Lifepath|Lifepath tables]]!*

---

## Step 5 — 🛠️ Skills

> **Skill Check:** STAT + Level + 1d10 vs. DV — **BASE** = STAT + Level

### Combat Skills

| Skill | LVL | STAT | BASE | Notes |
|-------|:---:|:----:|:----:|-------|
| Shoulder Arms | 6 | REF 5 | **11** | Assault Rifle |
| Evasion | 6 | DEX 5 | **11** | |
| Brawling | 2 | DEX 5 | **7** | |

### Awareness & Social

| Skill | LVL | STAT | BASE | Notes |
|-------|:---:|:----:|:----:|-------|
| Perception | 2 | INT 8 | **10** | |
| Deduction | 6 | INT 8 | **14** | Diagnostic mind |
| Human Perception | 6 | EMP 4 | **10** | Patient empathy |
| Conversation | 6 | EMP 4 | **10** | Bedside manner |
| Persuasion | 2 | COOL 5 | **7** | |
| Concentration | 2 | WILL 5 | **7** | |

### Medical & Tech Skills (Primary)

| Skill | LVL | STAT | BASE | Notes |
|-------|:---:|:----:|:----:|-------|
| Paramedic | 6 | TECH 8 | **14** | Core healing skill |
| Basic Tech | 6 | TECH 8 | **14** | |
| Cybertech | 4 | TECH 8 | **12** | Chrome installation |
| First Aid | 2 | TECH 8 | **10** | |
| Science (Choose) | 6 | INT 8 | **14** | Pick a specialty |

### Other Skills

| Skill | LVL | STAT | BASE | Notes |
|-------|:---:|:----:|:----:|-------|
| Athletics | 2 | DEX 5 | **7** | |
| Education | 6 | INT 8 | **14** | |
| Language (Streetslang) | 2 | INT 8 | **10** | |
| Local Expert (Home) | 2 | INT 8 | **10** | |
| Resist Torture/Drugs | 4 | WILL 5 | **9** | |
| Stealth | 2 | DEX 5 | **7** | |

---

## Step 6 — ⚔️ Weapons & Armor

### Weapons

| Weapon | Type | DMG | Ammo | ROF | Hands | Notes |
|--------|------|:---:|:----:|:---:|:-----:|-------|
| Assault Rifle | Shoulder Arms | 5d6 | 25 | 1 | 2 | Autofire. Not concealable. 4 spare mags |
| Smoke Grenade ×2 | Grenade | — | — | — | 1 | 10m×10m smoke for 1 min. -4 to actions in smoke |

### Armor

| Location | Type | SP (Current/Max) | Penalty |
|----------|------|:-----------------:|:-------:|
| Head | Light Armorjack | 11/11 | 0 |
| Body | Light Armorjack | 11/11 | 0 |

---

## Step 7 — 🦾 Cyberware

### Installed

| Cyberware | Type | HL | Effect |
|-----------|------|:--:|--------|
| Cybereye (Left) | Cyberoptics | 7 | 3 option slots |
| TeleOptics | Cybereye Option | — | See up to 800m. +1 to attacks over 51m (single shot) |
| Nasal Filters | Internal | 3 | Immune to toxic fumes and inhaled poisons |
| Biomonitor | Fashionware | 2 | LED vitals readout |

### Humanity Summary

| Total HL | Max Humanity | Current Humanity | Current EMP | Status |
|:--------:|:------------:|:----------------:|:-----------:|:------:|
| 12 | 60 | 48 | 4 | Healthy |

---

## 🎒 Gear & Economy

### Gear

- Agent — AI smartphone, +2 Library Search
- Airhypo (drug injection device, Action to use)
- Flashlight (100m beam, 10 hrs)
- Glow Paint
- Medtech Bag (full medical toolkit)
- Bulletproof Shield (10 HP portable cover)

### Fashion

Generic Chic: Jacket ×3 | Leisurewear: Footwear, Pants ×3, Tops ×5 | Urban Flash: Glasses

### Cash

| Eurodollars |
|:-----------:|
| 500eb |

---

## 💊 Role Ability: Medicine (Rank 4)

Your role ability makes you **the team's doctor**. You get exclusive medical skills and can craft drugs.

You have **4 points** split across three specialties:

### 🏥 Surgery (1 pt)

**What you get:** 2 points in the **Surgery** skill (TECH 8 + 2 = **10**).

**What it does:** Surgery is the only way to:
- Treat **severe Critical Injuries** (broken spine, crushed windpipe, etc.)
- **Install cyberware** into people

Only Medtechs can have the Surgery skill — it's exclusive to your role.

### 💉 Medical Tech: Pharmaceuticals (2 pts)

**What you get:** 3 points in **Medical Tech** skill (TECH 8 + 3 = **11**).

**What it does:** You can **synthesize drugs**. Roll Medical Tech + 1d10 vs DV 13. Costs 200eb for materials, takes 1 hour, makes 3 doses.

| Drug | Effect | Limit |
|------|--------|-------|
| **Speedheal** | Target heals **BODY + WILL HP** instantly | Once per day per person |
| **Stim** | Ignore Seriously Wounded penalty for 1 hour | Once per day per person |

> *Redtail's Speedheal heals 5+5 = **10 HP** per dose. That's nearly a third of max HP!*

Applying a dose requires an **Action** and your **Airhypo**.

### ❄️ Medical Tech: Cryosystem Operation (1 pt)

**What you get:** You own and can operate a **Cryopump**.

**What it does:** A briefcase-sized device with a body bag and pump. As an Action:
1. Put a willing/unconscious person in the bag
2. Activate the pump — fills with hyper-cooled fluid
3. Target enters **stasis**: unconscious, no Death Saves needed, for up to **1 week**

> *Your teammate just got Mortally Wounded? Stuff them in the bag. They'll survive until you can get to a proper hospital.*

### Your Medical Skill Summary

| Skill | STAT | LVL | BASE |
|-------|:----:|:---:|:----:|
| Medical Tech | TECH 8 | 3 | **11** |
| Surgery | TECH 8 | 2 | **10** |
