---
title: "Racer — Nomad"
tags:
  - character
  - pregen
  - example
type: character
source: "Interface RED Volume 1 — Single Shot Pack"
---

# Racer — Nomad

![[pregen_racer.png|300]]

> *"Out here, the road is the only law that matters."*

---

## Step 1 — 🎭 Identity

| Field | Value |
|-------|-------|
| **Handle** | Racer |
| **Role** | Nomad |
| **Role Ability** | Moto (Rank 4) |
| **Age** | — |
| **Home** | The Badlands / Night City |

---

## Step 2 — 📊 STATs

| INT | REF | DEX | TECH | COOL | WILL | LUCK | MOVE | BODY | EMP |
|:---:|:---:|:---:|:----:|:----:|:----:|:----:|:----:|:----:|:---:|
| 7 | 6 | 8 | 4 | 6 | 6 | 6 | 5 | 6 | 5 |

---

## Step 3 — 💊 Derived Stats

| Max HP | Current HP | Seriously Wounded | Death Save |
|:------:|:----------:|:-----------------:|:----------:|
| 40 | 40 | 20 | 6 |

| Max LUCK | Current LUCK | Max Humanity | Current Humanity | Current EMP |
|:--------:|:------------:|:------------:|:----------------:|:-----------:|
| 6 | 6 | 50 | 36 | 3 |

---

## Step 4 — 📜 Lifepath

> *Lifepath not included — roll your own using the [[03 Lifepath|Lifepath tables]]!*

---

## Step 5 — 🛠️ Skills

> **Skill Check:** STAT + Level + 1d10 vs. DV — **BASE** = STAT + Level

### Combat Skills

| Skill | LVL | STAT | BASE | Notes |
|-------|:---:|:----:|:----:|-------|
| Handgun | 6 | REF 6 | **12** | |
| Melee Weapon | 6 | DEX 8 | **14** | |
| Brawling | 6 | DEX 8 | **14** | |
| Evasion | 6 | DEX 8 | **14** | |

### Awareness & Social

| Skill | LVL | STAT | BASE | Notes |
|-------|:---:|:----:|:----:|-------|
| Perception | 4 | INT 7 | **11** | |
| Tracking | 6 | INT 7 | **13** | Trail finder |
| Human Perception | 2 | EMP 3 | **5** | |
| Conversation | 2 | EMP 3 | **5** | |
| Persuasion | 2 | COOL 6 | **8** | |
| Concentration | 2 | WILL 6 | **8** | |

### Other Skills

| Skill | LVL | STAT | BASE | Notes |
|-------|:---:|:----:|:----:|-------|
| Drive Land Vehicle | 6+4 | REF 6 | **16** | +4 from Moto Rank. Master driver |
| Animal Handling | 6 | INT 7 | **13** | |
| Athletics | 2 | DEX 8 | **10** | |
| Education | 2 | INT 7 | **9** | |
| First Aid | 6 | TECH 4 | **10** | |
| Language (Streetslang) | 2 | INT 7 | **9** | |
| Local Expert (Home) | 2 | INT 7 | **9** | |
| Stealth | 6 | DEX 8 | **14** | |
| Trading | 6 | COOL 6 | **12** | |
| Wilderness Survival | 6 | INT 7 | **13** | Badlands born |

---

## Step 6 — ⚔️ Weapons & Armor

### Weapons

| Weapon | Type | DMG | Ammo | ROF | Hands | Notes |
|--------|------|:---:|:----:|:---:|:-----:|-------|
| Very Heavy Pistol | Handgun | 4d6 | 8 | 1 | 1 | Not concealable. 13 spare mags |
| Heavy Melee Weapon | Melee | 3d6 | — | 2 | 2 | Not concealable |

### Armor

| Location | Type | SP (Current/Max) | Penalty |
|----------|------|:-----------------:|:-------:|
| Head | Light Armorjack | 11/11 | 0 |
| Body | Light Armorjack | 11/11 | 0 |

---

## Step 7 — 🦾 Cyberware

### Installed

| Cyberware | Type | HL | Effect |
|-----------|------|:--:|--------|
| Neural Link | Neuralware | 7 | Foundation for neuralware options |
| Interface Plugs | Neuralware Option | 7 | Plug into machines and vehicles |

### Humanity Summary

| Total HL | Max Humanity | Current Humanity | Current EMP | Status |
|:--------:|:------------:|:----------------:|:-----------:|:------:|
| 14 | 50 | 36 | 3 | ⚠️ Low EMP |

---

## 🎒 Gear & Economy

### Gear

- Agent — AI smartphone, +2 Library Search
- Binoculars (×2 magnification)
- Flashlight (100m beam, 10 hrs)
- Grapple Gun (30m range, negates MOVE climb penalty)
- Radio Communicator ×2 (1 mile range)
- Rope (60m nylon, holds 600 lbs)
- Techtool (all-in-one pocket tool)

### Fashion

Nomad Leathers: Pants, Top, Jacket, Footwear

### Cash

| Eurodollars |
|:-----------:|
| 500eb |

---

## 🚗 Role Ability: Moto (Rank 4)

Your role ability makes you **the best driver in any crew** and gives you a **personal vehicle**.

### Driving Bonus

Add your **Moto Rank (+4)** to:
- All **Drive Land Vehicle** checks → your total base is **16** (REF 6 + Skill 6 + Moto 4)
- All **vehicle repair** checks

This is always active — no activation needed.

### Your Vehicle — Compact Ground Car

| Seats | Combat Speed | Narrative Speed | SDP |
|:-----:|:------------:|:---------------:|:---:|
| 6 | 20 m/round | 100 MPH | 70 |

> **SDP** = Structural Damage Points (vehicle HP). When it hits 0, the vehicle is wrecked.

### Vehicle Upgrades (Already Installed)

| Upgrade | Effect |
|---------|--------|
| **Seating Upgrade** | +2 seats (total 6) — fit the whole crew |
| **Heavy Chassis** | +20 SDP (total 70) + a heavy tow cable |
| **Housing Capacity** | RV conversion: sleeping area for 1, toilet, shower, small kitchen |

### How Vehicle Combat Works

1. **You drive:** Roll Drive Land Vehicle + 1d10 (BASE **16**) to maneuver
2. **Passengers shoot:** They can attack from the vehicle, but take penalty if the vehicle is moving fast
3. **Enemies shoot the car:** Attacks vs SDP. When SDP hits 0, vehicle is destroyed
4. **Ramming:** You can ram other vehicles or people — requires a Drive check and deals damage based on speed
