---
aliases: []
tags:
  - character
  - pc
type: character
status: active

# === ROLE INFO (Step 1) ===
handle: ""
role: ""
role_ability: ""
role_rank: 4

# === PRIMARY STATS (Step 2) ===
INT: 
REF: 
DEX: 
TECH: 
COOL: 
WILL: 
LUCK: 
MOVE: 
BODY: 
EMP: 

# === DERIVED STATS (Step 3) ===
max_hp: 
current_hp: 
seriously_wounded: 
death_save: 
max_luck: 
current_luck: 
max_humanity: 
current_humanity: 
total_hl: 0

# === PROGRESSION ===
reputation: 0
ip_earned: 0
ip_spent: 0
ip_available: 0
cash: 0
---

# [Handle] — [Role]

> *"Your character's signature quote."*

---

## Step 1 — 🎭 Identity

| Field | Value |
|-------|-------|
| **Handle** | |
| **Real Name** | |
| **Role** | |
| **Role Ability** | (Rank ) |
| **Age** | |
| **Home** | |

---

## Step 2 — 📊 STATs

| INT | REF | DEX | TECH | COOL | WILL | LUCK | MOVE | BODY | EMP |
|:---:|:---:|:---:|:----:|:----:|:----:|:----:|:----:|:----:|:---:|
|     |     |     |      |      |      |      |      |      |     |

---

## Step 3 — 💊 Derived Stats

| Max HP | Current HP | Seriously Wounded | Death Save |
|:------:|:----------:|:-----------------:|:----------:|
|        |            |                   |            |

| Max LUCK | Current LUCK | Max Humanity | Current Humanity | Current EMP |
|:--------:|:------------:|:------------:|:----------------:|:-----------:|
|          |              |              |                  |             |

> [!abstract]- Formulas (click to expand)
> - **Max HP** = 10 + 5 × ⌈(BODY + WILL) ÷ 2⌉  →  See [[02 Stats & Derived#Derived Statistics|HP Lookup Table]]
> - **Seriously Wounded** = Max HP ÷ 2 (round up)
> - **Death Save** = BODY (roll 1d10 each turn at 0 HP; need ≥ BODY to survive)
> - **Max Luck** = LUCK stat
> - **Max Humanity** = EMP × 10
> - **Current EMP** = Current Humanity ÷ 10 (round down)

---

## Step 4 — � Lifepath

### Cultural Origins
- **Region:** 
- **Native Language:** (Rank 4)

### Personality & Style
- **Personality:** 
- **Clothing Style:** 
- **Hairstyle:** 
- **Affectation:** 

### Values
- **What Do You Value Most?** 
- **Feelings About People?** 
- **Most Valued Person:** 
- **Most Valued Possession:** 

### Background
- **Family Background:** 
- **Childhood Environment:** 
- **Family Crisis:** 
- **Life Goals:** 

### Friends

1. 
2. 
3. 

### Tragic Love Affairs

1. 

### Enemies

| # | Who? | What Caused It? | How Far Will They Go? | Resources? |
|:-:|------|-----------------|----------------------|------------|
| 1 |      |                 |                      |            |

### Role-Specific Lifepath

| Question | Answer |
|----------|--------|
| Subtype/Specialty | |
| Partner or Solo? | |
| Venue/Office/Base | |
| Side Clients | |
| Who's Gunning For You? | |

---

## Step 5 — 🛠️ Skills

> **Skill Check:** STAT + Level + 1d10 vs. DV — **BASE** = STAT + Level

*Only list skills you have ranks in. For untrained skills, your base = STAT alone.*

### Combat Skills

| Skill | LVL | STAT | BASE | Notes |
|-------|:---:|:----:|:----:|-------|
|       |     |      |      |       |
|       |     |      |      |       |
|       |     |      |      |       |

### Awareness & Perception

| Skill | LVL | STAT | BASE | Notes |
|-------|:---:|:----:|:----:|-------|
|       |     |      |      |       |
|       |     |      |      |       |

### Social Skills

| Skill | LVL | STAT | BASE | Notes |
|-------|:---:|:----:|:----:|-------|
|       |     |      |      |       |
|       |     |      |      |       |

### Other Skills

| Skill | LVL | STAT | BASE | Notes |
|-------|:---:|:----:|:----:|-------|
|       |     |      |      |       |
|       |     |      |      |       |
|       |     |      |      |       |

> [!abstract]- Full Skill Reference (click to expand)
> See [[04 Skills & Allocation#Skill Shopping List|Skill Shopping List]] for every available skill grouped by category.
> 
> **13 Basic Skills** (everyone should have at Level 2+):
> Athletics, Brawling, Concentration, Conversation, Education, Evasion, First Aid, Human Perception, Local Expert, Perception, Persuasion, Stealth, Language (native at 4)

---

## Step 6 — ⚔️ Weapons & Armor

### Weapons

| Weapon | Type | DMG | Ammo | ROF | Hands | Notes |
|--------|------|:---:|:----:|:---:|:-----:|-------|
|        |      |     |      |     |       |       |
|        |      |     |      |     |       |       |
|        |      |     |      |     |       |       |

### Armor

| Location | Type | SP (Current/Max) | Penalty |
|----------|------|:-----------------:|:-------:|
| Head     |      |       /           |         |
| Body     |      |       /           |         |

### Ammunition

| Type | Qty | Type | Qty |
|------|:---:|------|:---:|
|      |     |      |     |

---

## Step 7 — 🦾 Cyberware

### Installed

| Cyberware | Type | HL | Effect |
|-----------|------|:--:|--------|
|           |      |    |        |
|           |      |    |        |

### Uninstalled

| Cyberware | Type | HL | Effect |
|-----------|------|:--:|--------|

### Humanity Summary

| Total HL | Max Humanity | Current Humanity | Current EMP | Status |
|:--------:|:------------:|:----------------:|:-----------:|:------:|
|          |              |                  |             | Healthy |

> [!warning] Cyberpsychosis Thresholds
> - EMP 3+ = Normal
> - EMP 2 = Dissociation — occasional emotional flatness
> - EMP 1 = Violent Outbursts — losing grip
> - EMP 0 = **Cyberpsycho** — character becomes NPC

---

## 🎒 Gear & Economy

### Gear

- Agent (smartphone)
- 
- 

### Fashion

| Slot | Item |
|------|------|
| Top | |
| Bottom | |
| Jacket | |
| Footwear | |

### Cash

| Eurodollars |
|:-----------:|
|     eb      |

### Lifestyle

| Housing | Rent | Lifestyle |
|---------|:----:|-----------|
|         | eb   |           |

---

## 📈 Progression

| IP Earned | IP Spent | IP Available | Reputation |
|:---------:|:--------:|:------------:|:----------:|
|           |          |              |            |

---

## 📖 Backstory

*Write your character's story here. Where did they grow up? What drives them? What do they want?*



---

## 📝 Session Tracker

### Session 01 — [Title]

**Accomplishments:**
- [ ] 

**Loot:**
- 

**IP Earned:** 

**Status at End:**
- HP: /
- LUCK: /
- Armor SP: 
- Ammo: 

---

## � Quick Reference

> [!abstract]- Combat Quick Reference
> - **Initiative:** REF + 1d10 (+ Role Ability bonuses)
> - **Attack:** STAT + Skill + 1d10 vs. DV (ranged) or Evasion (melee)
> - **Damage:** Roll weapon dice → subtract target's SP → remainder hits HP
> - **Armor Ablation:** Each hit reduces SP by 1
> - **Seriously Wounded:** At ≤ half HP → **-2 to all Actions**
> - **Mortally Wounded:** At 0 HP → Death Save each turn (1d10, need ≥ BODY)
> - **Critical Success:** Roll a 10 → roll again and add
> - **Critical Failure:** Roll a 1 → roll again and subtract
