---
title: "Suri 'Cavalry' Navarro — Lawman"
tags:
  - character
  - pregen
  - example
type: character
source: "Interface RED Volume 1 — Single Shot Pack"
---

# Suri "Cavalry" Navarro — Lawman

![[pregen_cavalry.png|300]]

> *"Badge doesn't make me right. It makes me responsible."*

---

## Step 1 — 🎭 Identity

| Field | Value |
|-------|-------|
| **Handle** | Cavalry |
| **Real Name** | Suri Navarro |
| **Role** | Lawman |
| **Role Ability** | Backup (Rank 4) |
| **Age** | — |
| **Home** | Night City |

---

## Step 2 — 📊 STATs

| INT | REF | DEX | TECH | COOL | WILL | LUCK | MOVE | BODY | EMP |
|:---:|:---:|:---:|:----:|:----:|:----:|:----:|:----:|:----:|:---:|
| 7 | 6 | 5 | 5 | 7 | 8 | 5 | 6 | 7 | 4 |

---

## Step 3 — 💊 Derived Stats

| Max HP | Current HP | Seriously Wounded | Death Save |
|:------:|:----------:|:-----------------:|:----------:|
| 50 | 50 | 25 | 7 |

| Max LUCK | Current LUCK | Max Humanity | Current Humanity | Current EMP |
|:--------:|:------------:|:------------:|:----------------:|:-----------:|
| 5 | 5 | 40 | 30 | 3 |

---

## Step 4 — 📜 Lifepath

> *Lifepath not included — roll your own using the [[03 Lifepath|Lifepath tables]]!*

---

## Step 5 — 🛠️ Skills

> **Skill Check:** STAT + Level + 1d10 vs. DV — **BASE** = STAT + Level

### Combat Skills

| Skill | LVL | STAT | BASE | Notes |
|-------|:---:|:----:|:----:|-------|
| Shoulder Arms | 6 | REF 6 | **12** | Assault Rifle |
| Handgun | 6 | REF 6 | **12** | Heavy Pistol sidearm |
| Autofire | 6 | REF 6 | **12** | |
| Brawling | 6 | DEX 5 | **11** | |
| Evasion | 6 | DEX 5 | **11** | |

### Awareness & Social

| Skill | LVL | STAT | BASE | Notes |
|-------|:---:|:----:|:----:|-------|
| Perception | 2 | INT 7 | **9** | |
| Deduction | 6 | INT 7 | **13** | Detective mind |
| Criminology | 6 | INT 7 | **13** | Crime scene analysis |
| Tracking | 6 | INT 7 | **13** | Manhunter |
| Interrogation | 6 | COOL 7 | **13** | Gets confessions |
| Human Perception | 2 | EMP 3 | **5** | |
| Conversation | 6 | EMP 3 | **9** | |
| Persuasion | 2 | COOL 7 | **9** | |
| Concentration | 2 | WILL 8 | **10** | |

### Other Skills

| Skill | LVL | STAT | BASE | Notes |
|-------|:---:|:----:|:----:|-------|
| Athletics | 2 | DEX 5 | **7** | |
| Education | 2 | INT 7 | **9** | |
| First Aid | 2 | TECH 5 | **7** | |
| Language (Streetslang) | 2 | INT 7 | **9** | |
| Local Expert (Home) | 2 | INT 7 | **9** | |
| Stealth | 2 | DEX 5 | **7** | |

---

## Step 6 — ⚔️ Weapons & Armor

### Weapons

| Weapon | Type | DMG | Ammo | ROF | Hands | Notes |
|--------|------|:---:|:----:|:---:|:-----:|-------|
| Assault Rifle | Shoulder Arms | 5d6 | 25 | 1 | 2 | Autofire. Not concealable. 4 spare mags |
| Heavy Pistol | Handgun | 3d6 | 8 | 2 | 1 | Concealable. 4 spare mags |

### Armor

| Location | Type | SP (Current/Max) | Penalty |
|----------|------|:-----------------:|:-------:|
| Head | Light Armorjack | 11/11 | 0 |
| Body | Light Armorjack | 11/11 | 0 |

---

## Step 7 — 🦾 Cyberware

### Installed

| Cyberware | Type | HL | Effect |
|-----------|------|:--:|--------|
| Hidden Holster | External | 7 | Built-in holster for a concealable weapon |
| Subdermal Pocket | External | 3 | 2×4 inch hidden pocket, auto-conceals contents |

### Humanity Summary

| Total HL | Max Humanity | Current Humanity | Current EMP | Status |
|:--------:|:------------:|:----------------:|:-----------:|:------:|
| 10 | 40 | 30 | 3 | ⚠️ Low EMP |

---

## 🎒 Gear & Economy

### Gear

- Agent — AI smartphone, +2 Library Search
- Flashlight (100m beam, 10 hrs)
- Handcuffs ×2 (breakable with BODY 10)
- Radio Communicator (1 mile range)
- Road Flare ×10
- Bulletproof Shield (10 HP portable cover)

### Fashion

Generic Chic: Footwear, Pants, Top | Leisurewear: Jacket | Urban Flash: Mirrorshades

### Cash

| Eurodollars |
|:-----------:|
| 500eb |

---

## 🚔 Role Ability: Backup (Rank 4)

Your role ability lets you **call for police backup** when things get dangerous.

### How to Call Backup

1. **Spend an Action** during your turn
2. **Roll 1d10** — you need to roll **4 or lower** (≤ your Backup Rank)
3. ✅ **Success:** Someone responds! Roll 1d6 for arrival time in rounds
4. ❌ **Fail:** Nobody picks up. Try again next turn

### Special: Lucky 6

If you roll a **6 on the arrival d6**, instead of regular backup, you get the **next tier up** (SWAT team at higher ranks). At your current rank, this still means beat cops, but upgraded.

### Your Backup: Local Beat Cops

**4 officers** arrive in **2 compact groundcars**.

| Combat # | SP | HP | MOVE & BODY | Gear |
|:--------:|:--:|:--:|:-----------:|------|
| 10 | 7 | 25 | 5 | Heavy Pistols (3d6, ROF 2), Kevlar (SP 7) |

### ⚠️ Don't Abuse It

If you call backup for trivial reasons or use it to do shady stuff, your **Boss will throw you off the force** or fine you. The backup is for legitimate law enforcement situations.

> *Cavalry is the tankiest pregen at 50 HP and Death Save 7 — she's built to take hits and keep standing.*
